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Monetization model for NMRIH?

4 posts in this topic

Hey NMRIH team,

Others may have asked this question in the past, but my search-fu turned up nothing. Feel free to scold me and link me to a thread that answers my question :)

The burning question I have: how do you guys monetize this free to play game to balance out the development cost?

I recall seeing in reddit in the past that youtube screwed you guys over in rejecting original content monetization. If that was the original business model, what are you guys using now?

I ask this because, this game is WAY TOO GOOD OF A QUALITY to be a 'weekend project' for a group of people. And inadvertently, I have seen many high quality projects that were 'weekend projects' (*cough*...open source quake based shooter games...*cough*) that just die over time once the original development team have other priorities in their life that takes time away from the project, as they were doing it out of their free time with no obligations.

So TL;DR: of my questions:

1) Is NMRIH a side project (i.e., open source maybe?), where the development team is donating free time to make this great thing happen

2) If NMRIH is NOT a side project, what was the past, current, and future monetization strategy? I am making an assumption that a good 'business model' would likely keep the game alive and more content flowing through consistently over time.

Thanks guys! Fantastic work so far. Thank you for making it free to play on Steam.

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we just do it as a hobbie in which we love doing, im one of the mappers for nmrih thats been here since 2008 and just done it because i like to map, i think the only costs we really have is the cost of our forums and website

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No current monetization plans that I'm aware of besides youtube ads I guess. Trying to come up with one would be a massive can of worms that none of us want to touch, if nothing more than because of the sheer number of people that have contributed to the project up until this point.

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we just do it as a hobbie in which we love doing, im one of the mappers for nmrih thats been here since 2008 and just done it because i like to map, i think the only costs we really have is the cost of our forums and website

Thanks for all the great maps so far. They are very detailed and intricate, and surprisingly very few glitches and bugs :)

Although there's not a lot of cost there, I still like to think the project can be self-suffcient money wise, and maybe people who contribute a certain amount of work gets beer money or something, you know?

No current monetization plans that I'm aware of besides youtube ads I guess. Trying to come up with one would be a massive can of worms that none of us want to touch, if nothing more than because of the sheer number of people that have contributed to the project up until this point.

Ok yeah, I can see how that can be tricky. So I am guessing there wasn't any 'secret' in how this game has been so well made and maintained. Just the people are uniquely awesome.

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