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lzrhwk

[v5.0] Nmo_facility

13 posts in this topic

Nmo_facility [beta 5.0]

4d43f4310899574b36ace0a906b0dc1b.png

                                                                                                                                       

Survivors start in an small underground bunker and are foced to flee as the integrity of bunker gets compromised. Navigate the water treatment facility which has been swarmed by walkers and plot a scheme for the survival of your group and yourself.           

Map also features a bonus objective which requires you to collect 10 hula dolls randomly scattered around the map

                                                                                                                                       

V5.0 Latest DL : https://gamebanana.com/maps/198341

Map Scale : Large (15-20 mins)

Diffculty : medium

                       

Lighting, CC + HDR -  [Merz]

Further Optimization - [Atheist]

Testing - [Sam]

HDR Screenshots

34e43449dc4b3a35789c1e0c6ae5f0c8.jpg

2152acedae28443a4b76979ee2bd40ed.png56095b2aee1cf538aded1f26e7a95181.png0a3afc9284be5864f14cc41f9b877cd7.png7f8a17347d5529a329128bdae88ceeef.png9841f5d7b98d09f51fb19ba21e98ef48.png

e09d3e7f289f8c612983379aec1594cc.png488fd6754f6ed485042175f3dd2b4631.png

 

Edited by lzrhwk

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V3.0

-Fixed a bug breaking the lever obj

-patched glitch spots & more optimization

-increased runner chance around the map

 

V2.0 

- HDR compile + CC with fog

- Reduced entdata and number of entities active at one time

- Fixed Clipping in several spots and added more barricades

- Fixed Lighting style errors and bad shadows 

- Removed ~50 unnecessary decals 

- Better optimization and stable fps around the map

Edited by lzrhwk

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I really love the firetruck objective, very very clever. Generally a very nice looking map especially the forest. The one issue I can't un-see is the repeating brick texture line in the sewer tunnel (might just be me).

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6 hours ago, Porkchops4lunch said:

I really love the firetruck objective, very very clever. Generally a very nice looking map especially the forest. The one issue I can't un-see is the repeating brick texture line in the sewer tunnel (might just be me).

thanks buddy! and i see, i couldnt do much about the straight areas because i had to go off the textures from corner pieces so that they look roughly aligned

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Looks amazing for a first map, i'll probably try this in a month or so when i got some more time, but looks rather promising i'd say

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6 hours ago, Fersigal said:

Looks amazing for a first map, i'll probably try this in a month or so when i got some more time, but looks rather promising i'd say

Thanks!, yeah over the course of month i plan on adding more content,

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That screenshot doesn't work for me 

Edit: for better screenshots try r_Drawviewmodel 0 (with sv_cheats 1 on obviously)

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1 hour ago, Fersigal said:

That screenshot doesn't work for me 

fixed, not sure why it got deleted

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Hi. Please add loading screen files to .bsp file by pakrat(etc) for server administrator.

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3 hours ago, yomox9 said:

Hi. Please add loading screen files to .bsp file by pakrat(etc) for server administrator.

Hello, For some reason my packer wont add those VMT/VTF files into BSP, i will see if i can get it to work in V5.0 which i dont plan on doing for a month or so as i wanna take my focus off this map and spend some time working on next map.

I believe most of issues have been patched in V4.0 "hopefully" as i only have couple of friends finding bugs, but i will surely consider finding a fix for loading screen when i decide to tackle next set of issues in V5.0.

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