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Sushi

Bleeding System Suggestion

7 posts in this topic

Really simple idea.

IRL, you can apply direct pressure to a wound even without a bandage - and with a bandage, pressure is crucial for stopping it.

So, my idea is that when stationary your bleeding stops or tapers off almost completely, so you can have a wounded person stay stationary and have a teammate go to find bandages. I feel that standing around looking at a gushing wound is a bit silly. I feel its balanced by requiring you to not move, which is obviously a challenge in no more room in hell. If just standing still seems too cheap, maybe you can hold down the use key to hold the bleeding, and if done long enough it slows down.

What do you guys think?

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Why not make it like Bloodseeker's (Dota 2) rupture?

If you move, then you will take more damage.

But if you stay still, you still lose health but it's almost a near 0 loss.

Because eventhough you apply pressure, blood is liquid, so it still will find it's way out of tiny gaps...

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Although the idea needs a little tweaking to make it simple enough yet work well as a game mechanic, I do like this idea. It presses the fact that an injured companion is a huge liability. You want to save your friend, but you have to protect them while they move at a slower pace and are distracted from fighting by holding their wound. If you were a more selfish person you would leave them to their fate and save yourself.

Perhaps it could be a trichotomy- Move, Shoot, Hold Wound (Slow bleeding). Choose two at a time. Or is this too complex? Also, I have never really noticed, do the zombies generally value a bleeding person as a target more highly than an uninjured person?

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Why not make it like Bloodseeker's (Dota 2) rupture?

Ouch.

If you move, then you will take more damage.

But if you stay still, you still lose health but it's almost a near 0 loss.

But sensible, I like how this works :D

Also, I have never really noticed, do the zombies generally value a bleeding person as a target more highly than an uninjured person?

I don't think so, but I may not be attentive enough either :P

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Why not make it like Bloodseeker's (Dota 2) rupture?

If you move, then you will take more damage.

But if you stay still, you still lose health but it's almost a near 0 loss.

Because eventhough you apply pressure, blood is liquid, so it still will find it's way out of tiny gaps...

Bulllllllllllshit. As a person trained in first aid and having to treat some serious cuts on myself, blood loss with properly applied pressure won't happen.

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Great to see you guys like the idea.

And yeah, it isn't entirely realistic, but not everything is. The guns come to mind (.45 three times more powerful than 9mm lol.)

You could apply a tourniquet for most extremity wounds, but it's basically doing what the bandage does - mind you, bandages are not always effective, especially for severe wounds. So either way, the medical system is a compromise of realism and fun. I think the idea of holding still gets a pretty good point across though.

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