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Extragamer

nms_camilla

14 posts in this topic

Hello everyone. Finally i finished my first map for NMRIH. Its survival. Map called nms_camilla.

Basic Info:

Map name - nms_camilla
Difficulty - Hard
Waves -
Supply Drop - after 5 waves
Zombies - 20 on the first wave, increases of 40 each wave
Runners - from wave 3
Childs - from wave 5
Custom Win Scenario - Yes

Bonus:

- 12 hidden codes, from door with guns and ammo
- A few secret places
- Interesting and fun ending
- If you want you can continue to play up to 30 waves
- Is it too dark on zone A? Find a car battery and turn on floodlights! 
- Out of ammo even if you opened a gun room? Find a computer and try to contact with National Guard!

Download Link: 
https://www.dropbox.com/s/xcnwgbxtamfik66/nms_camilla_v3_1.rar?dl=0
 

Changelog:

nms_camilla_v2 (13.07.15)

 

- fixed navigation system for zombie(by Atheist), now they can jump on bar 
- added some models
- added more random spawner for guns and ammo
- added more random spawner for melee weapons
- added more medical items
- corrected skybox
- removed chainsaw
- added more zombies in final part
- added more time for rescue(now 2 min)
- added bonus track made by Drunk Steep
- fixed some small bugs

nms_camilla_v3 (05.03.17)

 

- Improved optimization
- Improved lighting
- Improved navigation
- Reworked ending
- Now you need to use a radio to extract, if you don't use it, you can continue to survive
- Added zone B
- Added a new area that connect zone B and street
- Added a radio
- Added trains
- Added some details
- Now you can ride on the playground slide!
- Now only one right code appear on the map
- Other fixes

nms_camilla_v3_1 (13.05.17)

 

- Added more songs for the radio
- Added some details
- Added barricade points on zone B
- Supply drop on the street moved to other place
- Changed some textures
- Other fixes 

Special thanks: Atheist, Papa_Rak, Mama_Rak, [PTH]KluMba, DrMunki, for help and testing.

Screenshots:

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66eb1df10c5bt.jpg

Edited by Extragamer

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I helped in testing this map by nickname as Papa Rak.

I think this map is worthy of respect and good reviews.

Extragamer very labored on this map, he made more than 11 versions with bug fixes and adding something new.

It is impossible to win alone, you need experienced players, and will make you happy ending. All the best, enjoyable game.

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Bravo!

It's a fun map -- we will be running it on Team Jungle (5.101.146.68:27015).

Well done.

Ooooh sweet, I might get back on Team Jungle, hopefully the map stays there for a while.

As for my opinion on the map, looks really interesting, haven't played it but can't wait to check it out, gg wp!

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Please fix this :D
This make gameplay so easy XD

4tB9zyu.jpg

fKTYr3i.jpg

Edited by dhewacs

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Please fix this :D

This make gameplay so easy XD

4tB9zyu.jpg

fKTYr3i.jpg

This idea of the author, it doesn't need fixing.
If you spawning on the stock, and you need to going into zone (it may be blocked by a bunch of zombies) created this window!
Only noobs can sitting there, it's not even interesting.
About bar... Unfortunately, zombies can't climb on a bar, and it's strange that zombies can't take damage to players...

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Please fix this :D

This make gameplay so easy XD

4tB9zyu.jpg

fKTYr3i.jpg

Go check official maps like Arpley or Flooded they're are very much possibilities to actually make the game easy but to defend a zone is from the other slice :)

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About bar... Unfortunately, zombies can't climb on a bar, and it's strange that zombies can't take damage to players...

They can, the mapper has to define it in the nav mesh

https://developer.valvesoftware.com/wiki/Navigation_Meshes

https://developer.valvesoftware.com/wiki/Navigation_Mesh_Commands

They'll have to look at the nav meshes for Chinatown and Northway for a good example

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I gave this map a shot with a few other friends, the map was really really fun and it also looked visually good (the dining area with the candles is just MMMMMM), although what really put me off of this map is the extraction.

The really arbitrary all-runner wave just made the whole thing very silly for me, I never really understood the idea behind going through an insane amount of runners to get extracted, specially considering it's sort of impossible with the short time given for us, I felt like this map needs a little more interesting and senseful extraction, something like on the official nms maps but add a little twist or something pretty cool to make the extraction feel awesome when doing it.

If you really want to keep the idea of the all-runner wave extraction, feel free so but please do extend the time given for us to reach the extraction, even if it's so little, because the whole thing is really difficult for us to do, there is like I don't know a hundred runners chasing us at once lol, and we're just 8 people.

I liked the fact that this map's areas are really interesting to explore and scavenge outside of the zone, makes the map feel pretty big and fun.

The playground area in the map really does not look like a playground to be honest (if I had the screens I'd show you), it looked very bland to me for some reason, as far as I last time played the map's playground only had a slider and that's literally it (I think?), you would actually need to add more than just that, and the floor was concrete which isn't something a typical playground has, more of a sand/soil/grass ground instead.

I think that's as much as I could think of for this map, regardless it's pretty sweet to play, truly an enjoyable custom nms map.

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