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NMRiH Community and Developer Appreciation

5 posts in this topic

(TL;DR at bottom)

Hi everyone. My name is Phillip and I've been a PC gamer since I was a kid. My first game was an educational one called Reader Rabbit, but eventually I would develop a passion for the first person shooter genre when my cousin introduced me to Counter-Strike in 2002. I was seven at the time heh. Through Counter-Strike I found out about "mods" as CS originally came from this really cool game you all enjoyed in '98 called Half-Life.

Near the end of 2006 I found out about zombie mod servers in Counter-Strike: Source. Seeing all those weird zombie skins (like the fat zombies and hell knights from DOOM 3) made me think about how awesome the modding community was. It was during this time that I would start to become more fascinated with zombie games and zombie outbreaks too.

A few months forward we move to 2007. I started playing Brainbread and Zombie Panic, both HL1 modifications. Both were really weird! These mods weren't realistic, but man they were a blast to play. Brainbread had Fred the mutant zombie, the grunts from HL1, a plethora of firearms, and my favorite part about this game was that the developers put in an Abrams tank on some maps that shot at zombies. ZP's survivors vs zombies objective game mode kept me coming back for more, and I enjoyed how scarce ammunition was. The communities for these two mods were really fun to play with, and I'm thankful that I never encountered any bad apples for the most part. Late 2007 saw Zombie Panic: Source 1.0. Blew my brains out, I'll never forget launch day.

Later in the years I kept an eye on a realistic objective oriented zombie game/modification thanks to Moddb. No More Room in Hell was what it was called, and it looked so good. I lurked the forums and came to the conclusion that all the planned features would surely make the game an experience to remember. I was especially excited that my wicked fantasies would eventually come to life. The National Guard and Marines blasting zombies and me in the face with their combat shotguns and assault rifles. Yep. Riley's playtest video had me completely stoked. So when 1.0 was released in 2011, where was I?

I was playing Battlefield Bad Company 2 and Battlefield 3 instead of NMRiH. The Frostbite engine was irresistable, and I really needed that 2.0 k/d ratio. Oops. Yeah, from 2011 til recently there were a few games that sucked me in when real life wasn't bear hugging me.

Fast forward to late 2014. Half-Life 3 is still nowhere to be found and I finally hit colonel in Battlefield 4 with a k/d of 2.63. I see that NMRiH has hit version 1.09, and although the NG and Marines haven't been deployed yet much has been added.

I download the game, start it up, and play a few maps. I struggle to find objectives, annoying zombie kids are moving about asking to get smacked, and every now and then a runner in a zombie horde comes sprinting over in an attempt to embrace me like a rabid fangirl. Frightening indeed. I finish my first play session having completed zero maps because I'm incompetent. Oops. Not to worry, after 20 hours I've completed a few maps multiple times!

I agree that NMRiH lives up to the hype as it delivers so hard. It feels so basic yet there's so much to it that sets it apart from other zombie games. The team did such a good job working with what they had; this mod is more solid proof that the Source Engine can be the foundation for many great games. Some of my thoughts...

- SickJoe's gritty concept art is disgustingly good and grotesque

- Thought's music sets the mood so well ("Time to Run and Gun" reminds me of Battlefield 3/4; purchased soundtrack)

- Player models are very creative, there's like something for everybody (Molotov is my favorite)

- Maps are so pretty with all the barricades, abandoned vehicles, signs of carnage, and ambience (hearing police chatter, distant hordes moaning, helicopters flying overhead, and jets conducting bombing runs)

- All guns are fun to use, same thing goes for melee

- Infection and reanimation is creepy, awesome stuff

- The lore for this game is what I wish more zombie movies and novels would explore. A non-airborne virus that causes the freshly infected to be able to run, but after a short duration of time their muscles become more stiff causing them to move more slowly until they become your typical slow shamblers.

- Animations are superb (first aid healing one is fun to watch)

- NG zombie npc model is probably my favorite model in the entire game so far, I feel like the attention to detail (it's geared up with modern equipment right down to its camoflauge pattern as it's rocking that Multicam) accurately symbolizes the developers' desires for an authentic "you are there, this apocalypse is happening in 2014" kind of vibe.

- Player community is very helpful from my experience, found teammates instead of trolls

Thanks NMRiH community for your contributions, suggestions, and sharing ammo with me. Also thanks NMRiH developers. If you're ever having a bad day please remember that you're attached to one of the finest zombie games out there and on top of that you've made a young man named Phillip really happy. ^_^

I can't wait to see what's in store for us in version 1.10. I hope we see bandits and NG units moving around in-game soon!

Happy New Year and thanks for reading.


(TL;DR: I like FPS games and zombie games. Whether or not you like NMRiH you have to admit that it's a very unique game that's very polished even though there are tweaks that could be done. Developers worked really hard to make NMRiH enjoyable for me so I can't wait to see what the future holds for this mod. Thank you NMRiH community and developers!)

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I love this game. I'm glad my friend introduced it to me~

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wow, this post really put a huge smile on my face! Thank you for the kind words and we hope we can keep impressing you!!

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Thanks man, everyone here has done a lot for NMRiH, and for me it's fun doing animations for this game, oh and thanks for the compliment on the animation, yeah the medkit was well done from me! ;)

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