• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0


15 posts in this topic

Hello there. Our recently conformed team which include Extragamer and Drunk Steep, have decided to create a new objective map. However, this time we want to port original maps from Half-Life 2. And of course our choice is fell up on the most atmospheric chapter – “Ravenholm” , which consists six maps by the way. It has been a long time since we tried to realize our ideas, but at last we almost finished the work on the first of three maps Ravenholm project. Due to technical limits of the editor and game, we couldn't create a full version of Ravenholm in one map. We had to separate them into three individual "nmo" with one story where the next map is a continue of previous. We look forward to your feedback and suggestions.


Basic info:

Map Name - nmo_ravenholm
Authors - Valve Corporation
Ported and Modified in to NMRiH - Extragamer and Drunk Steep
Help to Create - Atheist and EPacker2
Illustration - Natty.spb
Difficulty - Hard
Walkthrough - 20 - 25 min
Map size - 110mb


- Legendary Ravenholm in to No More Room in Hell
- A few random scenarios in objective
- Our own story
- Our own soundtrack made by Drunk Steep
- A few secret places

Special thanks: Зайка[Lydoedqa], [PTH]KluMbA

Download Link:
nmo_ravenholm: https://www.dropbox.com/s/j9vpfw1ji9nskig/nmo_ravenholm_release.7z?dl=0
nmo_ravenholm_v2: https://www.dropbox.com/s/h7hedsao7k7rmsp/nmo_ravenholm_v2_release.7z?dl=0

Very important: - to work map properly you have to install the plugin for server

Now I tell you about plugin for map nmo_ravenholm

Plugin don't any harm to your server; during testing is not noticed any lag, bugs, crash, etc .; tested with a number of plug-ins on the server, there are no incompatibilities between the plugins not.

Plugin "boss" is in "disabled" folder, making it off on other maps. It is activated only on map nmo_ravenholm*, where * - is any version of the map.

Plugin set a model of boss at the end of map.
If you don't have installed SourceMod on the server or this plugin, instead of the boss will run the kid, and it will not be interesting to kill.

Also there is an open code, which was signed by all the action plugin detailed form. You can ask any person who knows SourcePawn language, he will tell you that the plugin has no malicious code that can do anything with your server.

Installation: The archive have folders: maps, addons. Their need to throw in a server directory ( X:/server/nmrih <- )

Update history:

nmo_ravenholm_v2 (10.04.2016)

- Fixed gate issue near falling elevator
- Fixed problem with slow respawn on first yard
- Fixed electric door, now zombies dont block door
- Fixed zombie spawn on all map, now their not so many
- Fixed problem with "god mod" after player respawn
- Fixed problem with objective props
- Fixed Father Grigory animation
- Fixed download illustration

- Add more secrets
- Add more random spawner items, medical items and weapons
- Add more details
- Add new dialogue text
- Add Father Grigory voice(thanks Savv and [PTH]KluMba)
- Add chainsaw support
- Add Gene Therapy support

- Change player respawn(now after second objective)
- Change final fight with boss(now not so hard)

A few screenshots:















Edited by Extragamer

Share this post

Link to post
Share on other sites

Liking the map so far, very nice looking. Funny you still kept in map transition at start after elevator lol.

One bug I've noticed so far is the gate locking the first ladder sometimes stays shut after the lock is broken off, I've tried to replicate it so far and it seems it happens sometimes if someone is on ladder while it's being opened. Had another time when someone hit lock with melee or fist I think and it happened but I think someone was still on ladder so that was probably the reason still.

Anyways I'll let you know if I find anything else.

Good job again and good luck on the rest

Share this post

Link to post
Share on other sites

Hello extragamer i would love to join your team and make menu loading music or music for your future maps or anything else just ask

Share this post

Link to post
Share on other sites

So, I looked over the included plugin and cleaned it up. The benefits of my version are:

  • It's coded in new syntax (so SM1.7+ required).
  • It's shorter (and easier to read because of it).
  • It's smarter and because of that you can run it directly from the plugins folder.
  • It doesn't use any ServerCommands to control if the plugin is on or off like the original version.

The zip includes both source code + compiled version, and goes directly in your server's plugins folder:


Share this post

Link to post
Share on other sites

Hey, if you guys are interested, I could make all of the zombie models headcrab zombies (zombie, fast zombie, poison zombie, zombine) if you want. Private message me if you're interested.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0