• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
Atheist

nmo_urbanhazard

40 posts in this topic

Hey, this is my first map, hope u will enjoy it!

Screenshots:


Map has 3 different places where u can extract, so be carefull!

v2

Changelog:

 

- Added some light

- Added new room in first building with giraffes

- Added some music for the last objective and made it louder

- Added some navigation

- Fixed some bugs

- Changed colors of objectives things and texts

v4

Where is version 3? I gave v3 to my friend to test it, and he accidentally uploaded it on his own server, so some people could have third version.

Changelog:

 
- Added new sky
- Added 3D-skybox
- Added some navigation
- Added some clips
- Added songs for radio on roof(now 9)
- Added new sounds for soundscape
- Added new Ambient and Evac music
- Added some weapons and ammo
- Removed some clips
- Remade some light
- Remade zombie spawning
- Made some work on optimization
- Now you can pick up a watermelon!!!
- Now you can ride on playground slide!!!
- Finally truck goes backward
- And many other improvements and fixes

v5

Changelog:

 

- Added new sky texture
- Added new 3D skybox
- Added new alternative scenario
- Added new player spawn
- Remade lighting
- Remade prop placement in some areas
- Remade some buildings
- Remade weapon spawning
- Remade zombie spawning
- Other fixes


Big thanks to all, who helped me!!!
Download link v5: https://www.dropbox.com/s/ww1x49seu9hsfq8/nmo_urbanhazard_v5.rar?dl=0

Share this post


Link to post
Share on other sites

All i can say is that it's a great map for being a first map

Share this post


Link to post
Share on other sites

I was played one time.

There are many detail props. i.e.) There is cartridge with empty shot gun. In first room, It has lived in feel.

The best thing is 3 endings ( I have not yet to finish it... ).

Good job

Share this post


Link to post
Share on other sites

There is cartridge with empty shot gun. In first room, It has lived in feel.

Didn't understand that

Not like 3 endings, just rescue coming from 3 different ways

Share this post


Link to post
Share on other sites

It's a lovely map! Definitely challenging :) Since I liked it so much I decided to do a full list of any issues I found, took me about an hour for what I found so far:

  • Planks for first objective should glow red
  • Change "Go to street through window" to "Go to street through downstairs window"
  • Make breakable window glow red
  • "Use radio!" objective shows white and purple indicators in different places
  • Messages that show up on screen only display for a split second (a few frames, if not one frame)
  • Walkie-talkie should glow color aside from red (red can be used to indicate destroyable objectives)
  • Ladder should glow color aside from red
  • Relocate green key - kind of weird having it right next to the ladder
  • Change "Find beautiful key on street" to "Find beautiful key on street and unlock the door"
  • Green key door should have a green glow stick on it
  • Green key door lock should glow green instead of purple
  • Laptop should glow color other than red
  • Laptop status should not reset if you stop using it (if you were typing your text wouldn't suddenly disappear if you stopped)
  • Change "Wait for heli" to "Go outside and wait for heli"
  • Change "Go through storage" to "Go through the storage inside of the market"
  • Change "Find something useful in alley to repair radio" to "Find something useful in the alley to repair the radio"
  • Replace duct tape with something actually useful, like a wrench (Putting tape over sparks doesn't stop the problem)
  • Make radio glow
  • Make crates glow a color aside from red
  • Make crates solid
  • Make fence glow where the crates go
  • Change fence to not have barbed wire on it (realistically you would be hurt on it)
  • Change "Contact with national guard" to "Make contact with the national guard"
  • Change "Activate siren when you will be ready to fight!" to "Activate the siren and prepare to fight the oncoming horde"
  • Change "Defend this point until rescue will come!" to "Defend this point until rescue arrives!"

Share this post


Link to post
Share on other sites
  • Planks for first objective should glow red

Actually it is red, like a window, dont know, why they are not glowing. About changing colors it is a good idea, i'll fix that

  • "Use radio!" objective shows white and purple indicators in different places

I dont know, why it changing colors. I saw same thing on chinatown with gas canister

  • Messages that show up on screen only display for a split second (a few frames, if not one frame)

It could be if u typed in console ai_disable, and A.I. Disabled shows on your screen, if u havent it, text must show up to 5 sec

  • Relocate green key - kind of weird having it right next to the ladder

If you know good place, because i didnt find it

  • Replace duct tape with something actually useful, like a wrench (Putting tape over sparks doesn't stop the problem)

No, I like that idea, I'll not change that

  • Make fence glow where the crates go

I made fence glow, but it was very bad, maybe i can put there glowsticks

Thanks for review! Gonna fix some mistakes in objectives

Share this post


Link to post
Share on other sites

На четвертом скриншоте фонари горят, а света от них практически нет.

Смотри как оно обычно бывает:

01.jpg

Share this post


Link to post
Share on other sites

Это просто скрин темноватый, там относительно светло, так что норм

Share this post


Link to post
Share on other sites

you need to fix this :D

[info] *126, func_door (sp_door_met) has an invalid decal (nmrih/decals/bu_blood001)
[info] *126, func_door (sp_door_met) has an invalid decal (decals/blood4model)
on version 3 ^^

Share this post


Link to post
Share on other sites

hmm ok then but doesnt work for me , but when i remove that invalid decals it worked XD

dunno what causing it , maybe my internet suck. but really i got crashed everytime when downloading your map

anyway some players got crashed too

its just while downloading not ingame

Edited by dhewacs

Share this post


Link to post
Share on other sites

i mean from whilte downloading from nmrih game not manual download xD

Share this post


Link to post
Share on other sites

Необходимо уменьшить количество бегунов на выходе из окна. Их слишком много...

Share this post


Link to post
Share on other sites

Дело в том что я уже около десяти раз пытался и у меня ни разу не получилось пройти дальше окна. Да и вообще, я даже не видел никого кто вообще смог бы пройти дальше окна. Ты, как маппер, забываешь о возможностях среднестатистического игрока. Игрок не видел исходник мапы и не может знать те ньюансы которые известны автору. Поэтому если ты делаешь карту исключительно для себя, то да - всё "нормалек". А если ты создаешь карту для людей, то количество бегунов необходимо уменьшить.

Edited by Boralex

Share this post


Link to post
Share on other sites

тут просто нужна тактика, даже если ты среднестатистический игрок, то ее можно понять, например бежать в правый угол и отбиваться. сколько раз я заходил, многие так начинали делать

Share this post


Link to post
Share on other sites

I was playing with my friend, and when it was time to find a way to get over the fence, he got stuck while he was placing the box. I don't know if there is a way to fix this, but it is just to let you know.

Even though we have not actually finished the entire map (did not make it to extraction), I like this map very much. Excellent work.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0