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RhymeOfRime

nmo_galleria

11 posts in this topic

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THIS IS A SURVIVAL MAP!

A rip-off from Call Of Duty Zombie game mode, set in a CS:Source map called css_galleria modified and added with my own elements, this map features a cod-ish survival where you can buy weapons to fight the hordes that grow increasingly tougher as the waves progress and unlock areas that widen the space for you to run from the hordes.

- No upper limit for player's hp

- 99.99% infection rate

- You get 1$ for each time you hit the zombie, regardless of damage amount.

- Each kill gives 2$

- Press E on the wall to purchase what's painted on the wall

- Bug solution: If you encounter the purchase bug and can't buy anything, go back to spawn room and press E around the barrel. The bug should be fixed and you can buy again.

 

 

Download: http://gamebanana.com/maps/download/193319

 

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v7 update:

-God spots removed, more boot-on-ground cod play

-Max alive zombie reduced

-Added speed cola

-Added zombie type

-Zombie health curve down

-Minor fixes

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v8 update:

-Health cap exist in v7 is now removed

-A few physic objects made static

-Unique color for each player!

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v9_2 update:

-A bit of decoration

-I think the occasional cant-buy bug is fixed let me know if it reoccurs

-A half chunk of the map being cut out, to lower entdata(went from 190% to 140%), in hope that the trigger glitch would magically go away. 

-God spots fixed

-God spots made with health station and inventory box(spawned by gun menu) fixed.

-Prohibit the use of chainsaw, abrasive saw and glow stick spawned by the gun menu or whatever. They will get targeted and removed from the map.

 

More features will come after the trigger glitch is resolved. Right now I don't want to add more stuffs that turn out to be not working.

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Also Happy New Year, Ppl! 2017 is another tough year for zombie apocalypse, be safe! :D

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v11 update:

-Fixed the trigger glitch (all turrets, mines and big pills etc are working now)

-Added Monkey Bomb

-Added powerups (very rare spawn tho)

-Added npc easter eggs

-Optimization

-Credits room

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v12 update:

-Added custom ending.

-Previous secret npcs are now buy-able items and their stats can be upgraded.

-Buy-able respawn for every one.

-Npcs can't be hurt by friendly fire.

-Damage dealt by npcs earns cash for every player.

-Cubemap tweaks.

-Speedcola model shows for a tiny interval of time after purchase.

-Minor lighting change.

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13 hours ago, RhymeOfRime said:

 

-Minor lighting change.

No no i'm not going to make an update just for the lighting huehue, still love you :P also nice work

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v13 update:

- Divide the map into three modes:

     Lone Island: Survive 12 waves in the spawn room; has its unique ending.

     Vanilla: Standard galleria

     Day 100: Walker mode (suggested by yomox)

- Added PHD Flopper machine

- Changed Speed Cola model into Stamin-up model

- Npc upgrades cheaper

- Npc name tag flickering fixed

- Progamer fixes

- Map optimization

- Other fixes

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