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Dan22

Dan22's Level Design & 3D Modelling Application

6 posts in this topic

Hey guys its been since july 2013 since I last applied to join you guys and I feel I have made some progress, one being learning how to make 3d models to aid me in my levels. I've lately been using unreal engine 4 for my developing needs as I worked on a game for around a year called phobia http://steamcommunity.com/sharedfiles/filedetails/?id=256799045.

I am applying for the role of level designer and General 3d Modeller and I have been using source sdk for level designing since early 2012 and I have been doing 3D modelling since early 2014

Level Designing Portfolio Section:

Most Recent:

http://i.imgur.com/WGr0iln.jpg

http://i.gyazo.com/71cd12bed25052c212465dd49501b194.jpg

(All models and most textures made by me)

Souce level designing:

http://images.akamai.steamusercontent.com/ugc/921264315797779253/922E826043C2E853F96C6E55107B2FFFC08BD099/

http://images.akamai.steamusercontent.com/ugc/920146659437171368/EDF721902D1D52F9814CB295E27984CB417477E2/

Video of nmrih map:

http://images.akamai.steamusercontent.com/ugc/3299187118953615951/C2C6DB53A617DD6CBDDD85227DE5E7A937F40369/

I have extensive knowledge in optimisation when it comes to the source engine as I have worked on a massive project called City 17 which has been in developement since 2012 and has reached 60,000+ subscribers on steam workshop!

Link to City 17 Workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=150899249

3D Modelling Portfolio:

Older to most Recent

http://i.gyazo.com/6d4e4941e1856ee6cb21cd0a8c32c704.png

http://i.gyazo.com/d5f26d54f56ce46123d99868d2aaafa0.png

http://i.gyazo.com/27a4a3b78ed84186924ae905906e70f4.png

http://gyazo.com/53ba530df65721faf7aff4693169a2bf.png

http://i.gyazo.com/897272f983ba6474429067b6227bc168.jpg

Evidence Of Source Modelling (Completed on 14/06/2015):

http://i.gyazo.com/ed203e41c2940a3f150c58b6a0145733.png

http://i.gyazo.com/79edf136e08678b105600424118c72f4.png

http://i.gyazo.com/1206ab30e18b67d8ad18ef56b39ccfeb.png

http://i.gyazo.com/68d9e833dcd5cfbc7a6c5d53494ce1dd.png

Watch me port my model to source live with the Twitch VOD: http://www.twitch.tv/dan22hd/b/668972473

Portfolio Website (Slightly Outdated):

http://dan22.co.uk/

MISC:

Thank you for reading my application and I would very much enjoy working with you guys.

Software I own and have knowledge of using:

Substance painter, Substance designer, Maya LT, Zbrush, 3DS Max, Photoshop, Gimp, Mudbox, xNormal and Blender.

Contact Information:
Skype: danny-chilvers
Steam Profile: http://steamcommunity.com/profiles/76561198055240106/
Email: dannychilvers@hotmail.co.uk
Location: Britain, South-West, Surrey
MonroeVille Mall Mapper Profile: http://www.zombiegaming.org/dan22.htm
NMRIH Forum Profile: http://www.nomoreroominhell.com/forums/index.php?showuser=9137

-Dan22

Edited by Dan22

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I already like you after seeing those Source and UE4 images, looks sick! I do remember you applying before but I may or may not forgotten what you showed us since.

Anyway, you'd wait a word from leads and level designers.

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Hi, would you be willing to provide me a VMF of one of your maps? I'd like to get an idea of your build process and how you structure everything.
You can provide a zipped VMF via PM if you like (just upload via Mega or something). VMF's are extremely compressible, so please do compress in .rar, .zip, or .7z beforehand.

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Looks like some solid work on your part Dan22! I don't make this choice but I enjoyed what you shared. Thanks! :)

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Thank you very much ThoughT I like your work aswell man :)

Thank you!

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