• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
SectorC

Placeable Utility Items for Survival

8 posts in this topic

I thought it would be neat if you could find and pick up utility items that you can set down and use somewhere, perhaps with their own special functions and for some they are able to be toggled and such, and what they are depends on where you find them.

Perhaps maybe even able to be crafted somehow.

A few examples:

Floodlights (Probably would be placed similarly to L4D2's ammo types, but entirely in first person, can be toggled on or off. Probably could be used as zombie bait.)

Bear traps (Placed down the same way, turns zombie into a crawler in addition to doing some damage. Only can be used once until reset manually, which would take a while.)

Shotgun traps (Can be placed like a barricade. Could probably only be achieved by some sort of crafting, using a shotgun, and atleast one round, and other stuf. Probably should be expensive so you can't just have them at every door.)

Share this post


Link to post
Share on other sites

Are we talking about fitting these utilities into inventory or carrying? Sounds like the level designer could handle most of that.

Share this post


Link to post
Share on other sites

Good idea, that'd be neat if they implemented this.

Floodlights (Probably could be used as zombie bait.)

Zombies are attracted to sound tho, not light :P

Share this post


Link to post
Share on other sites

Good idea, that'd be neat if they implemented this.

Zombies are attracted to sound tho, not light :P

That zombies are just like insect :)

FIY.

Licker in Resident Evil is detect human by sound.

Jiang shi (Chinese hopping zombie) is detect human by breath.

Share this post


Link to post
Share on other sites

Are we talking about fitting these utilities into inventory or carrying? Sounds like the level designer could handle most of that.

I was thinking something like the alternate ammo types in L4D2. (You pick them up, they stay in your inventory, and then you're able to deploy them somewhere else, and then depending on what it is perhaps you can pick them up again when you're done.)

Zombies are attracted to sound tho, not light :P

Depends on the lore. As far as I know the classic zombies popularized by George A. Romero (which the zombies in No More Room in Hell are based on for the most part) react to light as well as sound.

Edited by SectorC

Share this post


Link to post
Share on other sites

i love maps that have stuff like this!

Share this post


Link to post
Share on other sites

Floodlight idea sounds great.

Wish we had Road Flares to distract zombies, that would help keep runners in one place for a while

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0