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Fersigal

Fersigal's mapping blog

18 posts in this topic

Hey little kid, i got some updates for you, don't tell anyone :o

Nmo_fersified_a1: Special X-MAS map released for X-MAS, feel free to put feedback for the map on upcoming thread. This map is based around the arena mode, arena areas of nmo_shelter, nmo_hellgate and nmo_urbanhazard where you have to hold out for a certain period of time. The only difference is that this map is only Arena and you're forced to survive through a hard and sweaty fight against all zombies. There are 6 objectives and there's 1 extraction point, 3 waves objectives, 1 starting objective, 1 ending objective, 1 checkpoint objective after wave 2 (kids). Special thanks for testing goes to Holy Crap. This might actually be the final version and it might stay untouched for a long while. (possibly till next christmas)

https://imgur.com/a/HPZk0

https://imgur.com/a/s4BBQ

2nd map (not) for Christmas is a thing that had been laying around on my pc for a while and i do intend to finish it with different routes and 2 different endings and 3 end areas. This map is supposed to be entertaining and fun and i want this map to stay a custom one, because i think it might be to confusing for the most regular players as there will be crazy stuff going on in this map, the map is still in development so be warned ! There are yet still plenty of objectives to come, but this is just a representation of how the map would play and feel like.

https://imgur.com/a/S2PxI

 

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I'll be making some adjustments to parish as of how it's formed and reconstruct how it was built up, changing the overall layout and gameplay. Basically i want to remove the first tunnels and the last lab section since they don't really blend in well with the map and diversify the objectives a lot. I also want to somehow connect parish with shelter series, so i'll probably have it as the 2nd part. I also want to make a map consistent of old Shelter and Atex and make it a standalone map on its own combined with durk his map of nmo_rostock_halloween.

That's all i wanted to keep you guys updating since i've seen a lot of backlash of people who don't like nmo_parish_a2 (the map which i finished off in a week just for Christmas). Just wanted to keep this updated as i'm not dead, but kinda busy atm trying to finish my midterm.

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If my writing insulted you, sorry. I didn't hope it. Because my English is weak, I can't understand accurately your sentence and intent. I hope all NMRiH mappers continue to make the map for NMRiH.

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On 16-1-2018 at 2:04 PM, yomox9 said:

If my writing insulted you, sorry. I didn't hope it. Because my English is weak, I can't understand accurately your sentence and intent. I hope all NMRiH mappers continue to make the map for NMRiH.

It is fine, aslong as you provide me some useful feedback onto my maps, although next time i would appreciate it if you would send me a private message instead and don't get the forums involved into this (especially not my blog kind of thing :s)

Edit: might have also been a bad translation to be fair, but i simply read map's terrible so there's that. I'd hope to get Parish updated after the 26th of January

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looking pretty good, keep working on your lighting, just one thing i noticed that bugs the crap out of me when people do it, the rectangle ceiling light needs to either A, have a frame around it, B, be inserting slightly into the roof into a hole, its not been made to put just put there like that because you can see through the sides of it ( because there is no sides ) keep up the good work, and be sure to keep your rooms to a decent scale some look like odd sizes in terms of wall heights ( from a hammer and optimization pov )

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Quick update: not really happening a lot lately, because i have a lot of school work crawling upon me, but i'll try to get Shelter updated for 1.10 and make some quality updates for it. Possibly fix some crash issues. Something was reported of people crashing on tnt, so i'm kinda confizzled right now, because i'm not sure if the issue is something that can be fixed by optimizing the map or by doing something else. I felt like removing zombie spawns would make it to easy for some people, but if that would fix the crash issues, then maybe that's the go to scenario or i could always make the arena event longer.

Hopefully i'l be able to make the deadline, but oh well we'll see and if not then there's always the summer 

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So i recently got very frustrated with how my workflow went and i kinda put parish and abandonment on hold for the moment, because i'm very annoyed with the fact that i'm still working on a 1 unit grid size and it's giving me nightmares. So i decided to do some unorthodox stuff and started creating a new project which focuses on my so dear called project of creating a catacombs skeleton kind of necropolis thingey. I'm trying to get some progress on this one and i'll try to get Shelter updated for next patch by April.

At the moment i'm kinda suffering from a slight mapping / school burn out, oh well not so important, but it's definitely working on me in some way.

https://imgur.com/a/8WCN7

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https://ak9.picdn.net/shutterstock/videos/33783769/thumb/12.jpg?i10c=img.resize(height:160)

Backstory of the map, the map is based in the underworld, you access the underworld by going through an eerie graveyard that's roughly located around the United Kingdom and Ireland

In order to restore the wishes of the underworld, you'll have to destroy the stones that are located inside the catacombs of the dark and eerie necropolis structure. That's about it, oh and there's a boss fight (spawning in flare guns and molotovs will slay the user immediately).

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Working on polishing and refining nmo_shelter for 1.10 at the moment 

Possible changelog for 1.10: 

  • Fixed a crash issue that was caused by displacements
  • Added a secret room
  • Added some more decals
  • Fixed some navigation issues for zombies
  • Made the arena objective more clear and balanced the zombie spawning so that it doesn't make the fps decrease that much
  • Added more detail overall
  • Removed the ugly stairs at start and replaced it by an elevator
  • Some texturework
  • Split some objectives and reworked some to have more clear and precise objective directions
  • Reworked a steep stairs section at 3rd respawn
  • Fixed some sprite and lighting issues which soaked a lot of entdata
  • Added some First aid kits, bandages and pills and removed 1 gene therapy (in conclusion)
  • Fixed loading screen not working properly for nmo_shelter (made by Der Vampir)
  • Added a real extraction scene
  • Added a quarantine lockdown to alert players when extraction is about to happen
  • Added various possibilities for more locations for objective spawns to make sure that there's less linear possibilities for the map

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Image result for collapsed dirt stairs

inspiration for possible new section on shelter

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Eh i decided to finish some old stuff i worked on a very long time ago, because i felt like getting out. I feel like people are getting bored of the old maps and felt the intention to create something plain and simple for people to enjoy. 

https://gamebanana.com/maps/199561

My intention is to finish off Shelter somewhat later this week for the upcoming patch and also finish off some old stuff before my "holiday break" ends

https://imgur.com/a/GHPO8

-snip-

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