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jaymes

nms_petrol

15 posts in this topic

Hey all,

I've been working on a map for NMRIH for quite some time now, and I am proud to say that I have finally decided to release nms_petrol!

You can DOWNLOAD the map here via Gamebanana: http://nmrih.gamebanana.com/maps/188970

VIEW THE VIDEO HERE: https://www.youtube.com/watch?v=DdRtPmLokII

I appreciate any feedback and suggestions. So please leave your comments either below, on the video or on Gamebanana and I will get back to you!

Basic Info:

Waves = 10

Difficulty = Medium/Hard

Supply Drop = Yes

Safe Zones = 2

56a13b855a8b4.jpg

56a13b853f0ed.jpg56a13b85c37f4.jpg

Edited by jaymes

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There’s a typo in the name of the topic. It says “nmo” instead of “nms.”

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That sky is awfully bright, did you by chance crank your lights HDR settings and compile as such? Otherwise it looks pretty legit. I'll give this a thorough play through when I'm not being beaten down by my soul crushing night job.

EDIT: add some color to your lights, maybe I have a trained eye but it all looks pure white light to me.

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Not quite sure how to change the topic title...

Thanks for the feedback PorkChops. It should look okay in game, I did notice the brightness on one side of the map, but I kept it because it looks like the sun is really low. I will probably amend it soon though if the general consensus is that it is too bright and off-putting.

What colour do you recommend for the light_spot entities? i want to keep it as dull as possible, so would grey be a good choice?

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Map looks nice! I like, that it is day there. Agree with Porkchop, need to make sky little darker maybe
But map need fixies, like navigation, regenerate it:

http://radikal.ru/big/4e3d1e4ae84447c196924b63dcbaa0df'>7cc57465cb28.jpg

And there is missing texture:

http://radikal.ru/big/6641b0e396f84cfbb12fe326dd049eb4'>5a5b6eb2c3aa.jpg

Also remade zombie spawning, so they dont spawn on our visibility. Put spawn behind buildings and remove fences

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Thanks for the feedback Atheist!

That texture must be from a custom map... will replace it shortly.

I will look into editing the spawns in the next version of this map as well ^_^

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fixed the thread title for you, ill have a run around this sometime this weekend :) be sure to checkout all of the new models that keep getting added into the game

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Thank you Nay0r, much appreciated!

I have added a few quick fixes into the map this afternoon:

22/01/2016
  • Fixed HDR issue with light_environment. Made the environment light into more of a light grey
  • Added colour to light_spots (more orange/yellow)
  • Removed missing texture

Reuploaded the .bsp file and added some new screenshots below:

http://nmrih.gamebanana.com/maps/188970

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Wow see? Much better. Isn't it crazy how much good lighting can change a map? Even just a little color goes a long way. Now if only I could figure out how to do good lighting for myself :P

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I will get that .nav file fixed when I am next at my PC!

It's crazy how much difference a bit of lighting can make to a map!

Thanks for all the feedback guys! :P

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I've just been looking at the screenshots for your map and saw the top view.

Nice layout and great use of space.

If I can make one small suggestion for future mapping ventures...

I noticed the the top of each of your buildings had what ever default texture you'd applied when creating the brushes.

As a performace tweak, it's recommended that, all surfaces not be visible to players have the NO DRAW texture applied so the compiler ignores those surfaces during the compilation process.

This is all to easy to overlook, so it's a good practice ensure a NO DRAW phase is part of your mapping process before releasing :)

 

Regardless, nice map... I will be adding it to my community map instance of my NMRiH dedicated servers, which I am planning to start hosting in the next few days. (It's my next server project)

I will credit all used community mappers in my MOTD, so you will be credited for you hard work regardless of what map is running.

Good job...

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