• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
Coolz D

Making a survival map! (Blog style)

18 posts in this topic

So, I saw a few threads in this category followed a blog-esque style, and I thought, "Hey, I'm making a map and I like that style, I'm gonna do that!".

You may be wondering why I am creating this survival map, and to put simply, I'm making it to get better at detailing industrial areas, which I can't currently detail realistically. As a person who has lived in pretty much the middle of nowhere for most of their life, my personal experience with cities and their buildings fall very short, and pictures off the internet can only help so much.

An example of my, while pretty, very limited knowledge on detailing in a L4d2 project

35c185508b.png

(is it just me or is this stormy picture a ton like nms_notld?)

Moving on to the Nmrih related stuff, the concept for my nmrih map is simple.

First off, the story:

"The city is falling to the hordes of the undead. The National Guard, failing to contain the hungering zombies, are forced to pull out, leaving what remains of the living to fend for themselves. The survivors hear through the radio of this, and, predicting the route the National Guard will take to leave, the survivors head them off and take shelter in a long-abandoned warehouse. Their plan? hold out until the remnants of the National Guard arrive, hopefully stopping long enough for the survivors to leave with them. How long is it going to take? Has everyone died? Worst of all, what if they already passed by?"

And now the 'unique' gameplay feature:

There are no supply drops.

Supply drops would make no sense if they were included.

Everything the survivors need to hold out is already spawned inside the map, and it is up to them to ration what they have correctly in order to survive the horde. This feature leads to my working name, "nms_scarcity"

There is probably a reason such a thing hasn't been done before that I'll find out down the road. I already thought of a few reasons, but honestly I want to see how such a map would play out.

Currently I'm working on the layout, and I'd show some pics of that but its pretty late and I probably should go to bed. I'll take some and show em off tomorrow.

What do you think of the concept?

(Also, I commend you if you actually read through that wall of text)

Edited by Coolz D

Share this post


Link to post
Share on other sites

concept needs more brainstorming. Too simple

Also i think (speaking from experience) that you should brush your map out a bit and when you see some patterns then it would actually be easier to shape up the concept. Having concepts is nice but limiting yourself to the concept is less nice :s.

Share this post


Link to post
Share on other sites

I like your idea but it has much room to expand on!

Share this post


Link to post
Share on other sites

use google maps streetview for inspriation

Share this post


Link to post
Share on other sites

Allright, so I took some screenshots of the map's layout currently, and here they are.

Top-down view of the level

fd0b444f72.jpg

Side view

06a768e522.jpg

b3e2da2f45.jpg

Zone A

608801f065.jpg

I feel right now that zone A is too generic, but for now it's fine.

Share this post


Link to post
Share on other sites

Allright, so I took some screenshots of the map's layout currently, and here they are.

Top-down view of the level

fd0b444f72.jpg

Side view

06a768e522.jpg

b3e2da2f45.jpg

Zone A

608801f065.jpg

I feel right now that zone A is too generic, but for now it's fine.

Have you playtested it yet? Your scale looks a bit off. And NMRiH does not play well in large open spaces. Just keep that in mind.

Share this post


Link to post
Share on other sites

Your scale looks a bit off. And NMRiH does not play well in large open spaces. Just keep that in mind.

How about this? 80183888b3.jpg

As for the storage area, I'll probably put a lot of clutter around to filter the zombies (and survivors)

Edited by Coolz D

Share this post


Link to post
Share on other sites

How about this? 80183888b3.jpg

As for the storage area, I'll probably put a lot of clutter around to filter the zombies (and survivors)

Better, but you really need to make sure you playtest often. Things in Hammer can often look bigger/smaller than they actually are in-game.

I recommend using the cordon tool, if you're concerned about leaks.

Share this post


Link to post
Share on other sites

Sorry I haven't updated the map-- Dead end is still in progress, and I've been working on getting it released lately, so I can focus more on this map. I've created zone B, and made more of the layout.

Zone B

febf75d2a5.jpg

c654d39f1e.jpg505022c16c.jpg

Since the balcony is overpowered, I've made it so there is only one entrance and one exit, if they get stuck between zombies and the exit, they're in trouble. Players could be smart and jump off the railings, but the fall damage just barely doesn't kill players, so that isn't too smart a move.

4d8a207338.jpg

924f7a704a.jpg

I've also added a second-floor spawn point right next to zone A, which is very risky, but I think it'll make the map more difficult. e3bcbf20ae.jpg

Edited by Coolz D

Share this post


Link to post
Share on other sites

Looks pretty good. I especially like Zone B. I think it's the whole "we literally just threw some stuff together. Good enough" vibe.

Will be watching this. Best of luck, and don't let yourself get to the point where you never work on your maps. Can't wait to see how this turns out.

Share this post


Link to post
Share on other sites

looking like a pretty good start, still a long way to go, keep us informed on progress

Share this post


Link to post
Share on other sites

So, its basically been a century since I last updated this, a lot has been happening and I have had to focus on Dead End once again, however I do have time to pick this map back up (hopefully for a while now)

While I do not have any map-related progress at the moment, I do have some early pieces of custom music for the level.

Some of them are tracks I made a really long time ago and never used, and some of them were made specifically for the map. Heres a link to them. 

 

Keep in mind, this is very early and criticism is welcome.

 

Share this post


Link to post
Share on other sites

Seems pretty solid, just get more into detailling it and certain areas could definitely be a bit lower

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0