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Swecompany2

Map Suggestion! : Resident Evil Mansion!

28 posts in this topic

Message for those who haven't played the game and have watched the movies : PLAY IT GOD DAMMIT!

Ontopic: So today I finished replaying Resident Evil 1 on my DS and I really enjoyed the now far

gone survival-horror which dosen't have you play as Neo from Matrix and run around with Movie size

bottom less mags. But even due how great it was there was still something missing and I realized that

later, working togheter with friends to get the hell away from the mansion!

So what if there was a re-made map of the mansion in Resident Evil 1 and let you try to escape the

Spencer Mansion by solving puzzles involving having you finding things spread around in the

mansion which requries you to search in every room in the mansion.

After puzzling and fighting of zombies you then finally reach the secret Umbrella lab where you are

suppose to trigger the Mansions self destruction sequence and then escape the mansion by

making the way to the helicopter pad. I do realize that the engine have it's limits but I've seen

similar maps made in CSS :)

So is there anyone else than me who love to play this map in Nmrih ? :D

1st floor of the mansion : http://goo.gl/a9lEBa

2nd floor of the mansion : http://goo.gl/jfBoMf

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Haven't used hammer for ages and I've never used it with Nmrih xD

Well, time to get some hammer and nails...



Edit: Wait... How come it's always you who stop me in my tracks o_o?

Edited by Swecompany2

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Edit: Wait... How come it's always you who stop me in my tracks o_o?

What tracks were you on? Cause it seems like all you had was an idea with no apparent plan for achieving said idea yourself. If anything, he's started you on a new track, one that actually has the potential to go somewhere.

Seriously, where were you going in the first place? And how has this stopped you?

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What tracks were you on? Cause it seems like all you had was an idea with no apparent plan for achieving said idea yourself. If anything, he's started you on a new track, one that actually has the potential to go somewhere.

Seriously, where were you going in the first place? And how has this stopped you?

Sorry, I didn't try to make it sound negative about the track thing. It was just a joke :P

The tracks = My few ideas, was just suggestions for people who would find them intresting to make them into something working rather

than just something made out of empty mather :)

But the thing about stopping me was that when I thought I had good reasoning , he came and told me that what that my first idea

(The Tutorial mission) already existed even due I searched for such a thread before posting.

The second time (present time) he came and gave the link to the Hammer tutorial videos and I thought it was nice that he even bothered finding the playlist for me :)

But if i'd make a map with not that good experience of hammer, I'd be pretty sure it would crash and burn xD

But the thread was more aimed at looking if someone had intrests of making a map who actually have experience and see if people

actually like just the idea of it :)

If you have anything else to say then feel free to Pm me :)

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Well there is that one counter-strike map that's more or less the entire mansion, so most of the grunt work would be done for you there, building-wise. Just gotta hook it up with spawns, objectives, etc.

And obviously give credit, shit looks like it took forever to make yo

Yeah, I thought about it over night but I should atleast give credit to the guy who made it :P

But I plan on making new textures for things like realistic oiled wood for things like fancy tables by Taking a good HD picture and convert it into a Vtf. So the only things I need to worry about is the map design :)

Either way thanks for the link!

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i might start someday on the mansion but only if i can get a couple of 3d artist and 2d artist to support me

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i might start someday on the mansion but only if i can get a couple of 3d artist and 2d artist to support me

Wait, ain't you the guy who's working on the RPD map :o !

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I thought he already knew. My rational was that he knew of the RE remake, and was wanting one of the mansion in particular.

Yeah I knew about that map but forgot that It existed :P

I came thinking about the idea of the mansion first because by the time I created this thread, I had played throught the first game for the second time .

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When I look at that youtube channel, I am reminded at how much I want to update my brain with a good memory and ability to address, contrast, and apply. That way, I won't spend months learning all of that, when it SERIOUSCAN POSSIBLY take only one day. Imagine how clear-minded it easily can be.

I was about to say about the Resident Evil mansion idea though. It was surprising to see another person like me wanting to see it. However, it's still a legend to make the map really great for multiplayer playing. It's like an urban legend, because I still just see the map, play it, and usually there aren't enough props or mysterious objects or arrangements of trash that give it historical life.

In order to make a Resident Evil mansion map come to life, there needs to be a niche located in every part of the map. That means points to be experienced as if you were playing it for the first time, but instead having online players to be in there. The gameplay has to be very tough, and you know gameplay involves zombies, weapons, and movement. So let's say you're making progress if every part of the map feels like a jungle to be lost in. The only problem is a lack of special zombies. If you know what to expect in the mansion, what's the adventure? You go outside; zombies, and blam; you go upstairs; zombies, and blam. Instead of these expected environments, we need parts that are quiet by luck or darkness, and then special zombies that mind-fuck you in an instant, having you feel naked in what to do like Mansion of Horror 5 in StarCraft: Brood War's Use Map Settings maps. So if you were slapping something like that together, you can make runner zombies all outside. Then at some point, as if it wer ethe 7th circle of hell, they all are ready to come at you for some damn reason.

Kind of like the game, you really need special zombies. So after killing the zombies, they may come back to life as more aggressive crimson-head zombies. I don't know how they get that way molecularly, but it's brilliant. Crimson Head zombies represent the true idea behind a re-animating virus: Regular zombies are technically still alive, but Crimson Head zombies, are like baptized into being a zombie, but only-so-real-it-seems they are aggressive, tough Crimson Head zombies. So let this kind of happen after you return to the ground floor to get to another part of the mansion, like, lol, GETTING THE FUCK OUT OF THE LABORATORY for more guns and god damn ammo! Only then, to find the Crimson Heads awoken like they can't sleep.

So now you see it will take Capcom itself to make this kind of map come to life. It needs a lot of props, texturing, coding to make a storyline come to life like inputting the Crimson Head zombies, and special zombies. That is, unless people here doubt everything and think it can be easier. That would mean just looking for the right textures and Hollywooding it out to make the specialty zombies come minimially alive, but spiffed up enough to look a worlds more charming. All to place the cherry on top of Resident Evil nostalgia. If Resident Evil is only so much, do some research on mansion all over the world and the exact architecture of Resident Evil mapping-layouts. If you are obsessive enough, you might find yourself making an all-new better mansion to make a tired person shriek in horro late at night!

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There was quite a Resident Evil map project for Left 4 Dead and Left 4 Dead 2. Mostly the Raccoon Police Department rather than the Spencer Mansion. The RPD is probably easier because it has a more linear map design with far less backtracking. Maybe that could help?

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I don't understand why no one just wants a big mansion map. a lot of games have a really cool mansion design, including the surrounding parts. even Rainbow Six for N64 had a really good mansion/building map that feels endless and you never go outside.

on the subject about mapping, im starting to feel sorry for mappers, because mapping is almost like jogging way too far from home: you usually do 5 miles, but you do 10 miles forward, meaning another 10 when you go back, which is doubling ONE ROUTE! I remember doing that but on a bike. yes, it can get bad going too far out. with mapping, its the same thing, but having a destination u know u must get to. so instead of having a plan to turn back, it becomes more hasty like gambling for the money to pay for your way back.

well, I was just being humble. how about that RPD map? I checked out the trailer and its absolutely great! it has the feel as though u were playing Resident Evil 2 (REMAKE FOR GAMECUBE LOL) in the FPS! The thing is, playing RPD in RE2 gave me goose bumps when looking at how it came to life with the police zombies. plus, there is the factor that has me wondering: how exactly do cops die to zombies? They all get a free gun when in the force. that means the RPD would be one tight place for more than a few living officers, esp. ones who aren't working as dispatches. so I would like to see those shufflers, but I really favor seeing fewer zombies but run faster or walk faster. I want to see far more effort and balancing in the zombie placements and choices.

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There's a few maps out there on Source which are accurate ports of the original RE1 mansion, the RE Remake mansion, and the mansion/hive lab from the only worthwhile movie in that fucking horrendous "Resident Evil" movie series, so take your pic. The recent L4D2 Hive campaign was absolutely incredible, take a look at that as well if you're interested.

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I know there are remakes, but even the RPD remake for TTT/Garry's mod was pretty poor. As for NMRiH's design, it was really spiffy. The halls were completely costumed in the right way, where you don't feel like you are in a cheap highlight of the original RE2 view of it. It felt FPS in the way I would have hoped for a FPS RE2... when I was younger... and less suspicious of people obsessed with me...

That RPD remake could actually maintain it's legacy by playing it via a rewards program among zombie mods. So let's say scores, demeanors, etc. are calculated by many "detectors," put in the game, as well as admins. Regulars on a list, kill counts, assists, and consistency will judge a lot of who gets elected to play in a recorded play of the RPD map. Consistency is a great form to determine who gets elected, because a player who's always getting the highest kill count might not be elected, unless they need a versatile group of people: a brute killer, a helpful person, a clueless flibbertiggibit, an objective-seeker, and a leader. Therefore, a consistency reading a very high kill count on some zombie games, but then having little to no kills is an immediate signal for attention. Such a system would be difficult implement in many games to decide on the best players to play the map. There's consistency, regulars, intentional assists (consistently assisting), and unintentional assists (trying to get every kill), and absolute assists (when a player is only assisting other players killing a zombie). The game can possibly measure how active someone is moving and using the mouse. Sure, inactive players may seem boring, but if a player tends to stay alive even while not checking his 6 is pretty far out. To better map out a system of crediting players to play the RPD map, is by putting it in a simple list:

Kill Assists:

Taking all kills, assisting collateral.

Passively shooting zombies like a sniper, assisting players in CQC
Absolutely assisting players is never killing a zombie alone.

Regulars

Logging all regulars' entries and leaves will help find the ones who'd find this opportunity important.

To permit non-regulars, extensive scrutiny by magnifying every little thing they do will help decipher their eligibility.

Player names

Vulgar names will be categorized to contrast against other eligible competitors, as well as other name categories:

Real names, titles, ideas, social-interactive, missionary (proposing something to players while playing a video game.)

Instigation

Instigate each competitor in any server or map with various attractions or obstacles.

Attractions might be an MC (master of the crowd), which might compel his attention to him to use his mic.

Obstacles let players struggle to find weapons; thus, thinking.

Players who might scout unarmed is a very ecstatic sign. You won't see me scouting!

Mic usage.

Often, to everyone

Only when in sights of someone

To a friend

Aggressive

Passive

With dynamic activity compelling players to try, the more they use, the more qualifying they are for leadership role, or more eligibility. We don't want to hear too much of the same thing.

With RPD being one of the following: monthly, bi-annual, annual rewards map, people would be very excited to experience the gameplay of a very special map. Imagine it coming alive in an all new way! Resident Evil is not just a game, but a name involving an idea. The more players found who can take the heat in facing off each other's evil, or survival via collaboration, the greater few the minority also get to tag-along. Depending on how high the bucket of ideas gets, we can emulate the use of ghosts in a Resident Evil map. I'm not talking about voices or gray-figures, but something else maybe. It could be influencing an NPC zombie; a group of players serving various functions. Perhaps, people watching are also trying to kill every player in the map. To do that, they have to have many methods that don't involve moving zombies themselves. You can command them, but is that good enough? What about a story that describes time and who did what. In Resident Evil 2, a black police officer survived long enough to speak with Leon, as quoted by my friend Marcus on that scene, "don't worry. Be happy," when Leon seemed to be confused. That was funny as hell. With great work, that dialogue can fit in! Imagine yourself being a new recruit, supposed to be very smart for a newbie, but you end up being a schmuck like Joe being too confused. That's when you can expect a dying officer to try to say, "don't worry. Be happy," the words from a Bob Marley song. From having NPCs laying down to leaning against the wall, stories tagging the timeline of zombies thriving in the place will keep the map's anonymity in its place to be played over and over in optimal fun.

Take the best scenes and build from them, mix them, then idolize them into a norm. Then, try to rebuild them into football plays. Imagine a random Easter Egg being a licker in the main hall. How would that occur? Do players have a chance to be outside? If there was a way, there could be more added to the story; thus, the gameplay every player will be part of. One player could be outside running forever. He might end up running amok inside the police department and nearly get killed by the group! They won't have time to choose if he's exhausted and exasperated. He won't ever end up that way without having some form of life force that kept him moving, and not just the zombies. He could be unarmed, having the ability to climb gates, and simply is the only one outside, because he barely qualified. Being that he wanted to be in so bad without qualification turned him up among the police department, rather than inside with the others. However, "the others," might all have a special role. Some of which will have ties to the story line being improvised. If he speaks the truth, the real controllers of the map will get to create fate like Azazel on detective Hobbs in Fallen. The goal is to have all players die for the ultimatum of Leon S. Kennedy's original arrival. That sounds crazy, but if the entire station got infected, there better be one heck of a story, hah? Therefore, many things happened and the players and developers, and the elected will describe them.

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I know there are remakes, but even the RPD remake for TTT/Garry's mod was pretty poor. As for NMRiH's design, it was really spiffy. The halls were completely costumed in the right way, where you don't feel like you are in a cheap highlight of the original RE2 view of it. It felt FPS in the way I would have hoped for a FPS RE2... when I was younger... and less suspicious of people obsessed with me...

On a note, since u r here, I hope the best for you RPD Survivor, because im fucking done with "this fame," cuz now I realize you can be both famous and degraded by it. Its like laziness: it's just a word that means other things at the same time. Some of my stalkers are so nuts that they will never give up no matter how badly I hate them. Maybe you can do better than me. I am someone, as well as WAS, someone who thought I could handle the heat better than Kurt Cobain, if I was good enough to be him in Nirvana, but as for all this social shiet, maybe you'd be better off dealing with these motherfucking people who want me to be the motherfucker. fuck that. give me 2 warning points, punks! I didn't start this, and THEY will finish it.

First section of your response above: There are some really poor remakes out there, but there are some really good ones as well. I was particularly impressed with the DukeBlooders ones early on. There some weird ports on the ZPS side of things though, I'm still looking for those.

As for the second part of your post: Um.. okay? Thank you?

I have literally no idea why but I feel like every time I post something, you pseudo-stalk me. I see you respond to a shit-ton of threads on here, I only pay heed to the ones I want to, which is Idea & Discussions and Map Making, so I maybe get like a solid 20% of what you post on here.

I also have literally no idea what the fuck you talk about more than half the time, I don't want to decipher it more than half the time, and I'm sure others don't as know or wand to decipher it more than half the time well. Maybe it takes higher brain functions I don't want to use to figure out wholly what it is or isn't about. I mean I get the gist of it, but there's a line between being witty and being confusing that I just don't even feel like looking at.

I also didn't really realize there was any "fame" or anything to this site. Like honestly, I give not one entire or even one half of the perpetual value that is the currency known as: fucks about being famous or not. So far no one's cried about me or my suggestions, hell I'm just here to comment and add to a game that I absolutely give more than say.. ten? ten fucks? Yeah we'll go with that. I give on average a solid 10 fucks about No More Room in Hell. Not to necessarily be a dick, but what I don't give any fucks to, is this fame you seem to have me associated with, or you. Like I just don't know what to make of half of what you say. Frankly, I don't want to. Case closed.

Back to the thread, there's some pretty cool ports going around of the RE3 version of the RPD and the RE1 mansion from the original PS1 version. Take a look at those if you're interested.

Edited by RPDSurvivor

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First section of your response above: There are some really poor remakes out there, but there are some really good ones as well. I was particularly impressed with the DukeBlooders ones early on. There some weird ports on the ZPS side of things though, I'm still looking for those.

As for the second part of your post: Um.. okay? Thank you?

I have literally no idea why but I feel like every time I post something, you pseudo-stalk me. I see you respond to a shit-ton of threads on here, I only pay heed to the ones I want to, which is Idea & Discussions and Map Making, so I maybe get like a solid 20% of what you post on here.

I also have literally no idea what the fuck you talk about more than half the time, I don't want to decipher it more than half the time, and I'm sure others don't as know or wand to decipher it more than half the time well. Maybe it takes higher brain functions I don't want to use to figure out wholly what it is or isn't about. I mean I get the gist of it, but there's a line between being witty and being confusing that I just don't even feel like looking at.

I also didn't really realize there was any "fame" or anything to this site. Like honestly, I give not one entire or even one half of the perpetual value that is the currency known as: fucks about being famous or not. So far no one's cried about me or my suggestions, hell I'm just here to comment and add to a game that I absolutely give more than say.. ten? ten fucks? Yeah we'll go with that. I give on average a solid 10 fucks about No More Room in Hell. Not to necessarily be a dick, but what I don't give any fucks to, is this fame you seem to have me associated with, or you. Like I just don't know what to make of half of what you say. Frankly, I don't want to. Case closed.

Back to the thread, there's some pretty cool ports going around of the RE3 version of the RPD and the RE1 mansion from the original PS1 version. Take a look at those if you're interested.

Schizophrenia, 'nuff said.

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well once it was tangible and there was also "fame", but u don't know about that, do you? you go, deud.

id be surprised to really know your lives and just who you all really are. THAS ENOUGH SAID! ... I cant die and enjoy eternity observing you all first hand for who the hell these punks really are from the ones talking me, to the others who repeat the same shit that others have said... to ONCE AGAIN many years ago, QED, just to fit in!

for the ones who are just trying to completely defile me, you cant just give me a gun to kill myself. it makes ur "good" spirits feel swell just to know --yeah im still alive, but in some mental institution. just knowing im alive and in hell is a greater hell than just being dead and in apprehension of people who understand me worthy of ever killing or conjuring you dead as you conjure me ill. ... cant go to war with ya, but like the mosquitoes: IM ON YA, and I aint boxing! id tell the police, but wouldn't they smirk about this? I was born, I grew up, and I found my "great life" going.... going.... gone.

OH YEAH, then I can just get better and better at my music, amidst all... ... "their" terrorism for which they, or you all, remain cruel enough to smother it by just calling me schizo. I really prefer getting to the bottom of this. I can either play music to enjoy it, or just to play it for money; merely money, with a family who still probably wants to be able to "NICELY" ask for some.

I reiterate: of all my pains, you must reckon with before judging me, ... :) I cant just shoot myself ;)

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