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Colo118

[WIP] nms_evildeadcabin

13 posts in this topic

Hello everyone

I am working on a Evil Dead map for the survival mode. It still in a very early stage and lot of features are missing like the forest, fruit cellar and some props in the cabin. I still need to add more barricades, more weapons, fixing the A.I, working on the light and texturing the rest of the cabin. So i give you a little sneak peek of my work so far. Let me know what you think about.

Update 1 :

I made huge amount of progress since last time, the cabin is 90 % done and the forest is about 75 % done. Im still not sure if i will do the fruit cellar, ill keep thinking about it. I fixed the lightning to get close to the atmosphere of the first movie so moving in the forest will require a flashlight or a buddy with one. Here how the map look so far.

Edited by Colo118

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Oh wow dude, i really like how this is turning out!

Hail to the king baby.

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looking good, but wheres cellar/trap door in the floor!? And whats up with the wall textures?

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looking good, but wheres cellar/trap door in the floor!? And whats up with the wall textures?

Yeah the cellar will be quite tricky to do, ive been trying all morning to make it work so the zombies can go there but the hole needed on the floor might be too big to make that happen, i will concentrate on making progress on others things and i will save the cellar for last. Also if your talking about the interior textures well by analyzing the movie, the walls of the cabin use many differents materials for some reason. I am using Evil Dead 2 as a source material.

Edited by Colo118

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Awwwwwww, Yeah. Can't wait to play.

Edited by HerpDerpem

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Alright now i need your opinions guys, before i continue moving on with the map i need to know if your alright with this hole for the trap door leading to the fruit cellar. If you guys are good with that i will finally add the fruit cellar from Evil Dead.

eviltrapdoor_zpsa72b41e4.png

Edited by Colo118

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Tree rape!

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Tree rape!

I concur.

As for the trap door, it's fine man.

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In the next few hours i will be hosting a server with a beta of my map. Main goal will be to balance the map to fit with more players and i will shape the rest of the map with the feedback i will get.

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Just played it for about an hour, and I got to say it's a very nice looking map! You really managed to get that Evil Dead feeling right, especially with the http://puu.sh/6mt6w/44db740fdd.jpg'> ground fog. Here are a couple things I noticed: (click the links for pictures)

- Missing clip brushes for a lot of props http://puu.sh/6mtm0/b4199e191a.jpg'>in and http://puu.sh/6mta8/91e83f6c41.jpg'>around the house . You could either use clips, add npc clip ramps or even better, add NPC jump areas.

- http://puu.sh/6mtpT/8849748649.jpg'> This corridor is too tight for the automatic mesh generation. Either make it bigger, or add an area manually.

- add light glow sprites to the lamps and add a light source or change the skin of this one.

- The ground looks very plain. Use some detail sprites or slighty paint some alpha over it.

- move the playerclip of the bushes near the bridge closer to the house, so you can't pass through the bushes and realize there's nothing there

- defending the basement is too easy at the moment. The zombies need at least one other way to get down there, for instance a trapdoor that opens when all the zones upstairs got lost

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Second beta will be running at this moment with fast download server. Great thanks to durkhaz for being a great help in optimising the map and giving hints.

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