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Abilities

Halloween Incoming..

20 posts in this topic

Hillside Inn

*These screens are not final and are very likely to change upon release. This is an old survival map I was working on and I had decided to map the other day for the first time in a long while. So, for the past 3 days I have gutted a lot of elements of this map, optimized it, improved the flow, and adding another small area to connect the 3 zones better.

If you are curious about this map, you can search some old topics in the mapping section about it. But basically it is Intended to be a semi-rural inn, but still along a major route with between a city and small town. (I need to improve the skybox, to improve this feel)

Map Details

Recommended Players: 3-5

Number of Zones: 3

Map Size: Small

Secrets/Hidden Areas: 4+

Zombie Count: Normal

Resupply Type: Unlockable Area

Extraction Type: N/A

Top Down view of a 'hidden' hallway that has a shoddy construction-like ramp leading down an entire floor below. This makes it much more easy for players to get between zones - WIP -

TpZ45Ry.jpg

The Basement of the Hotel AKA a new zone I literally just made today (WIP of course)

NgrqYmP.jpg

Q20Wt8W.jpg

yVUNRnK.jpg

\/ OUTDATED SCREENS \/

PzqQEMA.jpg

8CAkNND.jpg

pPh0AW0.jpg

ugDwmF1.jpg

Some Notes..

Still a WIP, but it will be released on Halloween whether it's 'finished' or not as it is playable up until the end. There is already a ton of hidden areas and things to do, some obvious while others aren't. Also note, I'm having PC issues and will be replacing some parts in my computers which may cause some delays.

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good work man, and long time no see, your best bet with the sky is use maybe "sky_midwest_hdr" with a circle fade like i did on cleopas and toxteth its very effective on blending fog to 3dskybox fog and just giving the map a nice feel

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Thanks guys, having a bit of an issue. I'm pretty rusty because I haven't mapped for some months. I'm 99% sure it has to do with the skybox, but I have this:

it's ugly.. only click if you like ugly things or people!

DlUDUbi.jpg

Basically white props and things I assume are related to cubemaps. So my normal reaction is that I need to manually build cubemaps, however it does not fix the issue. My console basically gives me this same error as the compiler

*** Error: Skybox vtf files for skybox/sky_flooded_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_flooded_hdr to build the default cubemap!
Any Suggestions? Or is this just something with the actual skybox I'm using
Thanks

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Compile the map, open the bsp with pakrat and remove all cubemaps except for the default ones, and then rebuild the cubemaps

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Pretty good Progress made today (Mostly due to some inspiration from durkhaz nmo reveal). Still a ton to do, but I will not likely be sharing any more screens/progress from now until release.

However, Check out the OP for updated screens. ;)

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Do mat_specular 0, then buidcubemaps, otherwise theres a high chance they won't save into the bsp

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Man, that gazebo looks really, really nice. And a bit familiar.

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Haha indeed it was from the prefab topic ;] unfortunately i basically had to rebuild the whole thing from scratch. These pics are a bit outdated, im thinking about posting some updated shots of the map before the 31st

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Abilities has the ability

Things are looking good boys, although I caved in and added an entire new area today (see main post). I still have a ton to do in the next day or two, but some sort of beta version is definitely likely 10/31

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Dat necrobump though, anyways nice stuff, maybe have some fog working in on the map

(P.S.: how do i like your post ?)

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It's looking wicked! Keep it up!

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Pretty close to final, but WIP. Also, the scale of some of the sprites have been fixed since this pic. :ph34r:

LfSRbvh.jpg

 

Got a good amount of secrets / ways to change up gameplay hidden in there..

mXQhQOT.jpg

b1laCdw.jpg

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