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MurderCron

Classname issues "ammobox_" spawning question

6 posts in this topic

I don't think there are actually separate entities for the different ammo boxes - they're all item_ammo_box (or whatever the classname is) with a different ammo type and count set. The random_spawner has fake class names that it just uses internally to set the appropriate ammo type.

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It has two methods on it, not sure if you can call them from SourceMod or whatever:

SetAmmoType( char* szType ) -> this would be the "ammobox_9mm", "ammobox_45acp", etc

SetAmmoCount( int count ) -> this would be the amount of ammo in it

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