• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
Porkchops4lunch

nmo_emergency

16 posts in this topic

It's been 2 years since this was released, Time for an overhaul. If anyone remembers my "dead labs" to "genex" transformation, this is a lot like that only keeping the same name this time around.

Players find themselves within an apartment building when a siren can be heard emanating from somewhere in the distance. 

Drawn to the call, you and up to 7 other players will navigate through a building under construction, a shopping center, crowded streets and arrive at their ultimate destination, St. Sebastions hospital.

DOWNLOAD HERE: http://gamebanana.com/maps/188617


old screens from 11/01/2016
567d8bee31579.jpg567d8bee313ca.jpg


 

 

Share this post


Link to post
Share on other sites

goodjob , i'll try :D

Share this post


Link to post
Share on other sites

Just a few things after playing it a few times and the furthest I reached was the emergency room:

1. The positioning to type the code for the safe at the beginning is weird.

2. In order to complete the objective to break in the gun store, I had to weld both doors open (the second one was invisible).

3. In general, I think the long, snowy trails are too tough considering how many children zombies there are. If I may, I would suggest less children zombie spawns or perhaps even putting the buildings closer.

Share this post


Link to post
Share on other sites

I love this map for its size. Quite often i found myself falling behind of my team and I have no idea where to go, then i wander around in this huge free world. This is a good thing in my opinion because most of nmrih maps have narrow spaces and they cannot fulfilled my desire to get lost. Map size was also a reason that i was interested in penitentiary once a while, and why my maps are of open areas.

Yet like some said, this map has not fully reached its potential. Will need polishing.

For the buildings from other maps, I rather like to see them as historical sites that interconnect with each other instead of pieces ripped off from the originals here and there for mapping purpose. The gun store inside should have a lot of ammo (or maybe with empty guns and mess laying around so players feel like revisiting this place). And the backyard too(garage, shooting room).

I kept respawning away from other players I don't know why. So I am thinking if you can spread the spawn points all over the map so players will manage to meet up first (or find the means to get to each other), then proceed to look for extraction. Your map has the perfect build for this setup. It is a huge city, survivors cannot work together until they find each other. Just an idea.

Like the global alarm at the start btw, feeling the apocalypse.

Share this post


Link to post
Share on other sites

Nice map, thanks. It’s fun to play and it seems pretty well-balanced, but we weren’t able to complete it yet. Looking forward to playing it again, hopefully a new version.

  • Some of the players spawn somewhere on the streets in the middle of the map.
  • We got stuck at the “Leave the building” objective once. I think this may have been caused by players spawning on the streets and doing some objectives out of order. It’s just a guess, though.
  • Some buildings have transparent textures, but you probably know about these. There are at least two giant “Error” missing model things out on the street.
  • There’a mesh door you can pass right through. It’s at the top of the stairwell in the building you can access with the green key.
  • I would adjust the lighting outdoors. I think the silhouettes of the zombies look too dark compared to the buildings, the fog and the sky.
  • I don’t think the number of kid zombies is too high, they are fun to run away from, and there’s plenty of room to do so.
  • A guy got stuck in the safe door when I opened it (at the very beginning of the map).
Edited by Savv

Share this post


Link to post
Share on other sites

Where the crowbar is (to get to the lift), you're able to shoot the board (that blocks the door) from the outside. (Something learned from ocwd when we couldn't afford to jump down the theatre).

Thought I'd mention in case it's undesired.

Share this post


Link to post
Share on other sites

Great work! But there’s still a bit of a problem with the objective getting stuck on “Proceed to hospital.” It happened twice in a row. I suspect this might be caused by players entering the hospital before the gun store. Not sure, though.

Edited by Savv

Share this post


Link to post
Share on other sites

At first I was worried this was gonna be another boring map where there is a bunch of small doorways so all you're doing is linearly kill zombies on your way to objectives...

and then I went outside nice map! :D

Share this post


Link to post
Share on other sites

One helpful bit would be to add an additional spawn point in the starting building after you drop down a level as there's no way of climbing back to the starting room to respawn dead players until you've made it nearly to the end of that building.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0