• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
Riley

A small list of what's happening for 1.10

55 posts in this topic

Steam News Post @ http://steamcommunity.com/games/224260/announcements/detail/132057769215362527

So it's been almost 1 month since 1.09 initially came out. It doesn't mean we've been sitting around twiddling our thumbs however, we've been working on the following things for a potential 1.10 release (ETA sometime at the end of the year if Ebola/Riots don't kill us all). The PR guys will make a proper news post with fancy video and all but I was thinking it'd be nice to give you a sneak peek to our upcoming sneak peek to 1.10's content :P

Here's a small list of stuff that's currently being worked on:

  • Specular Phong support for World Geometry: In english, it means your map can finally have pretty shiny textures that have been in every game since 2011, Battlefield 3 being the most extreme example
  • Selective Fire: This has been requested for quite some time and we now have unique animations for weapons like the MP5 and M16
  • Abrasive Saw: The Chainsaw's smaller cousin, it has a lower range but uses fuel more efficiently
  • A tutorial map: This was something we wanted to get in for our initial Steam Release but weren't able to, this'll be a single player only map that teaches the basic gameplay elements to any new player in a safe environment
  • RPD: I can't really say much on that but you can view its recent progress on their ModDB page, needless to say it'll be a challenging objective map to complete
  • Suzhou: Another new objective map by billionlioe, this is set in mainland China.
  • Various map updates/fixes: We're looking into some of our older maps and are revamping certain aspects and areas. There are only so many doors you need to blow up with a random gas tank before that objective gets old!
  • Some new zombie animations: There'll be some new walks for 1.10, and if everything goes well, other things like Hit Reactions will be included
  • Crawling Zombies: These were barely finished in time for 1.09 but had some animation issues, they'll be hopefully ironed out for 1.10
  • Human NPCs: The big news post will elaborate more on them but in short, the code for them is mostly implemented and we're waiting on our artists to touch up their models

Don't kill me Dman

Share this post


Link to post
Share on other sites

Looks like a lot of cool stuff is heading our way. I can hardly wait.

Share this post


Link to post
Share on other sites

2 objectives maps sounds amazing. I have a quick question, what happens if you stand on a crawling zombie?

EDIT: also when will the new harder difficulty come out?

Edited by mugi

Share this post


Link to post
Share on other sites

2 objectives maps sounds amazing. I have a quick question, what happens if you stand on a crawling zombie?

EDIT: also when will the new harder difficulty come out?

Probably 1.10

Share this post


Link to post
Share on other sites

Holy shit I just read the sneek peek on steam. Are you guys planning on implementing the pvp and the bandits on the next update also? O.O

No guarantee,but definitely something we'll be doing in the future updates!

Share this post


Link to post
Share on other sites

2 objectives maps sounds amazing. I have a quick question, what happens if you stand on a crawling zombie?

EDIT: also when will the new harder difficulty come out?

In real life if you stand on a zombie, the zombie should feel pain and cries out :/

Share this post


Link to post
Share on other sites

In real life if you stand on a zombie, the zombie should feel pain and cries out :/

> zombies feeling pain

Think about this for a minute.

Share this post


Link to post
Share on other sites

Seems like a lot of content! Especially excited for the two NMO maps. Is the update still coming before the end of the year?

Share this post


Link to post
Share on other sites

Seems like a lot of content! Especially excited for the two NMO maps. Is the update still coming before the end of the year?

It'll most likely come out next month since we weren't fast enough to get the content ready; Valve doesn't work over the holidays (we normally converse with them whenever we have issues with distribution/Source Engine problems) so we're erring on caution and taking the extra time to squash out any critical bugs (namely crashes)

Share this post


Link to post
Share on other sites

Yeeeeeeeeeeeeeeeah baby!

Share this post


Link to post
Share on other sites

Yep yep, still some stuff to do... :(

Share this post


Link to post
Share on other sites

Since I haven't found this video posted on the forum as well, thought I'd post it myself:



I assume the two variants count as completely separate weapons as the magazine is not actually detachable and cannot be found alone in the evironment, to be added to an existing regular Ruger 10/22, right?

Share this post


Link to post
Share on other sites

Since I haven't found this video posted on the forum as well, thought I'd post it myself:

I assume the two variants count as completely separate weapons as the magazine is not actually detachable and cannot be found alone in the evironment, to be added to an existing regular Ruger 10/22, right?

Yes.

Share this post


Link to post
Share on other sites

I'm sooooo furious with you guys taking so long! I want my money back! ;)

Keep up the good work! :D

Ahaha, good one! and thanks, hopefully we can iron out 1.10 as soon as possible, we're just as excited.

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0