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Riley

1.08 Beta Branch Live on Steam (no it's not out to the public)

26 posts in this topic

Hey,

Sorry for the super long wait between 1.07.10 and 1.08, but the content patch is available on the Beta Branch on Steam; details on accessing it are listed in this thread

We'll be posting a concise news post later in the future, explaining the numerous additions and changes to the game. In the meantime here's an ongoing changelog. The patch is roughly 870mb

General

  • Added 3 new player models; Roje, Butcher, and Badass
  • Added NPC Lag Compensation (sv_unlag_npcs)
  • Added initial support for difficulty levels (sv_difficulty classic is classic/normal, sv_difficulty casual is casual)
  • Added an optional proximity based spawning system (think Halo 1)
  • Added option to disable HTML motds (ads for example) in in multiplayer advanced options.
  • Fixed various text files relating to MOTDs and map cycles.
  • Added nmo_zephyr
  • Added nmo_cleopas
  • Added nmo_brooklyn
  • Added nms_midwest
  • Updated nmo_junction
  • Added a new firearm, the FN FAL
  • Increased stamina cost for Leadpipe from 10 to 13,matching the machete.
  • Reduced weight for Leadpipe from 250 to 200.
  • Added a certain ability that will protect your friends from your advanced infected state
  • Changed version number to 1.08.0
  • Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming
  • Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)
  • Reduced maglite weight from 150 to 100.
  • Increased Baseball Bat weight from 100 to 200.
  • Increased Maglite headshot damage from 113 to 125
Sound
  • Added support for female voice sets
  • Added "Chippants" voice set
  • Added "Pugman" voice set
  • Added various new ambient/tension music files from ThoughT to the Dynamic Music System
  • Updated sound effects for various firearms (M16A4, shotguns, etc.)
  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
  • Added new sound effect for nuke
  • Replaced ammo pickup sound
  • Updated ambient rain sound
  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
Art
  • Added a ♥♥♥♥ ton of props for various new upcoming maps, both in 1.08 and for future patches
  • Added a lot of animations for a certain new action
  • Redone the forward sights for the Ruger 10/22
  • Added "Badass" Character Model + Zombie Model
  • Added "Butcher" Character Model + Zombie Model
  • Added "Roje" Character Model + Zombie Model
  • Shader & Texture adjustments for Player and Zombie models
  • New bolt animation for the JAE-700 on shoot and reload empty.
  • Fixed shotgun empty reloading missing sequences.
  • Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.
  • Rerendered chinatown skybox textures (LDR/HDR)
  • Added new skybox textures for Midwest
  • Fixed Fireaxe world model floating in third person
  • Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown
Maps
  • Added a new Objective level with a focus on scavenging, Cleopas
  • Added a new Objective level with a focus on different objective paths, Brooklyn
  • Added a new Objective level, created by community mapper billionlioe, Zephyr
  • Added a new Survival level, created by community mapper billionlioe, Midwest
  • Updated Junction
nmo_junction Specific Changes
  • Alley way door explosion objective can now harm NPCs.
  • Added several new props.
  • Fixed clipping frame on door near extraction tunnel.
  • Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.
  • Brightness of the lights in the sewer tunnels increased by 35%.
  • General improvement to lighting in the level.
  • Other general improvements.

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Oh Riley, you tease.

But in all seriousness, I am really glad you posted the changelog here before presenting it to the unruly masses on Steam. It makes me feel special, and all warm and tingly inside.

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Thanks for the update!

Just one thing, this is two times in the list:

Increased stamina cost for Leadpipe from 10 to 13,matching the machete

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Thanks for the update! Just one thing, this is two times in the list: Increased stamina cost for Leadpipe from 10 to 13,matching the machete

Lots of stuff is listed twice after looking at it for a bit.

GG Riley.

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I do feel the power of the baseball bat needs increasing at the moment its the worst melee

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I do feel the power of the baseball bat needs increasing at the moment its the worst melee

Not at all,I love the baseball bat it's my fav,also,considering our bat is small and light it isn't terribly damaging like the large bats.

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Lots of stuff is listed twice after looking at it for a bit.

GG Riley.

Ongoing changelog for 1.08 pffffffft

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Ongoing changelog for 1.08 pffffffft

terribul

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Ongoing changelog for 1.08 pffffffft

fired

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no u, server list borken!

BORKEN

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All aboard the hype train, choo choo motherfucker!

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Nice would be possibility to unload a gun for ammo.

Yeah, that would be nice. Hence why it is already in the game. Press U and it should work.

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People unload the mp5 to use the ammo in the barretta

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People unload the mp5 to use the ammo in the barretta

Yeah, what's the deal with the submachine guns being less useful and less plentiful than their pistol counterparts?

Although, that's probably a general discussion deserving of its own thread. It has been awhile since I posted an old-fashioned "wall of pontification" , perhaps it is time to bring those back. Might shed a flash of light on these pre-update wastelands us locals call "The NMRiH Forums".

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Yeah, what's the deal with the submachine guns being less useful and less plentiful than their pistol counterparts?

Although, that's probably a general discussion deserving of its own thread. It has been awhile since I posted an old-fashioned "wall of pontification" , perhaps it is time to bring those back. Might shed a flash of light on these pre-update wastelands us locals call "The NMRiH Forums".

They are useful,just that people can't single fire very good,you gotta click mouse1 and release it real quick,I definitely can do that and love playing around with the MP5A4 and MAC-10.

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They are useful,just that people can't single fire very good,you gotta click mouse1 and release it real quick,I definitely can do that and love playing around with the MP5A4 and MAC-10.

From now on I shall click my mouse with the same brevity I normally reserve for harassing hibernating bears.

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Yeah, that would be nice. Hence why it is already in the game. Press U and it should work.

That's nice :) Since which update it is possible to unload a gun?

Seems I overread it in a changelog :)

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That's nice :) Since which update it is possible to unload a gun?

Seems I overread it in a changelog :)

I'm not sure, all I know is that it's been there for quite some time, at least since 1.07. Although my memory has never been top notch.

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Are you guys still planning on adding player/npc gibs to the game?

Eventually

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