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Leaks for no reason

2 posts in this topic

I am quite new to mapping, and like many, have learned from YouTube and other tutorials. I started editing an open source map I am using for a server that's a WIP, and have been pasting some buildings in, changing textures, re-designing rooms, etc. Nothing too complicated but not necessarily basic either.


My compile log shows a leak, so I went to the entity and loaded the but the line zig zags around and goes through a solid skybox. I tried to delete the entity (obviously, this won't work, as it just shifts to another one) and the problem of course, persisted. I have seen the same line exiting going up, down, etc. I have tried selecting all with the entity origins thing enabled, and there are none. I even at one point tried expanding my skybox as the leaks developed, but they just kept expanding.


I also tried enclosing the other 3d skybox in my map's main skybox. Also, the leaks are intermittent. Sometimes the compiler won't report them, but it usually does. (I have been finding false positives, as the leaks persist when I actually load the map up in game, with typical symptoms like water problems being a giveaway) I did also try copy/paste into another vmf file. Leak persisted.

Another odd thing is (as you can see, by my odd file name) I have quite a few backups of the map. The leak didn't really show itself until later stages in my map. Odd

VMF: http://www.mediafire.com/file/ubzeb9pfklz8z4r/rp_nova_prospekt_v8a-7-test-backup8-2.vmf


Compile log

** Executing...
** Command: "E:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "C:\Users\User\Desktop\rp_nova_prospekt_sources\rp_nova_prospekt_sources\vmfs\rp_nova_prospekt_v8a-7-test-backup8-2.vmf"

Valve Software - vbsp.exe (May 25 2017)
8 threads
materialPath: E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\User\Desktop\rp_nova_prospekt_sources\rp_nova_prospekt_sources\vmfs\rp_nova_prospekt_v8a-7-test-backup8-2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "maps/rp_downtown_v4c_r7/wood/woodstair002b_2250_-1322_-140" not found.
Material not found!: MAPS/RP_DOWNTOWN_V4C_R7/WOOD/WOODSTAIR002B_2250_-1322_-140
material "cs_italy/pwood1" not found.
Material not found!: CS_ITALY/PWOOD1
material "metal/forest_metal01a" not found.
Material not found!: METAL/FOREST_METAL01A
Could not locate 'GameData' key in e:\steamlibrary\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_nova_prospekt_v8a-7-test-backup8-2/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8a-7-test-backup8-2/nature/blenddirtmud003a_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8a-7-test-backup8-2/nature/red_grass_thin_wvt_patch
Patching WVT material: maps/rp_nova_prospekt_v8a-7-test-backup8-2/nature/canal_reeds_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light_spot (-3519.00 2991.67 889.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 290 detail faces...done (1)
Merging details...done (0)
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1473713 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6515 texinfos to 3446
Reduced 430 texdatas to 329 (21092 bytes to 16593)
Writing C:\Users\User\Desktop\rp_nova_prospekt_sources\rp_nova_prospekt_sources\vmfs\rp_nova_prospekt_v8a-7-test-backup8-2.bsp
7 seconds elapsed
  1.049162 -3.207047 0.000000
  -1.049033 -3.207047 0.000000
  -1.049033 3.206336 0.000000
  1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "C:\Users\User\Desktop\rp_nova_prospekt_sources\rp_nova_prospekt_sources\vmfs\rp_nova_prospekt_v8a-7-test-backup8-2.bsp" "E:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\rp_nova_prospekt_v8a-7-test-backup8-2.bsp"


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Check Radius Culling (letter R in red cycle) on top panel, it must be off when you compile map or you will have Leak for no reason. I had this problem too, maybe some hot key enable it

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