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Demo

Horizontal Double Barreled Boomstick

14 posts in this topic

Hail to the king, baby

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No, I can't fix the reload animation, please don't bug me about it

If enough people bug me about it, I'll upload it for public use.

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Alright, peeps are showing interest. I have to fix the lack of muzzleflash though, and if possible, see if I can make it always do the reload where he ejects both shells, then in one motion loads two more in, so there's no third, invisible shell being loaded into a not-barrel.

However, that might make it so servers kick you out from multiplayer for the discrepancy of the alternately-animated model, and the model the game thinks you should have. I have not tested this.

I have absolutely no idea when I'll get those things fixed, but I don't want to replace a half-broken mod.

Also I retextured the shells to be green, because consistency. Stay tuned, and soon enough you'll be rightfully quoting Ash Williams in No More Room in Hell with a reason.

UPDATE

I made the shotgun use the SV10 animation for loading it at halfway (aka ejecting and inserting both shells for boomstick) be the reload animation for empty and half-loaded. So whether you've only got 1 shell loaded, or 2, you still eject both and load both in, because it's how I have to appease the animation. This works online and will not kick you out of the server. Your fingers do not clip through the shells anymore while reloading, just gotta fix the lack of muzzleflash.

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On 07/05/2016 at 3:00 PM, Demo said:

Alright, peeps are showing interest. I have to fix the lack of muzzleflash though, and if possible, see if I can make it always do the reload where he ejects both shells, then in one motion loads two more in, so there's no third, invisible shell being loaded into a not-barrel.

However, that might make it so servers kick you out from multiplayer for the discrepancy of the alternately-animated model, and the model the game thinks you should have. I have not tested this.

I have absolutely no idea when I'll get those things fixed, but I don't want to replace a half-broken mod.

Also I retextured the shells to be green, because consistency. Stay tuned, and soon enough you'll be rightfully quoting Ash Williams in No More Room in Hell with a reason.

UPDATE

I made the shotgun use the SV10 animation for loading it at halfway (aka ejecting and inserting both shells for boomstick) be the reload animation for empty and half-loaded. So whether you've only got 1 shell loaded, or 2, you still eject both and load both in, because it's how I have to appease the animation. This works online and will not kick you out of the server. Your fingers do not clip through the shells anymore while reloading, just gotta fix the lack of muzzleflash.

After watching Ash vs Evil Dead I'm even more hyped for this

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Oh, right, this is a thing. Okay, so I actually couldn't fix the reload animation. It only worked sometimes. It wouldn't kick me out of the server, it'd just flat out not let me reload the gun at all, yaaaaaay. So if you guys are totally fine with him loading in an invisible third shell, then I'll get this published ASAP. In the meantime I'm still trying to figure out the muzzle flash, because it floods the console with red error messages, which is a little bit concerning.

 

Also, this thing likes to come off kinda crooked while reloading, but otherwise it cooperates

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On 8/26/2016 at 0:15 AM, TheSarcasticCanadian said:

After watching Ash vs Evil Dead I'm even more hyped for this

O rly?

 

 

 

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Oi, forgot the forums were a thing. Okay, so I'm actually overhauling this mod entirely, using an entirely different (and better) double barrel model. The shells are proportionate and not giant tuna cans, and other misc jazz has been improved. I'm still trying to fix the reload animations, since it's being a bit of a bother to try to get working online. I'll have to get crafty, but yes, I'm still alive. Just trying to create the perfect double barrel for you guys!

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Ladies and gentlemen, the time has come. The official, finalized horizontal double barrel is here, fixed, and ready for public release.

I used the double barrel model from Call of Duty: World at War, and the gunfire sound from S.T.A.L.K.E.R. (thanks Vampir)

I fixed the reload animations. Now both reloads are handled by the same animation of ejecting and inserting two shells at a time, and it functions online.

Third person muzzleflash is fixed, and the breach lever doesn't bork either. Everything is set and good to go.

NOTE: if you use both shells and then reload, there will be 40 frames of idle-ness before you can shoot with it again. This is because I had to make the animation take the same amount of frames (180 frames as opposed to the half-reload's 140 frames) in order for it to work online.

 

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DOWNLOAD THAT SHIT HERE (it's a dropbox link)

Sorry about the wait, but after 13 months this thing is ready to go. I'd give you a bunch of excuses for not having it ready, but you guys don't care about that. Grab that shit, and go make those primitive screwheads hail to the king!

 

INSTALLATION

- download "doublebarrel.vpk"

- navigate to "C:\Program Files (x86)\Steam\steamapps\common\nmrih\sdk\hl2mp\custom\my_custom_stuff"

- plop it in "my_custom_stuff" "custom"

- if you don't have the folder chain for hl2mp, custom, or my_custom_stuff, then make them.

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I gotta say it's much more better then original sv10, and probably the best addon for nmrih

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