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Demo

Resident Evil 4 Cabin

6 posts in this topic

So, I'm not normally the type to enjoy those terrible "cabin" maps that are just kill boxes full of ammo, let alone make one, but decided I couldn't resist making one if it was a familiar environment. I'll presume we've all played Resident Evil 4, or at least know of it. Remember that part where you hold up in the cabin with Luis against waves of ganados? Yep, I made that for our enjoyment in NMRiH!

Additionally, I couldn't resist making a simple challenge, because while short, this map is pretty tough yo. 1 wave, 225 zombies, 1 zone, very limited ammo

 

unless you're one of those people who go on infinite ammo servers because this is baby's first shooter

Upstairs is not considered part of the zone because it would be too easy to defend, but they come in up the ladders to eat your face anyway. Massive thanks to Dr. Hammer for setting up the navigation on this map! You should go check out his maps too.

I only put weapons that were RE4-ish on this map.

- M92fs

- Sako85

- Chainsaw

- Mossberg 500a

- Shovel

- etc

 

Known Bugs

- the shelves need to be cleared of all items before you can barricade the windows

- zombies sometimes get stuck while going in through windows, but they get unstuck eventually

- if you die, you'll likely never respawn due to the sheer number of zombies right downstairs

Download Here

SCREENSHOTS

 

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Good. Simple and beautiful.

My opinion.

・Rain sound

・2F Lamp

・Remove handrail player clip except around table

> - if you die, you'll likely never respawn due to the sheer number of zombies right downstairs

Maybeb you detect alive player (trigger_multi, logic_case and math_counter) and push zombies to corner in room by trigger_push. Nut it's Complexitiy..

Anyway, i like this atomosphere

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On 7/6/2016 at 9:00 PM, yomox9 said:

Good. Simple and beautiful.

My opinion.

・Rain sound

・2F Lamp

・Remove handrail player clip except around table

> - if you die, you'll likely never respawn due to the sheer number of zombies right downstairs

Maybeb you detect alive player (trigger_multi, logic_case and math_counter) and push zombies to corner in room by trigger_push. Nut it's Complexitiy..

Anyway, i like this atomosphere

- I put rain sounds in there, they're in the soundscape. Make sure the soundscape file goes in your scripts folder.

- In Resident Evil 4, there was no lamp on the second floor (yet the room still stayed completely lit up as if by magic), so I stayed true to the game.

- No, I put those clips there so players wouldn't sit on them to be safe and keep the zone alive.

- The lack of respawns, while unintended, I think makes for a good challenge. I might look into it, I'm not really sure.

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・About soundscape_nms_ganado_cabin.txt

  Thank you. I can hear sound of rain / horde ( far / close ). But I can't hear "wind" and "thunder". I didn't found it in .vpk.


・player clip

Probably, handrail is not safe zone exepct around table. Zombie can attack player except crowler zombie.

・spawn

Player can't spawn near the zombies.

I just came up with force spawn.

Spawn player far a way. and then teleport it. It was worked.

https://drive.google.com/open?id=0B3abWs-MkvQydGV6cnFTWS1HQUU

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