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Fersigal

Fersigal's mapping blog

8 posts in this topic

Hey little kid, i got some updates for you, don't tell anyone :o

Nmo_fersified_a1: Special X-MAS map released for X-MAS, feel free to put feedback for the map on upcoming thread. This map is based around the arena mode, arena areas of nmo_shelter, nmo_hellgate and nmo_urbanhazard where you have to hold out for a certain period of time. The only difference is that this map is only Arena and you're forced to survive through a hard and sweaty fight against all zombies. There are 6 objectives and there's 1 extraction point, 3 waves objectives, 1 starting objective, 1 ending objective, 1 checkpoint objective after wave 2 (kids). Special thanks for testing goes to Holy Crap. This might actually be the final version and it might stay untouched for a long while. (possibly till next christmas)

https://imgur.com/a/HPZk0

https://imgur.com/a/s4BBQ

2nd map (not) for Christmas is a thing that had been laying around on my pc for a while and i do intend to finish it with different routes and 2 different endings and 3 end areas. This map is supposed to be entertaining and fun and i want this map to stay a custom one, because i think it might be to confusing for the most regular players as there will be crazy stuff going on in this map, the map is still in development so be warned ! There are yet still plenty of objectives to come, but this is just a representation of how the map would play and feel like.

https://imgur.com/a/S2PxI

 

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I'll be making some adjustments to parish as of how it's formed and reconstruct how it was built up, changing the overall layout and gameplay. Basically i want to remove the first tunnels and the last lab section since they don't really blend in well with the map and diversify the objectives a lot. I also want to somehow connect parish with shelter series, so i'll probably have it as the 2nd part. I also want to make a map consistent of old Shelter and Atex and make it a standalone map on its own combined with durk his map of nmo_rostock_halloween.

That's all i wanted to keep you guys updating since i've seen a lot of backlash of people who don't like nmo_parish_a2 (the map which i finished off in a week just for Christmas). Just wanted to keep this updated as i'm not dead, but kinda busy atm trying to finish my midterm.

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If my writing insulted you, sorry. I didn't hope it. Because my English is weak, I can't understand accurately your sentence and intent. I hope all NMRiH mappers continue to make the map for NMRiH.

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On 16-1-2018 at 2:04 PM, yomox9 said:

If my writing insulted you, sorry. I didn't hope it. Because my English is weak, I can't understand accurately your sentence and intent. I hope all NMRiH mappers continue to make the map for NMRiH.

It is fine, aslong as you provide me some useful feedback onto my maps, although next time i would appreciate it if you would send me a private message instead and don't get the forums involved into this (especially not my blog kind of thing :s)

Edit: might have also been a bad translation to be fair, but i simply read map's terrible so there's that. I'd hope to get Parish updated after the 26th of January

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looking pretty good, keep working on your lighting, just one thing i noticed that bugs the crap out of me when people do it, the rectangle ceiling light needs to either A, have a frame around it, B, be inserting slightly into the roof into a hole, its not been made to put just put there like that because you can see through the sides of it ( because there is no sides ) keep up the good work, and be sure to keep your rooms to a decent scale some look like odd sizes in terms of wall heights ( from a hammer and optimization pov )

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