• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
Ulreth

[NEW] nmo_khafre

14 posts in this topic

Khafre Pyramid - Objectives / Heist Mission

Story: The ancient egyptian pyramid of Khafre is considered one of the biggest monuments in Earth. This huge building of 136 meters tall was the main target of not only archeologists but burglars that tried to explore every single room in search of valuable objects to steal. It may sound like a place tourists would visit but still to this date no one could come back with life from this giant pyramid, since traps are fully functional and undead guards are waiting for new victims to tear apart.

Download & Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=1597268004

5a4f9e8c73836.jpg

5a4f9e7f7ca4e.jpg

5a4f9e8613ff4.jpg

5a4f9e78f0f42.jpg

5a4f9e871fa43.jpg

5a5ce615e767f.jpg

5a5ce6141bc81.jpg


Features:
- Hard difficulty
- Giant pyramid
- Wide variety of rooms, corridors and hallways
- Plenty of items & weapons from previous explorers who died inside
- Different types of puzzles & traps
- Dark areas and secret rooms to explore
- Soundscape and special lighting
- Custom loading screen
- Optional objectives
- Boss battle

Version 8 - 21/12/2018
+ Workshop publish
+ Added respawn point after completing half of main objective
+ Added more shortcuts
+ Added ragdoll details
+ Added smart fire lights to show objective path
+ Added alternative way for relic maze
+ Changed some trap parameters
+ Changed elite guards behaviour
+ Fixed starting objective clip bug
+ Fixed missing relic or artifact
+ Fixed puzzle critical bug
+ Fixed minor nav issues


* Map created by Ulreth *

Testing servers:

Escuadrón Batata ARG X / Z
Porkchops dedicated server
Private servers

Special thanks to their players:

Holy Crap
Mr.Cat
Ruso
Wabein
Billionlioe
Porkchops4lunch

 

Edited by Ulreth

Share this post


Link to post
Share on other sites

NMO_Khafre - Version 2: Update due to a critical bug concerning artifact objectives, see full changelog at first post.

Edited by Ulreth

Share this post


Link to post
Share on other sites

looks great, will be playing soon, will drop any comments on here. Guys like you and porkchop making maps this good so many years later: we love you all!

Share this post


Link to post
Share on other sites

It seems like the map is not optimized because the zombies' frames per second is low. Also, many of the walls are not working properly. I was not opted into beta when I was playing this so that may possibly be the cause?

 

nmo_khafre_v20001.jpg

Edited by Gospeedgo11

Share this post


Link to post
Share on other sites

There is a strange visual bug relating walls that can be solved by restarting the game and joining server again (re-downloading BSP DOES NOT fix it), i dont know what causes this weird problem but only happens in rare occasions, BSP works fine so this has to be something related to source engine and low quality in settings

Share this post


Link to post
Share on other sites

Hi,

1. Player can't enter to pyramid when respawn.

2. Parkour is too difficult. I suggest to penalty for falling(fall damage + infected water + ladder)

Share this post


Link to post
Share on other sites

> install map
> 1st load
> gets stuck in pyramid entrance due to huge |||| pillars after the sliding door
> 2nd load

> dies at the yellow artifact trap (kek)

> 3rd load

> stuck again at huge |||| pillars after sliding door in pyramid entrance

> 4th load

> game just closed, much zombies to load (more than 500)

yup, there are issues that prevent this map from going onto me server.

Edited by DummyDud
1 person likes this

Share this post


Link to post
Share on other sites

My servers player said, "Please tell the author, This map is innovative. Robbery idea is good"

Share this post


Link to post
Share on other sites

Thanks yomox, new massive update available for Khafre (Version 5) - Check out the changelog in the first post

Edited by Ulreth

Share this post


Link to post
Share on other sites

Update released 5/02/2018 - Version 6: Important changes to secret corridors and more bugfixes, check the full changelog in the first post

Share this post


Link to post
Share on other sites

My server's player report:

1. The player going to the boss? room. The player sees a message "You are surrounded!"

2. The player died by zombie

3. The player respawns out of the room. and the door was close... So the player could not clear the map.

Share this post


Link to post
Share on other sites

Version 7 Update - 18/03/2018 - Changelog:

- Added one more respawn location
- Added special lever to block falling rocks
- Added new type of traps
- Added more big rooms
- Added zombies in final part
- Added some fuel ammo
- Changed amount of falling rocks
- Reduced boss & elite guardians health
- Reduced size of puzzle artifact hallway
- Reduced ambience sound volume
- Removed elite guard after second parkour
- Fixed spawning players bug after boss battle (report by yomox9)
- Fixed some player clips
- Fixed objective helpers positions

Edited by Ulreth

Share this post


Link to post
Share on other sites

Oh, Thankyou! >  Fixed spawning players bug after boss battle

Share this post


Link to post
Share on other sites

Workshop publish --> Version 8 - 21/12/2018
+ Added respawn point after completing half of main objective
+ Added more shortcuts
+ Added ragdoll details
+ Added smart fire lights to show objective path
+ Added alternative way for relic maze
+ Changed some trap parameters
+ Changed elite guards behaviour
+ Fixed starting objective clip bug
+ Fixed missing relic or artifact
+ Fixed puzzle critical bug
+ Fixed minor nav issues

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0