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I've noticed something..strange..about the infected US Army personnel :huh: . They seem to have private stripes with a black background where a unit patch should be.
Since he's wearing multicam, he's active duty combat deployed US Army, as only National Guard and non combat deployed active duty wear ACU pattern now. Other than that rank patch, the model is absolutely beautiful :P . I'm pulling this straight from US Army regulation AR 670-1 "Once Soldiers report to their first units, they wear their command's patch on their left sleeves. When deployed to a designated combat zone, Soldiers may also wear the company-level or higher patch that they serve with on their right sleeves."

Getting to my suggestion, replace the rank patch with a division patch and a flag patch
10th Mountain Division
1st Infantry Division

4th Infantry Division

I can completely understand the fact that they were probably set like this due to the fact that there are so many divisions that would be sent to fight the hordes of the undead and that picking one would just be lore breaking.
This is just a suggestion.
As a side note, I enjoy this game quite a lot, I love how quickly new updates come out and how much work is put into this game which is entirely FREE and is amazing when some games that cost an arm and a leg can't even stand up to a 4th of the quality this game.9ykbpW0.jpg

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It is a game. Maybe there are copyrights protected for the military? It's alsittle numbing and rumbling without the sense of the 'ole Counter Strike- feel that doesn't have a lot to do with actually being the real thing for it to be so realistic. In a way, I can also see how cool it would be to feel like you're looking at real soldiers and taking action on their behalves.

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The black background is a bug in the texture - it's SUPPOSED to be alpha'd out but someone left a parameter out of the material file so it shows up black.

They wear Mutlicam because our game doesn't take place in the present day per se, it takes place at a point where ACU has been retired as the primary uniform (which is already the plan)

We leave insignia for company off of them on PURPOSE because it "places" them too much, ie, restricts their use visually.

On top of that it is more important for us from a GAMEPLAY perspective to focus on the rank insignia instead of company patches because it is important for the human versions of the NG when they are implemented, players will need to know the ranks of the soldiers because of the Squad AI structure.

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The black background is a bug in the texture - it's SUPPOSED to be alpha'd out but someone left a parameter out of the material file so it shows up black.

They wear Mutlicam because our game doesn't take place in the present day per se, it takes place at a point where ACU has been retired as the primary uniform (which is already the plan)

We leave insignia for company off of them on PURPOSE because it "places" them too much, ie, restricts their use visually.

On top of that it is more important for us from a GAMEPLAY perspective to focus on the rank insignia instead of company patches because it is important for the human versions of the NG when they are implemented, players will need to know the ranks of the soldiers because of the Squad AI structure.

I can go ahead and fix that parameter thing for Nightmare, just wanna know what parameter is it lol.

EDIT: Found it and added it to the NG, looks better now, should see that in the next update Nightmare.

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I can go ahead and fix that parameter thing for Nightmare, just wanna know what parameter is it lol.

EDIT: Found it and added it to the NG, looks better now, should see that in the next update Nightmare.

Awesome, I can't wait to see it, thanks rock.

The black background is a bug in the texture - it's SUPPOSED to be alpha'd out but someone left a parameter out of the material file so it shows up black.

They wear Mutlicam because our game doesn't take place in the present day per se, it takes place at a point where ACU has been retired as the primary uniform (which is already the plan)

We leave insignia for company off of them on PURPOSE because it "places" them too much, ie, restricts their use visually.

On top of that it is more important for us from a GAMEPLAY perspective to focus on the rank insignia instead of company patches because it is important for the human versions of the NG when they are implemented, players will need to know the ranks of the soldiers because of the Squad AI structure.

I kinda figured that was a texture bug, just seemed so strange. That makes sense, they're already half way through retiring it anyways. I can completely understand that reason for why there are no identifying patches besides ranks. So are you saying for example if a Lieutenant is killed it will affect the NG squad in a certain way as opposed to a Private being killed? That's really interesting, I can't wait to see that.

Thanks for the quick replies. :P

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