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Colo118

nms_evildeadcabin 1.1 Released !!!!

21 posts in this topic

Evil Dead Cabin

Here it is, the first map ive ever released for a Source based game. It basically a simple survival map which feature, as you guessed it, the Evil Dead cabin. I took heavy inspiration from the cabin featured in Evil Dead 2 and the atmosphere of the first Evil Dead. The map is still in beta and is subject to minor or major changes in the future. Barricading every entrance is strongly recommanded.

Pictures :

11_zpsm545gibb.jpg

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12_zpsrmtqnzl0.jpg

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I would like to thanks Durkhaz for being so helpful and supportive during the making of this map, without him i probably wouldnt release it for a while.

Frank (Steam User Name) for being also very supportive during the early beta test that i ran.

Version 1.0 is on it way to celebrate the upcoming new show Ash vs Evil Dead. I will finally bring the final touch it needed and it will be closer to my initial vision of the map.

Expect a more spooky encounter, a new terrorizing entity that will hunt the players outside the cabin in the later waves.

Download :

Official Version:

http://nmrih.gamebanana.com/maps/download/179197

Changelog:

31 october 2015

1.1

-Removed the safezone in the cellar. No more camping :D
-Replaced the func_rotating brush due to a bug.
-Now the saw only work when a log is getting sawn.

29 october 2015

1.0

-Added an Evil Spirits entity that will start spawning at wave 5.
-Added more Evil Spirits at wave 7.
-Added Smoke effect during the Evil Spirits waves.
-Added more spawns to the fruit cellar and main floor.
-Added a lock to the shed, need a welder now to access.
-Added a welder that have 45 % chance to spawn
-A more detailed and spooky fruit cellar.
-A real rotating saw.
-Real porch beam outside.

-Removed the map in the hallway.

02 July 2014
Beta 6

-Fixed the extraction, now it will expire at 60 seconds with a custom text.
-Added a text to indicate the real purpose of the portal.
-The forest is now more dense.
-Optimised the kitchen area.
-Removed details on the wall.
-Added more details in the main room.
-Molotov are back and replace the grenades.
-Added a few more molotov with 75% of chance to spawn.
-Replaced the ground texture in the basement for something more suitable.
-Changed the Initial Spawn from 20 to 30
-Changed Zombie Increment from 8 to 10
-Zombies now spawn on the back on Wave 2
-Zombies now spawn on the side on Wave 4
-Added glowsticks to guide the players to the supply drop zones.
-Converted the wood logs from physbox to prop_physics to get proper lightning.

08 February 2014

Beta 5.1:

-Replaced the Molotovs with Grenades due to too many crashes

08 February 2014
Beta 5:

-Added a woodchipping system, now you will need to find wood logs outside to make boards.
-Removed some boards to keep the balance.
-Added func_occluders to boost performance.
-Removed some fog particle effects to boost performance.
-Replaced the mirror by a simple glass texture to boost performance.
-Added a moving camera event for the extraction.

03 February 2014
Ez :

-Added Tips at the starting wave to help newcomers.

-Added wooden planks to three windows, two in the living room and the one in the piano chamber, don't need to barricade them anymore
-Removed some fog particle to increase performance and reduce crash.
-Reduced the Far Z plane of the fog controller to increase performance.
-Removed the mirror and replaced it with breakable glass to increase performance.
-Changed the Initial Spawn from 20 to 15
-Changed Zombie Increment from 8 to 7
-Removed the Childs
-Changed first Runner wave from 5 to 9

02 February 2014
Beta 4 :

-Added a map in the corridor near the bathroom
-Added an MkII pistol in the kitchen
-Added a Fire Axe in the cellar
-Added a Fubar in the cellar
-Pistols ammobox now give more munitions.
-The Mossberg and Sks in the cellar got one more ammobox.
-Added Ash "Groovy" line at resupply waves.
-Move the light above the table in the cellar so we can see the shelve.

02 February 2014
Beta 3 :

-Added Warning Texts on important Waves.
-Added the Evil Dead Demonic Roar at each start of waves.
-Zeds will now only spawn on the front of the cabin until Wave 3.
-Now Zeds will spawn on the back on Wave 3
-Now Zeds will spawn on the sides on wave 6
-Fixed some exploits in the living room and in the shed.
-Added a red light_spot on the raping tree.

28 January 2014

Beta 2 :

-Changed the Initial Spawn from 25 to 20

-Changed Zombie Increment from 12 to 8

-Changed First Runner wave from 4 to 5

-Fixed some exploits in the bathroom.

-Added Mossberg Shotgun on the table in the fruit cellar

-Added a Machete on the ground beside the piano

-Added 5 gas can in the cellar

-Added more boards near the working desk in the main room.

-Added a light_spot on the stairs leading to the cellar.

-Rotated the health box in the shed for easier transportation

Edited by Colo118

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Nice. The server was empty so I will try it again later when there's more people. Two small details I noticed though:

The front wall of the small shack outside does not go all the way to the ground which looks a bit weird.

The plywood wall in the basement at the stairs does not go all the way to the wall, which looks a bit weird.

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I like your custom brushwork. Like the hammock/swing on the porch etc. Lots of details.

The corridor around the bathroom seems a bit odd though. But I guess it's there for gameplay reasons?

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I like your custom brushwork. Like the hammock/swing on the porch etc. Lots of details.

The corridor around the bathroom seems a bit odd though. But I guess it's there for gameplay reasons?

Thx for the comment Socialstyrelsen. I used to do a lot of custom brushwork back in the GoldSource engine which explains the amount of brushwork and yeah the corridor around the bathroom seems odd indeed but it was in the movie Evil Dead 2 and i wanted the layout of the map to be the same. In the movie theres a lot of pipes throught that corridor so maybe it was unfinished section of the cabin, who knows, i thought it was cool so i added it.

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Downloaded this map and I love it! I'm gonna rustle up some friends later and we're all gonna play it!

Thank you very much!

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Downloaded this map and I love it! I'm gonna rustle up some friends later and we're all gonna play it!

Thank you very much!

Thx Roy ! Good to know that ppl enjoy this map. Have fun with your friends dude.

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A note make the map change when you finish the map (everyone gets extracted) because its really boring to play the same map all over. HeHe.

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Hey!

I run a pvp server 24/7. Currently it is only playing nmd_sweden though and people want more maps. Any chance we could make a pvp version of evildeadcabin? It would be very fast to just copy over my entity setup for the pvp mode. Please tell me if you are interested, all I need is the vmf and permission to edit it.

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Download is broken. As is the one for the easy version.

Both link are fixed. Thanks for letting me know xD.

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Alright guys im finally doing it, the final version of the evil dead cabin.Im now focused on finishing the map to celebrate the upcoming show Ash vs Evil dead. It will be the most polished release featuring a new entity that will hunt the players outside in the later waves, a bit more polished environment and more tweak to the guns and ammo placement to bring the defenitive version of the map. It will be coming soon so stay tuned guys

Edited by Colo118

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Awesome, I'm glad you've come back to work on it, I'm a big fan of Evil Dead /Bruce Campbell. Hit me up on steam if you need help with anything :)

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Awesome, I'm glad you've come back to work on it, I'm a big fan of Evil Dead /Bruce Campbell. Hit me up on steam if you need help with anything :)

Thx man . Ive just released the version 1.0 at this very moment so feel free to try the definitive version of the map. Hope youll enjoy the change.

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Thx for reporting guys. Shouldnt be a problem anymore, i made some fix with the saw and released v 1.1 of my map :D

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