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Fersigal

Advanced shapes hammer editor

6 posts in this topic

I was wondering how u could make advanced shapes in hammer editor. I'm making a map for fun so anyone knows how to ?

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I was wondering how u could make advanced shapes in hammer editor. I'm making a map for fun so anyone knows how to ?

Well there's many ways to do advanced shapes. It all depends on what you want to do.

But here's a few general tips I received when I first started out:

"Never use the carve tool."

"Break up really complex shapes into smaller ones if hammer doesn't like them."

"Never use the carve tool."

"You can change the primitive type used by the brush tool. Alternatives include cylinders and arches. Just remember to change it back."

"NEVER use the CARVE tool."

"Get well acquainted with the clipping tool and the Vertex manipulation tool. Read their valve dev-wiki pages for more info."

"If you use the carve tool. It'll find out where you live, and make you wish you never used the carve tool."

"NEVER USE THE DAMN CARVE TOOL!"

Those have served me well, but this topic is so basic, I would recommend reading the Valve Developer Wiki, you can get there by clicking the help tab in hammer.

There's also this tutorial, it's for CS but the methods are the same.

Your questions are answered about midway through the video.

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Well there's many ways to do advanced shapes. It all depends on what you want to do.

But here's a few general tips I received when I first started out:

"Never use the carve tool."

"Break up really complex shapes into smaller ones if hammer doesn't like them."

"Never use the carve tool."

"You can change the primitive type used by the brush tool. Alternatives include cylinders and arches. Just remember to change it back."

"NEVER use the CARVE tool."

"Get well acquainted with the clipping tool and the Vertex manipulation tool. Read their valve dev-wiki pages for more info."

"If you use the carve tool. It'll find out where you live, and make you wish you never used the carve tool."

"NEVER USE THE DAMN CARVE TOOL!"

Those have served me well, but this topic is so basic, I would recommend reading the Valve Developer Wiki, you can get there by clicking the help tab in hammer.

There's also this tutorial, it's for CS but the methods are the same.

Your questions are answered about midway through the video.

Thx for your help i really appreciate it. I have been learning hammer now for about 1 - 2 weeks and i really enjoy making basic things like a Castle for example. I know i still have a long way to go but i enjoy every moment :).

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Thx for your help i really appreciate it. I have been learning hammer now for about 1 - 2 weeks and i really enjoy making basic things like a Castle for example. I know i still have a long way to go but i enjoy every moment :).

Oh, really fresh then. I would recommend going to interlopers.net. It's a great place to read tutorials, learn tips and ask questions about the hammer editor. I'd send any technical questions there. The NMRiH forums is more suited for questions specific for NMRiH, and submitting/discussing custom maps, of course. When you decide to start your first serious NMRiH project, I would recommend creating a dev journal in both forums. Your first maps are going to be terrible, probably, but Feedback is key to improving your skills.

Welcome to the community.

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What kinda shapes are you thinking off? Imo and I've mapped for over 12 years carve tool is totally fine if you use it correctly infact its better than vertex mode in some senses because using carve will avoid stretched faces its all about how accurate you are as you have to be where as in modelling you can be more rough and you won't see it

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Oh, really fresh then. I would recommend going to interlopers.net. It's a great place to read tutorials, learn tips and ask questions about the hammer editor. I'd send any technical questions there. The NMRiH forums is more suited for questions specific for NMRiH, and submitting/discussing custom maps, of course. When you decide to start your first serious NMRiH project, I would recommend creating a dev journal in both forums. Your first maps are going to be terrible, probably, but Feedback is key to improving your skills.

Welcome to the community.

I'm not expecting my first map to great i just want to slightly improve. I don't believe you can become good at something at first sight (unless you're very talented).

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