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      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
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yomox9

New version should includes this plugin's functions.

4 posts in this topic

Allied modders

[NMRiH] Quality of Life: game fixes (v0.6.0 beta, 03/02/2018)

https://forums.alliedmods.net/showthread.php?t=304638&highlight=room+hell

Features/changes

Each of the following features has an associated ConVar that can be used to disable or alter the behaviour.

Zombies:
No AOE bite damage.
No grabbing during cutscene or through solid objects.
Won't become permanently distracted by objects and ignore players.
Won't attack barricades from infinite distance after being shoved away.
Can attack players standing in med-boxes, supply crates, etc.
Reduced damage to barricades when hitting multiple at a time.

National Guard:
Fixes their frag grenade spawn chance.
Loot spawns above ground.
Chance to spawn as crawler.

Crawlers:
Players can crouch when grabbed by a crawler.
Crawlers never stand up (e.g. when bashing barricades).
Crawlers don't open doors.

Kids:
Fixes T-pose when bashing walls or pushed from side or back.

Player:
Environmental damage doesn't cause bleeding (toxic waste, infected water, fall damage, etc).
Infected players won't reanimate if killed by 100 points of damage.
Bleeding pain sounds are emitted to other players.
Players can unsprint while in water.

Medicine:
Sounds are audible to other players.
Medical items can be equipped at any time to allow throwing.
Vaccinated players will not consume additional gene therapy injectors.
Prevents phantom inventory items.
Medical items auto-equip previous weapon. (Vanilla behaviour equips fists.)

Barricade:
Hammering sounds are emitted to other players.
Damage is visualized through model darkening.
New sounds when damaged or breaking.
Nailed boards can be recollected with hammer's charged attack.

Weapons:
Suiciding with a firearm plays gunshot sound.
Arrows can be retrieved from doors and rotate with attached objects faithfully.
TNT and frag grenades play explosion sounds.
TNT and frag grenades detonate slightly off-ground for improved effectiveness.
Zombies that survive explosions are shoved by the blast.
Molotov inferno plays fire sound effect.
Players are awarded kills from molotov, flare and gascan fires.
Maglite can be equipped with cleaver.
Charged melee hits only drain stamina once.
Melee weapons ignore stamina drain on walls if at least one zombie was hit.
Heavy melee weapons (fubar, sledge and pickaxe) use 20% of stamina cost on additional hits.
Fubar charge animation is 15% faster.
Double-barrel SV10 shotgun reloads 16% faster.
Increased Mac-10 damage to match the Colt 1911.
Mac-10 is semi-automatic.
Bayonet plays stab sound effect.
Fast bayonet stab with machete-like damage.
Non-bayonet SKS uses standard shove cooldown.
Fixes board ammo that gave nothing.

Other:
Extinguishers and welders don't drop carried items when equipped.
Extinguishers play spray sounds.
Fixes misplaced map items being unobtainable.
Fixes supply crate issue that prevents players from sprinting.
Client command to fix ice-skating movement.
Exposes forwards for other Sourcemod plugins (see below).

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We are already aware of this plugin. We will be including improvements from this and other changes in the next release of nmrih.

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1. There is the new version.  Are you already aware of it?

2. Can we select function's on/off by CVAR in NMRiH next version?

If we can't select it, We should discuss each function.

 

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