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CalebMichal

nms_office_suite: I've lost Zone C!

10 posts in this topic

nms_office_suite_v5: Losing Zone C [wip]
Music is in game. Your character begins breathing hard and shaking out of fear.
Every player will experience it.


**Update**

-I added a lantern (thank you to Dr. Hammer for the lantern prefab) to the main lobby
-Added lights to cast from display monitors in Zone B and Zone C
-Change light Appearance to Slow Pulse
-Added a tonemap effect where bloom is increased during the forte
-Added crying/panic fearful breathing effect

http://youtu.be/x66coZXDjiA

How do you embed a fucking video? ffs

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The music should play when objective E is activated, try and slow down the pulsing as its very hard to see anything, nice job.

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Are you gonna do something about the psychedelic lighting?

Yes. That wasn't compiled with HDR. So adjustments are still being made.

Did you feel any tension or have a sense of urgency when watching it?

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The music should play when objective E is activated, try and slow down the pulsing as its very hard to see anything, nice job.

Thank you. I don't know about having the music play when E opens up. I was thinking playing the music on OnCustomWinBegin but I don't know about that either. I just want the intensity of the atmosphere to be increased after losing Zone C. I'm going for the "It's dark, the powers out, zombies could be anywhere and your characters balls have recessed into his stomach," feeling.

Did you feel any sense of urgency or tension watching it?

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Yes. That wasn't compiled with HDR. So adjustments are still being made.

Did you feel any tension or have a sense of urgency when watching it?

The only thing i felt was my eyeballs going to implode, you need to put some light, even a very small one, but going from red to pitch black like that is not the best thing to do, even if i understand the effect you want to achieve but like this is too extreme :D

Also, you know the map, somebody who dont wouldnt even know where he's going...

Edited by RevenantGhost

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I do like the use of music here. It somehow adds tension when combined with the frenzy occurring. Players will feel a heightened sense of urgency. This may, however, have been contributed to by your mad firing of the pistol. Still, it was good.

I can see what effect you are going for visually. However, I would like to also suggest that the light strobing be edited. If you still want to plunge the players into the dark every now and then, try shortening the time that the lights are off to be a bit more momentary and make it occur less frequently (aka lengthen the time that the lights are on). This will allow you to keep the effect but make the map still a bit more playable.

I like the idea you've come up with. Please keep expanding upon it and working with it. Sometimes people seem very critical and it can be discouraging but really they're trying to contribute constructive critical feedback because they want to see your project come to fruition. Keep developing, improving, and expanding the map and it may become quite a classic.

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I do like the use of music here. It somehow adds tension when combined with the frenzy occurring. Players will feel a heightened sense of urgency. This may, however, have been contributed to by your mad firing of the pistol. Still, it was good.

I can see what effect you are going for visually. However, I would like to also suggest that the light strobing be edited. If you still want to plunge the players into the dark every now and then, try shortening the time that the lights are off to be a bit more momentary and make it occur less frequently (aka lengthen the time that the lights are on). This will allow you to keep the effect but make the map still a bit more playable.

I like the idea you've come up with. Please keep expanding upon it and working with it. Sometimes people seem very critical and it can be discouraging but really they're trying to contribute constructive critical feedback because they want to see your project come to fruition. Keep developing, improving, and expanding the map and it may become quite a classic.

Awesome. Thank you for your input and encouragement.

I did as you and others have suggested and changed the light appearance to a less instant pulsing effect.

You can see it in the updated video.

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Now that's some good lighting, good job on fixing that, now is no more a pain to see and is also kind of creepy

Fantastic! : D

Thank you for your help, Revenant.

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