• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Riley

Steam Beta Branch Testing (advanced users only)

44 posts in this topic

1.08 Changelog


Ongoing changelog for 1.08, Release Date: August 6th (or 13 if everything is broken) 2014

General

  • Added 3 new player models; Roje, Butcher, and Badass
  • Added NPC Lag Compensation (sv_unlag_npcs)
  • Added initial support for difficulty levels (sv_difficulty 0 is classic/normal, sv_difficulty 1 is casual)
  • Added an optional proximity based spawning system (think Halo 1)
  • Added nmo_zephyr
  • Added nmo_cleopas
  • Added nmo_brooklyn
  • added nms_midwest
  • Updated nmo_junction
  • Added a new firearm, the FN FAL
  • Increased stamina cost for Leadpipe from 10 to 13,matching the machete.
  • Reduced weight for Leadpipe from 250 to 200.
  • Added a certain ability that will protect your friends from your advanced infected state
  • Changed version number to 1.08.0
  • Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming
  • Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)
  • Reduced maglite weight from 150 to 100.
  • Increased Baseball Bat weight from 100 to 200.
  • Increased Maglite headshot damage from 113 to 125
  • Increased stamina cost for Leadpipe from 10 to 13,matching the machete
  • Reduced weight for Leadpipe from 250 to 200
  • VAC Mode should work?

Sound

  • Added support for female voice sets
  • Added "Chippants" voice set
  • Added "Pugman" voice set
  • Added various new ambient/tension music files from ThoughT to the Dynamic Music System
  • Updated sound effects for various firearms (M16A4, shotguns, etc.)
  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
  • Added new sound effect for nuke
  • Replaced ammo pickup sound
  • Updated ambient rain sound
  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.

Art

  • Added a shit ton of props for various new upcoming maps, both in 1.08 and for future patches
  • Added a lot of animations for a certain new action
  • Redone the forward sights for the Ruger 10/22
  • Added "Badass" Character Model + Zombie Model
  • Added "Butcher" Character Model + Zombie Model
  • Added "Roje" Character Model + Zombie Model
  • Shader & Texture adjustments for Player and Zombie models
  • New bolt animation for the JAE-700 on shoot and reload empty.
  • Fixed shotgun empty reloading missing sequences.
  • Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.
  • Rerendered chinatown skybox textures (LDR/HDR)
  • Added new skybox textures for Midwest
  • Fixed Fireaxe world model floating in third person
  • Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown
  • New bolt animation for the JAE-700 on shoot and reload empty
  • Fixed shotgun empty reloading missing sequences
  • Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892

Maps:

  • Added a new Objective level with a focus on scavenging, Cleopas
  • Added a new Objective level with a focus on different objective paths, Brooklyn
  • Added a new Objective level, created by community mapper billionlioe, Zephyr
  • Added a new Survival level, created by community mapper billionlioe, Midwest
  • Updated Junction

nmo_junction specific changes

  • Alley way door explosion objective can now harm NPCs.
  • Added several new props.
  • Fixed clipping frame on door near extraction tunnel.
  • Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.
  • Brightness of the lights in the sewer tunnels increased by 35%.
  • General improvement to lighting in the level.
  • Other general improvements.

Share this post


Link to post
Share on other sites

Whoops, fixed the Bug Reporting link (was hub.com and not github.com) :wacko:

Share this post


Link to post
Share on other sites

Here is an adapted command line for getting the files from the beta branch.

app_update xxxx -beta [beta name] -betapassword [beta code] validate

If you do not understand how to use this then you are not an advanced user.

Share this post


Link to post
Share on other sites

Need some people to connect to 5.135.218.66:27045 to trigger a segfault/crash

Share this post


Link to post
Share on other sites

Patch 1.07.8 has been postponed to next Monday.

We need help in reproducing these pesky segfaults on the LInux Server. Hop in on 5.135.218.66:27045 whenever you have the chance over the weekend, and play.

Share this post


Link to post
Share on other sites

Updated the 2nd post with the 1.07.9 changelog, Beta Branch should come up live sometime this week (tonight or tommorow)

Share this post


Link to post
Share on other sites

Beta Branch is live, 283.7 mb download, servers will go live soon

Share this post


Link to post
Share on other sites

In nmo_junction, I solo play (using ai_disable sometimes) and reach the final area. The extraction cutscene starting after I getting killed and I haven't planted the bombs at all.

Share this post


Link to post
Share on other sites

In nmo_junction, I solo play (using ai_disable sometimes) and reach the final area. The extraction cutscene starting after I getting killed and I haven't planted the bombs at all.

Nice catch lol

Share this post


Link to post
Share on other sites

That'll be fixed in the next build, which should go out this evening (EST)

Share this post


Link to post
Share on other sites

The cutscaene won't stop now.

Hello. Thank you for reporting those issues.

Share this post


Link to post
Share on other sites

I found a big one! No zombies in nms_favela!

Should be fixed tonight, was related to some small code snippets

Share this post


Link to post
Share on other sites

Uploaded a small patch to the Beta Branch, changelog is listed in the 2nd post (it's a small one, will progressively get bigger if needed)

Share this post


Link to post
Share on other sites

What is in the beta patches, new animations?

1.07.10 mostly has some crash fixes, the change log is in the 2nd post of this thread

Share this post


Link to post
Share on other sites

Thank god for the Molotov fix but the crash about sourcemod still remains? I know its not something you can do about but does anyone know need response from the army guy with the helmet. And can you implement the menu so it shows on the screen?

Share this post


Link to post
Share on other sites

I'd like the menu to be incorporated on screen as well, the current method of accessing menu's are ugly, and difficult to navigate. For example just look at sourcemod plugins on counter strike, or other games(Nice looking gui menus).

I'm not sure why we don't have it on screen. I believe we're just missing the elements in the hudlayout.res file.

@ssba maybe able to comment further.

Share this post


Link to post
Share on other sites

1.08 is now available in the Steam Beta Build; details on how to access it are available in the first page

General

  • Added 3 new player models; Roje, Butcher, and Badass
  • Added NPC Lag Compensation (sv_unlag_npcs)
  • Added initial support for difficulty levels (sv_difficulty 0 is classic/normal, sv_difficulty 1 is casual)
  • Added an optional proximity based spawning system (think Halo 1)
  • Added nmo_zephyr
  • Added nmo_cleopas
  • Added nmo_brooklyn
  • added nms_midwest
  • Updated nmo_junction
  • Increased stamina cost for Leadpipe from 10 to 13,matching the machete.
  • Reduced weight for Leadpipe from 250 to 200.
  • Added a certain ability that will protect your friends from your advanced infected state
  • Changed version number to 1.08.0
  • Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming
  • Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)
  • Reduced maglite weight from 150 to 100.
  • Increased Baseball Bat weight from 100 to 200.
  • Increased Maglite headshot damage from 113 to 125
  • Increased stamina cost for Leadpipe from 10 to 13,matching the machete
  • Reduced weight for Leadpipe from 250 to 200

Sound

  • Added support for female voice sets
  • Added "Chippants" voice set
  • Added "Pugman" voice set
  • Added various new ambient/tension music files from ThoughT to the Dynamic Music System
  • Updated sound effects for various firearms (M16A4, shotguns, etc.)
  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
  • Added new sound effect for nuke
  • Replaced ammo pickup sound
  • Updated ambient rain sound
  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.

Art

  • Added a shit ton of props for various new upcoming maps, both in 1.08 and for future patches
  • Added a lot of animations for a certain new action
  • Redone the forward sights for the Ruger 10/22
  • Added "Badass" Character Model + Zombie Model
  • Added "Butcher" Character Model + Zombie Model
  • Added "Roje" Character Model + Zombie Model
  • Shader & Texture adjustments for Player and Zombie models
  • New bolt animation for the JAE-700 on shoot and reload empty.
  • Fixed shotgun empty reloading missing sequences.
  • Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.
  • Rerendered chinatown skybox textures (LDR/HDR)
  • Added new skybox textures for Midwest
  • Fixed Fireaxe world model floating in third person
  • Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown
  • New bolt animation for the JAE-700 on shoot and reload empty
  • Fixed shotgun empty reloading missing sequences
  • Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892

Maps:

  • Added a new Objective level with a focus on scavenging, Cleopas
  • Added a new Objective level with a focus on different objective paths, Brooklyn
  • Added a new Objective level, created by community mapper billionlioe, Zephyr
  • Added a new Survival level, created by community mapper billionlioe, Midwest
  • Updated Junction

nmo_junction specific changes

  • Alley way door explosion objective can now harm NPCs.
  • Added several new props.
  • Fixed clipping frame on door near extraction tunnel.
  • Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.
  • Brightness of the lights in the sewer tunnels increased by 35%.
  • General improvement to lighting in the level.
  • Other general improvements.

Share this post


Link to post
Share on other sites

Our programmer broke everything, wait one

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now