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Seamoose

Item/Weapon Suggestions

2 posts in this topic

General Ideas:

Road Flares - Used to emit light in a small proximity, last about 2 minutes. They can attract zombies and if thrown and comes in contact with a zombie, it can set the zombie ablaze.

Wooden Bat - The standard maple slugger, just a different reskin for the already in place Baseball Bat.

Nail Gun - Uses nails as ammo, could come in nail boxes. Not as effective as many weapons but entertaining to use, headshots can make zombies stumble.

Golf Club - A simple nine-iron, same damage model as the bat, but weaker bash, since the head of the club is the only effective and most damaging whilst in combat.

Police Vest - A very standard Tier 1 Kevlar, that can keep you alive longer [can take 3-4 more hits from zombies before taking max damage.] Is rather rare to get, and only has one use. When it's worn out, it turns grey in its INV slot and has to be dropped.

Smoke Grenades - Gives players a chance to maneuver thru hordes of zombies, and reduces visibility with zombies, so they have a harder time seeing where you are. Lasts 40 seconds.

Survival Game-mode Aspects:

Place-able equipment list-

Floodlights

Car Batteries

Shotgun Traps

Bear Traps

Gas Traps

Tripwire [Can make zombies fall down or even set something off]

Incendiary and Explosive and Tracer ammo boxes [special rounds.]

Weapons:

SKS [Medium Range Scope]

USP

UMP-45

P250

P226

Uzi

-

Misc weapon ideas [wouldn't make sense to find since NMRIH seems to be more civilian based]

M4A1

AKM

SCAR-H

RPK

.44 6 Cylinder

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On 5/19/2016 at 9:59 AM, Seamoose said:

Smoke Grenades - Gives players a chance to maneuver thru hordes of zombies, and reduces visibility with zombies, so they have a harder time seeing where you are. Lasts 40 seconds.

Well, zombies (supposedly) rely on smelling and hearing, don't they? So I guess it might not come in VERY handy.

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