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8 posts in this topic

UPDATED!! - TEXTURES NOW WORK -

First realistic (In my opinion) map that I made for nmrih. Every 2 waves you'll gain a supply drop, because of how packed it can get after wave 3/4. 

This is my second map for nmrih, i'd love feedback! :D

If anyone is going to do anything with the map, edit/modify/improve-upon/place onto a server or anything like that, please tell me first. For the server, please msg your server IP. Would love to play with other players on this =D!

Hope you enjoy! ^-^

(IF THE MAP DOES NOT WORK FOR YOU OR CAUSES YOU TO CRASH, DELETE nms_foxstreet.bsp + nms_foxstreet.nav from your files and redownload the map)

DOWNLOAD: http://www23.zippyshare.com/v/BaK1V9fA/file.html

IMAGES:

loibUse.jpg

RK5WccP.jpg

http://i.imgur.com/LaQfbIE.jpg

LaQfbIE.jpg

CLVAs3q.jpg

XR0C0Kw.jpgQRo3oHE.jpg

Edited by Moofinz

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More images in 1 hour, just got imigur working...

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A nice big step up from your previous, nice work. I`d like to maybe see some fog in the future.

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Also, give your lighting even just a little color. It looks as though you are using pure white. You may be surprised how drastically maps change from lighting.

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lol, I have?:p there is a blue light under the building, few hints of orange for fires around the map. and a handful of white lights (lamps outside and gunshop lights). :P but thanks anyway

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I stopped at the 11th wave. The map looks really nice, except it is too easy. 10 zombies start with +15 each wave, with a drop every wave is much too easy for me. I did not have to give a second thought about ammunition. Even as a beginner's map I think there should be less drops. Possible solutions I offer: Either having a drop every 3 or more waves, or setting the zombie number higher at the beginning.

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