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Riley

1.07.9 Release

3 posts in this topic

Note: If you've found a bug, please click on this link. If your game crashes, please click here.

Extra Note: If your sound is glitchy, please head to your common/nmrih/nmrih folder and delete the following files:

  • modelsounds.cache
  • nmrih.vpk.sound.cache
  • sound.cache (this one's located at common/nmrih/nmrih/sound)
Hi,

1.07.9 is finally out. It introduces a new weapon, a new survival map, a new objective map, and a few dozen fixes. Also, you can now quickly find servers you can start playing right away in. Click "Add common tags..." on the bottom right of the server browser and select "Spawning:Active" to only list servers where there are at least 25 seconds left for spawning.

General:

  • Levels will now follow the zombie caps set in the overlord_zombie_helper map entity
  • Zombies will no longer walk to func_safe_zones which have the InputDeactivate flag enabled
  • Zombies should now all properly freeze in place when the Extraction Cutscene starts
  • Zombies will now longer spawn in the middle of the Extraction Cutscene
  • Fixed a crash that involved infection and constant map changing/round resetting
  • Fixed a bug that caused players to get stuck using Health crates
  • Tracked zombies have been redefined as zombies who have a specific spawn brush
  • Wave and func_zombie_spawn.input_zombie_spawn mapper created zombies will now count against the map-based zombie cap.
  • Disabled the tactical reload functionality for the Mac 10
  • Added func_nav_blocker entity
  • Added fa_jae700
  • Added nmo_junction
  • Added nms_campblood
  • Added new achievements for the two new maps
  • Added new tags in Server Browser to make searching easier
  • Disabled auto weapon switch on pickup
  • Fixed a bunch of small things related to crashes and memory corruption
  • Updated version number to 1.07.9
  • Made ssba more of a jerkwad

Sound:

  • Fixed sound errors with certain Voice Sets
  • Hooked in new ambient/tension/evac music files to Dynamic Music System
  • Added the ability to taunt zombies and other players

Art:

  • Updated the Winchester 1892 ironsight fire animation to be 'less flashy'
  • Added the JAE700 Sniper Rifle
  • Added various new textures and props for junction/campblood and future maps
  • Converted older prop models to prop_static
  • Removed outdated props with missing textures
  • Made additional visual tweaks to the zombie player models
Maps:
  • Recompiled the following maps to properly use the now functioning zombie cap values set in overlord_zombie_helper: nmo_broadway, nmo_chinatown, nmo_cabin, nms_flooded, nms_northway, nms_silence, nms_isolated, nms_ransack
  • Made minor adjustments in the garage area in nmo_chinatown
  • Added a new Objective level, Junction.
  • Added a new Survival level, Campblood.
nms_flooded
  • Blocked/closed upstairs windows (removed unused hint/skip)
  • Added tonemap controller to the level (adjusted hdr)
  • Improvements to some lighting.
  • Redid the bridge connecting the two houses
  • Removed Zone B, made the two houses fall under Zone A
  • Added some lighting.
  • Added new smoke particles to fire barrels.
  • Improved some displacements.
  • Some texture improvements.
  • Improved functionality to supply drop air_node nav.
  • Fixed broken outputs wave controller
  • Changed max zombie count to 70
  • Changed supply drop from every 5 rounds to every 3 rounds.
  • Other small improvements.

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  • Added various new textures and props for junction/campblood and future maps

Is there a list for those?

Btw finally it is out :D Cant wait to see the new sniper rifle :D

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