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SonK

Male Model

13 posts in this topic

This is a model im working on, it'll probably be release for free so anyone can use it, modify it for commercial or non commercial usage. My point is why re-invent the wheel? I'll probably have a fat guy, old man mesh also and their female counter part later on.

Anyway, its almost done..some construction comments on the proportions would be useful at this stage(FYI, this is the first time i model a full male body).Current triangle count is at 5,882 his meant to be a main character hence the high triangle count:

http://www.imagebam.com/image/9ee65d7386750

Edited by SonK

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wow nice job. I'm not much of a 3d modeler, but I'd say everything looks proportional, and the structure seems very realistic. The only criticism I have is the hands seem a little too big, but that could be just me.

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wow nice job. I'm not much of a 3d modeler, but I'd say everything looks proportional, and the structure seems very realistic. The only criticism I have is the hands seem a little too big, but that could be just me.

agree, the hand is abit too big. I scale it down. I'm still tweaking the vertices and still have to unwrap the UVs.

@Blind,

Thanks! i am slowly getting better :)

Edited by SonK

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That's the most retarded thing I ever saw.

i didnt even look at it..lol so wont ask. Anyway, here is the male mesh, decide not to unwrap the UVs, because most likely it'll be used for sculpting or modify which well distort or destroy the UV. This is free for non commercial or commercial usage.

http://www.mediafire.com/?pndznusylns

You have two 5 sided faces on the his back and some weird mesh flow, you should take a look into it

fixed first issue, but having a 5-side is not a bad thing alot of professional artist have that. In fact in edgeloop modeling ala Bay Raitt you always get 5-side and triangles. feel free to give me some direct crits by modifying it and posting up your take on the mesh flow. Now i should start on a female mesh.

Edited by SonK

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