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Porkchops4lunch

nmo_outbreak

12 posts in this topic

So, there's this very large railing in the nmrih asset pool from nmo_biohazard, and I more or less built a map around it trying to loosly re-imagine the first resident evil mansion. Here it is.

You and up to 7 others find yourselves in a helicopter crash outside of a mysterious mansion within the woods. Players must seek refuge within the mansion to escape a large horde tearing a path from behind. Inside the mansion players will navigate all the various rooms unlocking secrets within them to progress. Should players figure their way out and remain in one piece, a laboratory awaits below.

(soon)

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Porkchop me and my friends consider you to be one of, if not THE, premier map maker for NMRIH. We appreciate you still releasing maps after all these years. Me and a friend also experienced missing textures over what seemed like 50% of the interior of the main hall of the mansion. We look forward to playing this immensely whenever its fixed :D

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I've been really sick the past week, will be sorting this out when I'm better. :wacko:

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Get well soon

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So with beta content removed it's left my map a pretty big mess. I gotta nuke all the beta stuff in favor of stable content. It's alot of work I don't feel like doing so idk  ¯\_(ツ)_/¯

vent: just before the beta dropped i had everything textured and ready to go with vanilla content. Then the beta dropped and all these delicious goodies were in it so I worked as much of it I could into my map changing it fairly drastically. Now I have to go and undo all the re working I did and fuck am I dumb lol


false alarm

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Most of it works now, except for the skybox and some missing tree props

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nice Map but i want to change speed the game exampel when kill zombie you need a time and Runs  zombie i hate him Just and i loooooooooooooove this game

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On 2018/1/12 at 5:45 PM, Fersigal said:

Most of it works now, except for the skybox and some missing tree props

Because, probably new NMRiH version 1.09.07 include few textures.

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