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Full_Metal

When I compile my custom map, the .nav file is missing.

5 posts in this topic

This maybe a noob question and I do admit I'm a little new to the Hammer Editor. Every time I compile my map, I get the .bsp file but not the .nav file. Please help and respond. Thanks for reading.

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You need to generate the nav file in game. I am assuming you know how to enable the developer console, so here's what to do.

Open the game

Load up the map

In Console: "sv_cheats 1"

"nav_generate"

It'll generate a nav mesh.

That should do it.

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Why they made it so complicated. 'sigh' I couldn't entered the map until I realized that I have to add mns_ or mno_ in the front. Derp on me. Thank you for replying. It worked perfectly. :)

Edited by Full_Metal

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Why they made it so complicated. 'sigh' I couldn't entered the map until I realized that I have to add mns_ or mno_ in the front. Derp on me. Thank you for replying. It worked perfectly. :)

This is actually pretty simple after you do it once or twice. It even allows you to see/edit the mesh directly in-game using the "Nav_edit" command.

And don't worry, we've all made mistakes like that. I recall spending an hour trying to figure out why a map was crashing on load, only to realize that it was missing a wave controller, which is necessary to get any map with the prefix nms to work.

And currently I am having a hard time getting the nmo file to recognize certain objectives. A problem I've had multiple times in the past, and somehow managed to solve by poking at things until they decide to work.

But hey, no one said it'd all be sunshine and roses.

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This is part of how the source engine works, the same thing is needed when making maps for CS:GO etc. It's sampling the available places bots can go.

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