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Extragamer

nmo_ravenholm

14 posts in this topic

Hello there. Our recently conformed team which include Extragamer and Drunk Steep, have decided to create a new objective map. However, this time we want to port original maps from Half-Life 2. And of course our choice is fell up on the most atmospheric chapter – “Ravenholm” , which consists six maps by the way. It has been a long time since we tried to realize our ideas, but at last we almost finished the work on the first of three maps Ravenholm project. Due to technical limits of the editor and game, we couldn't create a full version of Ravenholm in one map. We had to separate them into three individual "nmo" with one story where the next map is a continue of previous. We look forward to your feedback and suggestions.

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Basic info:

Map Name - nmo_ravenholm
Authors - Valve Corporation
Ported and Modified in to NMRiH - Extragamer and Drunk Steep
Help to Create - Atheist and EPacker2
Illustration - Natty.spb
Difficulty - Hard
Walkthrough - 20 - 25 min
Map size - 110mb

Bonus:

- Legendary Ravenholm in to No More Room in Hell
- A few random scenarios in objective
- Our own story
- Our own soundtrack made by Drunk Steep
- A few secret places

Special thanks: Зайка[Lydoedqa], [PTH]KluMbA

Download Link:
nmo_ravenholm: https://www.dropbox.com/s/j9vpfw1ji9nskig/nmo_ravenholm_release.7z?dl=0
nmo_ravenholm_v2: https://www.dropbox.com/s/h7hedsao7k7rmsp/nmo_ravenholm_v2_release.7z?dl=0

Very important: - to work map properly you have to install the plugin for server


Now I tell you about plugin for map nmo_ravenholm


Plugin don't any harm to your server; during testing is not noticed any lag, bugs, crash, etc .; tested with a number of plug-ins on the server, there are no incompatibilities between the plugins not.

Plugin "boss" is in "disabled" folder, making it off on other maps. It is activated only on map nmo_ravenholm*, where * - is any version of the map.

Plugin set a model of boss at the end of map.
If you don't have installed SourceMod on the server or this plugin, instead of the boss will run the kid, and it will not be interesting to kill.

Also there is an open code, which was signed by all the action plugin detailed form. You can ask any person who knows SourcePawn language, he will tell you that the plugin has no malicious code that can do anything with your server.

Installation: The archive have folders: maps, addons. Their need to throw in a server directory ( X:/server/nmrih <- )

Update history:

nmo_ravenholm_v2 (10.04.2016)

- Fixed gate issue near falling elevator
- Fixed problem with slow respawn on first yard
- Fixed electric door, now zombies dont block door
- Fixed zombie spawn on all map, now their not so many
- Fixed problem with "god mod" after player respawn
- Fixed problem with objective props
- Fixed Father Grigory animation
- Fixed download illustration

- Add more secrets
- Add more random spawner items, medical items and weapons
- Add more details
- Add new dialogue text
- Add Father Grigory voice(thanks Savv and [PTH]KluMba)
- Add chainsaw support
- Add Gene Therapy support

- Change player respawn(now after second objective)
- Change final fight with boss(now not so hard)




A few screenshots:


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Edited by Extragamer

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Liking the map so far, very nice looking. Funny you still kept in map transition at start after elevator lol.

One bug I've noticed so far is the gate locking the first ladder sometimes stays shut after the lock is broken off, I've tried to replicate it so far and it seems it happens sometimes if someone is on ladder while it's being opened. Had another time when someone hit lock with melee or fist I think and it happened but I think someone was still on ladder so that was probably the reason still.

Anyways I'll let you know if I find anything else.

Good job again and good luck on the rest

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Hello extragamer i would love to join your team and make menu loading music or music for your future maps or anything else just ask

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So, I looked over the included plugin and cleaned it up. The benefits of my version are:

  • It's coded in new syntax (so SM1.7+ required).
  • It's shorter (and easier to read because of it).
  • It's smarter and because of that you can run it directly from the plugins folder.
  • It doesn't use any ServerCommands to control if the plugin is on or off like the original version.

The zip includes both source code + compiled version, and goes directly in your server's plugins folder:

https://dl.dropboxusercontent.com/u/380297115/ravenholm_boss.zip

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Hey, if you guys are interested, I could make all of the zombie models headcrab zombies (zombie, fast zombie, poison zombie, zombine) if you want. Private message me if you're interested.

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