• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.

6 posts in this topic


  • 20 waves , 25+15 each wave ~ so it's hard
  • 3 zones *ABC
  • runners comming from wave #3
  • childs comming from wave #2
  • foggy
  • rain with sound (set to 1)
  • thunder lightning with realistic sound (hits in one spot from 20s and so on)
  • supply drop in 2 waves + 2 (you need ammo to survive)
  • a lot of spots that can help you survive,but not keeping the zone clear
  • a lot of weapons (fire and melee)
  • a lot of items
  • a lot of random spawning
  • a lot of sprays
  • IN THIS VERSION, just 1 welding door
  • IN THIS VERSION, just 1 barricading door
  • IN THIS VERSION, just one crow flying around


  • more welding spots
  • more flying birds
  • more barricading doors
  • improving the ambience with wind
  • improving the map with other features
  • adding grass and corect the walkable space
  • adding traps and others
  • fixing the enviroment walls
  • more thunder lightnings
  • creating a story!
  • and more











Share this post

Link to post
Share on other sites

Cool map!

How do you add weather in a map? (eg. rain, snow)

You make a brush, texture it with the "trigger" texture, and make it a func_precipitation. There should be an option for snow or ash or something in the property menu.

Share this post

Link to post
Share on other sites

I just solo'd this map waves 1-10 (I do survival maps up to wave 10 with no deaths as a kind of feat of strength) and this was definitely a fun and hard map. I loved it :D

I have a few suggestions:

  • I noticed that the zombies get stuck behind the fences at zone A sometimes, perhaps you could fix this.
  • I think you should expand the region for Zone A a little bit because it doesn't quite reach the area enclosed by the fences/trash cans which is a bit misleading.
  • The picnic area with tents outside is a bit broken as far as the player being able to walk next to the tents/table, there's an invisible glitchy wall/model there.
  • One of the air supply drops hits a tree while falling to the ground which causes it to have a wonky position (the one next to the lightning).

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 0