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Ulreth

nmo_khafre

18 posts in this topic

Khafre Pyramid - Objectives / Heist Mission

The ancient egyptian pyramid of Khafre is considered one of the biggest monuments on Earth. This huge structure, 136 meters tall, was the main target of not only archeologists but also burglars, who tried to explore every single room in search of valuable objects to steal. It may sound like a place tourists would have visited, but still to this date, no one has come back alive from the inside of this monument, since traps are fully functional and deadly as hundreds of years ago. Now, undead guards are waiting for new victims to tear to pieces, because after the outbreak, the pyramid of Khafre was used by the Egyptian military as a prison to quarantine a massive group of infected tourists and locals.

Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1597268004

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Features:
- Hard difficulty
- Giant pyramid
- Wide variety of rooms, corridors and hallways
- Plenty of items & weapons from previous explorers who died inside
- Different types of puzzles & traps
- Dark areas and secret rooms to explore
- Soundscape and special lighting
- Custom loading screen
- Optional objectives
- Boss battle

(Hotfix IV) Version 11 (14-05-2020):
+ Added dynamic difficulty system at boss battle
+ Added ambient music inside pyramid
+ Added missing trap signal near water pit
+ Added zombie clip near falling rock boulder
+ Added pharaoh effects
+ Extended time of dust trap to 15 seconds
+ Changed objective text to follow new storyline
+ Reduced amount of starting zombies to avoid edicts crash in nightmare


* Map created by Ulreth *

--- Testing servers ---
Escuadrón Batata ARG X / Z
Porkchops dedicated server
Private servers

--- Special thanks to their players ---
Holy Crap
Mr.Cat
Ruso
Wabein
Billionlioe
Porkchops4lunch

 

Edited by Ulreth

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NMO_Khafre - Version 2: Update due to a critical bug concerning artifact objectives, see full changelog at first post.

Edited by Ulreth

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looks great, will be playing soon, will drop any comments on here. Guys like you and porkchop making maps this good so many years later: we love you all!

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It seems like the map is not optimized because the zombies' frames per second is low. Also, many of the walls are not working properly. I was not opted into beta when I was playing this so that may possibly be the cause?

 

nmo_khafre_v20001.jpg

Edited by Gospeedgo11

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There is a strange visual bug relating walls that can be solved by restarting the game and joining server again (re-downloading BSP DOES NOT fix it), i dont know what causes this weird problem but only happens in rare occasions, BSP works fine so this has to be something related to source engine and low quality in settings

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Hi,

1. Player can't enter to pyramid when respawn.

2. Parkour is too difficult. I suggest to penalty for falling(fall damage + infected water + ladder)

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> install map
> 1st load
> gets stuck in pyramid entrance due to huge |||| pillars after the sliding door
> 2nd load

> dies at the yellow artifact trap (kek)

> 3rd load

> stuck again at huge |||| pillars after sliding door in pyramid entrance

> 4th load

> game just closed, much zombies to load (more than 500)

yup, there are issues that prevent this map from going onto me server.

Edited by DummyDud
1 person likes this

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My servers player said, "Please tell the author, This map is innovative. Robbery idea is good"

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Thanks yomox, new massive update available for Khafre (Version 5) - Check out the changelog in the first post

Edited by Ulreth

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Update released 5/02/2018 - Version 6: Important changes to secret corridors and more bugfixes, check the full changelog in the first post

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My server's player report:

1. The player going to the boss? room. The player sees a message "You are surrounded!"

2. The player died by zombie

3. The player respawns out of the room. and the door was close... So the player could not clear the map.

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Version 7 Update - 18/03/2018 - Changelog:

- Added one more respawn location
- Added special lever to block falling rocks
- Added new type of traps
- Added more big rooms
- Added zombies in final part
- Added some fuel ammo
- Changed amount of falling rocks
- Reduced boss & elite guardians health
- Reduced size of puzzle artifact hallway
- Reduced ambience sound volume
- Removed elite guard after second parkour
- Fixed spawning players bug after boss battle (report by yomox9)
- Fixed some player clips
- Fixed objective helpers positions

Edited by Ulreth

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Oh, Thankyou! >  Fixed spawning players bug after boss battle

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Workshop publish --> Version 8 - 21/12/2018
+ Added respawn point after completing half of main objective
+ Added more shortcuts
+ Added ragdoll details
+ Added smart fire lights to show objective path
+ Added alternative way for relic maze
+ Changed some trap parameters
+ Changed elite guards behaviour
+ Fixed starting objective clip bug
+ Fixed missing relic or artifact
+ Fixed puzzle critical bug
+ Fixed minor nav issues

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Workshop update - Version 9

+ Added final timer
+ Added trap warning
+ Added extra pyramids to 3D skybox + giza sphinx
+ Decreased amount of artifacts & relics
+ Decreased amount of runners in specific areas
+ Changed ending rocks pattern
+ Changed objective text
+ Changed starting weapons
+ Changed some decoration
+ Removed faulty func_walls
+ Fixed hallway godspot
+ Fixed debris bug
+ Fixed minor bugs concerning overlays
+ Optimized edicts count

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Workshop update - Version 10

(27-03-2020)
+ Added wide variety of textures
+ Added new types of traps
+ Added more geometrical hallways
+ Added pyramid notes
+ Added some missing sounds
+ Added final boss animation
+ Increased difficulty of maze
+ Fixed critical bug (No free edicts) when starting round with 8 players
+ Fixed some decals not showing
+ Fixed reflective surfaces
+ Fixed shortcut to avoid insta death
+ Changed decoration & doors design
+ Changed storyline
+ Removed final loot text

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Workshop update - Version 11

+ Added more alternative paths in maze area
+ Added missing clip for aerial ladder
+ Increased time of gas blindness
+ Decreased damage of aerial ladder & disabled insta-kill
+ Decreased stuck time in gas trap
+ Reduced final stone trap difficulty
+ Reduced edicts count
+ Changed some textures to fit in map theme
+ Fixed aerial ladder critical bug
+ Fixed circle trap bug
+ Fixed boss shadow
+ Fixed minor decals & textures issues in some areas

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(Workshop Hotfix IV) Version 11:
+ Added dynamic difficulty system at boss battle
+ Added ambient music inside pyramid
+ Added missing trap signal near water pit
+ Added zombie clip near falling rock boulder
+ Added pharaoh effects
+ Extended time of dust trap to 15 seconds
+ Changed objective text to follow new storyline
+ Reduced amount of starting zombies to avoid edicts crash in nightmare

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