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Full_Metal

How to make a breakable wall that can only be destroyed by a sledge hammer?

4 posts in this topic

I know how to make a breakable wall, but is it possible to only be destroyed or damaged by a specific item like a sledge hammer. I found out that guns do more damage than the sledge hammer.

Also how do you put specific ammo boxes inside the map? I typed ammobox_9mm and ammo_9mm with nothing coming up? I tied using the random_spawner but of course it is random.

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min damage to hurt 100, and filter damage to club. It's not exactly reliable though.

To spawn a specific ammo type, you just add that ammotype as a new key with value 100 to a random spawner.

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To spawn a specific ammo type, you just add that ammotype as a new key with value 100 to a random spawner.

To elaborate a bit more here, you need to set the visual model of the random_spawner to the kind of ammo you want (ammobox_9mm I think, if you have the name memorized you can skip this step) then copy that name, turn off smart edit, and then paste that name into a new key with the value set to 100. There should be a tutorial around here somewhere if that explanation is still lacking.

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The ammo works, thank you. the ammobox_762 is misleading as it is ammobox_762mm. The wall works but again guns can shoot open the wall. But thanks

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