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Riley

Patch 1.09.5 Changelog

4 posts in this topic

Note: We're aware of the purple texture bug on certain maps, the problem was that cubemaps weren't compiled in LDR mode. In laymans terms, the maps will look fine in HDR mode. Expect a hotfix for the problem maps tonight.

Hello,

Patch 1.09.5 is now live. The changelog for the patch is listed below. Server admins should update their server boxes as soon as possible.

If you find a bug, please report it to support@nmrih.com or our GitHub page, click here to visit it

  • Added ton of security fixes courtesy from volvo
  • Fixed medical item bug
  • Fixed zombie skin randomization
  • Updated cabin: clipped various areas and fixed reported bugs
  • Updated Ransack: Tweaked zombie counts
  • Updated Isolated: Tweaked zombie counts
  • Updated Flooded: Reduced frequency of supply drops
  • Tweaked weapon damages, full description below
  • Sniper rifles reduced from 999 to 900 headshot damage
  • FN FAL can now penetrate through zombie flesh
  • Add cleaver
  • Add pickaxe
  • Add SKS without Bayonet
  • Add Sako 85 without Scope
  • Added barricade attack animations for zombies after 30 years of waiting
  • Players no longer walk and run as if they have a stick up their ass
  • Did fancy refactoring of weapon code
  • Added a lot of new art assets and textures, mappers have fun
  • Resized and fixed various props that were incorrectly sized
  • Fixed a bug where firearms might play incorrect shooting sounds
  • Fixed a bug where medical items were spawning incorrectly in the majority of our maps
  • Fixed issue #769 death cam bug
  • Fixed issue #724 flare gun ammo bug
  • Fixed issue #742 medical item bug
  • Fixed issue #700 medical item vanishing bug
  • nmo_toxtethdark added
Baseball Bat updated:

  • HS Dam: from 200 to 225
  • Dam: from 65 to 80
  • Weight: from 200 to 180
  • Throw force: from 500 to 600

Updated Welder:

  • HSDam: from 200 to 180
  • Dam: from 50 to 70
  • Stamina: from 10 to 12
  • Weight: from 70 to 120
  • Throwforce: 10 and will be for all tools to avoid being lost

Flare gun updated:

  • Throwforce: 350 to 10, Specified as tool and projectile weaponry should not be throwable.

Extinguisher updated:

  • Slowed down attack and charge attack speeds
  • HSDam: from 200 to 240
  • Dam: from 50 to 90
  • Stamina: from 10 to 15
  • Throwforce: 10, Specified as a tool

Barricade Hammer updated:

  • HSDam: from 210 to 220
  • Dam: from 60 to 70
  • Stamina: from 10 to 12

Wrench updated:

  • HSDam: from 200 to 190
  • Dam: from 75 to 70

Maglite updated:

  • Updated attack animation
  • Updated Charge_end animation
  • HSDam: from 150 to 165
  • Dam: from 70 to 80
  • Added DamageType "blunt"
  • Added crowbar tracer particle

Updated Sledge:

  • Dam: from 95 to 100
  • Throwforce: from 700 to 400

Updated FUBAR:

  • HSDam: from 600 to 680
  • Dam: from 95 to 110
  • Stamina from 35 to 40.
  • Throwforce: from 700 to 350

Shovel updated:

  • Shovel animation updated, slowed down quick attack speed.
  • HSDam: from 250 to 270
  • Dam: from 75 to 80
  • Weight: from 300 to 350
  • Stamina: from 20 to 18

Machete updated:

  • Dam: from 65 to 80
  • Stamina: from 13 to 14
  • Weight: from 100 to 120
  • Throwforce: from 1300 to 1000
  • Quick attacking animations are minorly faster

Lead Pipe updated:

  • New LeadPipe animations
  • HSDam: from 300 to 320
  • Lead pipe updated again, stamina from 13 to 18
  • Dam: from 65 to 90
  • Weight: from 200 to 230
  • Throwforce: from 900 to 700
  • Slowed down Quick attack and Charge speeds

Updated Crowbar:

  • Updated Crowbar Charge animation to match Barricade Hammer.
  • Dam from 65 to 80
  • Weight: from 200 to 220
  • Stamina: from 14.29 to 17.5
  • Throwforce: from 900 to 700

Updated E-tool:

  • Dam: from 65 to 80
  • Stamina: from 14.29 to 16

Updated Fireaxe:

  • HSDam: from 490 to 400
  • Dam: from 85 to 95
  • Stamina: from 20 to 22
  • Throwforce: from 750 to 650

Minor fixes to the medkit, zippo, bandages and E-tool animations.

KitKnife updated:

  • new kitknife animations
  • HSDam: from 160 to 140
  • Dam: from 65 to 60
  • Stamina: from 12 to 10
  • Throwforce: from 750 to 1100

Hatchet updated:

  • HSDam: from 325 to 280
  • Dam: from 65 to 70
  • Stamina: from 10 to 11
  • Weight: from 100 to 90
  • Throwforce: from 750 to 800
  • Throwing removed from both Chainsaw and Abrasive Saw.
  • Removed throwing for DeerHunter Bow, adjusted a bit of the throwing on extinguisher and welder so there is 'some' force when dropping them.
  • Finished adding new bullets to all firearms.
  • Removed fake animated shell ejection from Winchester 1892 and Super X3, added actual ejection.
  • Sped up hipfiring for Winchester 1892.
  • Sped up ghost reloading for Super X3, made origin a bit farther.
  • Removed bottom coverplate and repositioned foregrip on M16A4 ACOG world model, to match with the view model.
  • Updated some selection screens with better quality and normal mapping.
  • New Wally selection screen.
  • 10/22 25 mag weight increased to 260)
  • Glock 17 weight decreased to 90)
  • M92FS weight increased to 110)
  • M1911 weight increased to 120)
  • 686 weight decreased to 130)
  • Sako 85 weight decreased to 400)
  • Sako 85 ironsights weight decreased to 380)
Zephyr:

  • Added stair clips for seamless stair climbing action!
  • Fixed issue with ammoboxes not spawning
  • Extended clip on the truck in the secret stash
  • Added support for new weapons
  • Starting area item spawns tweaked
  • Added new spawn locations for new weapons

Midwest:

  • Added stair clips for seamless stair climbing action!
  • Reduced the intensity of the final runner wave
  • Made the sako 85s in the gun store the ironsight variant

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Can you please post the stats of the new weapons?

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Cleaver:

DamageType: Sharp
HSDam: 200
Dam: 75
Weight: 80
Throwforce: 800
Stamina: 10


Pickaxe:

DamageType: Blunt (This gives it some blowback due to it being a large 2-handed)
HSDam: 500
Dam: 90
Weight: 380
Throwforce: 600
Stamina: 32

This is from BetaSurvivors group

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