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Keeler X

Crosshair

13 posts in this topic

it would feel like a dumb suggestion but please add a cross-hair it would make the game easier to play and in short user friendly.

its very hard to aim without a cross-hair and this results in a lot of ammo wastage. add a little recoil to make the game realistic.
this would make it user-friendly.

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There's plenty of crosshair overlays available from 3rd party software. I personally use a modified Mumble overlay that doubles as a crosshair overlay by pressing insert. Although for a game like NMRiH, it's really NOT necessary. It would also defeat the purpose of the whole "realism" element.

Here's the link for the Mumble overlay mod if you're interested: http://www.reddit.com/r/Tribes/comments/1993p0/easy_to_installuse_mumble_overlay_crosshairs/

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it would feel like a dumb suggestion but please add a cross-hair it would make the game easier to play and in short user friendly.

its very hard to aim without a cross-hair and this results in a lot of ammo wastage. add a little recoil to make the game realistic.

this would make it user-friendly.

Something is wrong with this.

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Welcome back to Community Engagement 101.

Today's Lesson:

How to Deal with Recurring Suggestions.

Often in a community's lifespan, common ideas, regardless of their quality, will often reiterate themselves. The problem with reiterating threads, is that by the third or fourth reiteration, sufficient value cannot be extracted from the idea, and thus no longer provides sufficient nutrients necessary for the Community to grow as a whole. However, this does not mean that those who reiterate ideas, regardless of their motives, deserve any less of a proper response. Lets examine a few examples of how to respond to reiterated ideas.

hell naw

Bad, C-. Here, the user presents the conclusion of earlier threads without giving either context or explanation. While this response saves a great deal of energy, its bluntness and ambiguity results in an unsatisfactory answer at best, and alienation of the original poster at worst. The only reason this isn't lower, is because the user has a certain level of authority within the community, and thus doesn't need to expressly provide personal rational, and can be taken as a direct response from the development team, if not a beneficial one. The result is thus considered neutral.

There's plenty of crosshair overlays available from 3rd party software. I personally use a modified Mumble overlay that doubles as a crosshair overlay by pressing insert. Although for a game like NMRiH, it's really NOT necessary. It would also defeat the purpose of the whole "realism" element.

Here's the link for the Mumble overlay mod if you're interested: http://www.reddit.com/r/Tribes/comments/1993p0/easy_to_installuse_mumble_overlay_crosshairs/

Better, a solid B+. Here, the user provides their opinion of the idea, treating it as though it has not been reiterated. This is a good practice for most users, especially for those who have not yet been exposed to earlier iterations of the idea. The user also provides a psuedo-solution for the poster, which raised this a full letter grade. However, the problem with these responses is that energy loss can grow exponentially larger the more iterations one responds to in this manner. Thus, this is not the most optimal, long-term solution, although it is a beneficial one.

There Has Already Been A Discussion About This Read Here! http://www.nomoreroominhell.com/forums/index.php?showtopic=11023

Good, A+. Here the user directs the poster (as well as other users who read this thread) to one of the earlier iterations of the idea. This is the optimal solution, as not only does it provide the hearty discussion the original poster desires, but does so without expending excess energy. This user gets a gold star.

That's all for today, come back next week when we discuss dealing with meta-criticisms of posting trends within the community.

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LOL DrHammer. I really enjoyed reading that and I accept your remarks. xD

In my defense to the minor criticism, however, I am still new to these forums and hadn't realised this topic was recurring. In addition, there's somewhat of a "catch 22" with this matter:

1) Admins don't like reccuring threads.

2) Admins don't like users to bump old threads.

So the question becomes:

If OP didn't find an answer in the old thread, does he make a new thread or bump the old one?

AND

When is a thread considered too old to bump? 1 month? 3 months? 6 months? 1 year?

Edited by Stings2pee

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LOL DrHammer. I really enjoyed reading that and I accept your remarks. xD

In my defense to the minor criticism, however, I am still new to these forums and hadn't realised this topic was recurring. In addition, there's somewhat of a "catch 22" with this matter:

1) Admins don't like reccuring threads.

2) Admins don't like users to bump old threads.

So the question becomes:

If OP didn't find an answer in the old thread, does he make a new thread or bump the old one?

AND

When is a thread considered too old to bump? 1 month? 3 months? 6 months? 1 year?

Well, here are the steps I would take.

1.) Research existing threads on the topic.

2.) Determine if I have anything "new" to say. I.E. some kind of addendum that would warrant discussion, and has actual content previously unexplored. This doesn't count for "fluff" posts, in which a user bumps because they want to show "support" for something without providing new rational for such, or providing new counterarguments or compromises. This is the hardest step because it requires a lot of critical thought, as often someone else has said exactly what you wanted to say, but with different words.

3.) Craft a new thread detailing both the finding of the research into earlier threads, and a well-worded argument tailored to convey the new aspect of the idea. This will demonstrate both the new idea, as well as add ethos to your argument by showing an awareness of past trends. Sort of like saying, "I know this idea's been said a lot, but no one has considered this:" and then going on to mention something no one has considered.

I've done this several times in the past, and it seems to work well enough. Here is an example:

http://www.nomoreroominhell.com/forums/index.php?showtopic=11199

Here, I did research into earlier threads in which members were asking for a tutorial. By looking at the earlier iterations, I identified the previously unchallenged counterarguments and explained why they were flawed, and/or how they could be worked with to produce an optimal experience that could benefit both new and old players.

As for age of a "bumpable" thread, it really depends on the kind of material said thread contains. Often times bumping a thread is fine if you truly have something fresh to add to the conversation. Often people who bump threads do not actually read the responses before posting, making their presentation seem rather... ignorant, which can lead to people getting frustrated. Then there's encapsulated threads, like mapping blogs, in which bumping is only bad if the thread itself has "died" or the OP decides not to update it. Bumping these threads with anything other than "Is this still active?" is usually just... upsetting. Especially if it was a good thread. But, some threads can go dormant, and then spring back up as alive as ever. The Prefab Factory is one of those threads, often lying in wait until someone has something new to contribute. I personally call those zombie threads, because, well, you know, zombies are cool.

But I cannot speak on behalf of the whole community, especially the administrators, whose actions and traditions will perhaps always remain a mystery to me. Those are just my two cents.

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Welcome back to Community Engagement 101.

Today's Lesson:

How to Deal with Recurring Suggestions.

Often in a community's lifespan, common ideas, regardless of their quality, will often reiterate themselves. The problem with reiterating threads, is that by the third or fourth reiteration, sufficient value cannot be extracted from the idea, and thus no longer provides sufficient nutrients necessary for the Community to grow as a whole. However, this does not mean that those who reiterate ideas, regardless of their motives, deserve any less of a proper response. Lets examine a few examples of how to respond to reiterated ideas.

Bad, C-. Here, the user presents the conclusion of earlier threads without giving either context or explanation. While this response saves a great deal of energy, its bluntness and ambiguity results in an unsatisfactory answer at best, and alienation of the original poster at worst. The only reason this isn't lower, is because the user has a certain level of authority within the community, and thus doesn't need to expressly provide personal rational, and can be taken as a direct response from the development team, if not a beneficial one. The result is thus considered neutral.

Better, a solid B+. Here, the user provides their opinion of the idea, treating it as though it has not been reiterated. This is a good practice for most users, especially for those who have not yet been exposed to earlier iterations of the idea. The user also provides a psuedo-solution for the poster, which raised this a full letter grade. However, the problem with these responses is that energy loss can grow exponentially larger the more iterations one responds to in this manner. Thus, this is not the most optimal, long-term solution, although it is a beneficial one.

Good, A+. Here the user directs the poster (as well as other users who read this thread) to one of the earlier iterations of the idea. This is the optimal solution, as not only does it provide the hearty discussion the original poster desires, but does so without expending excess energy. This user gets a gold star.

That's all for today, come back next week when we discuss dealing with meta-criticisms of posting trends within the community.

I am best

fuck the rest

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LoL

DrHammer, is your username really just a username or because you are a university lecturer with a real Doctor degree?

"I luv deez dokter" -TF2 Heavy-

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Just use iron sights.

^This.

Ironsights/rifle-scope are the best crosshairs you'll ever get in NMRiH! :)

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The point of not having a crosshair is that it increase realism by not having a floating holographic croshhair that tells you where you're pointing your gun. The crosshair is purposely taken out of the game because this is not Counter Strike. Players are forced to aim with the iron sights because that's how the real world would do. I hope you understanf why I will never agree to pit crosshairs in the game...

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