• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
Riley

DayZ Standalone (Alpha)

26 posts in this topic

221100_screenshots_2013-12-17_00002.jpg

It came out on my birthday (there's a god), I bought two copies, and spent around 3 hours in the alpha (Rocket wasn't lying, this really is an Alpha). These are my ongoing thoughts:

  • The menu UI is so barebones, it's not funny (They didn't even code the Alpha disclaimer window UI panels right)
  • You can 'create' a character, but it's simple. You get to choose your race, and the color of your shirt/jeans/shoes.
  • The Server Browser UI was odd to use, at first I thought the game wasn't working right when none of the servers were showing up at all, until I clicked on the internet tab itself

The actual gameplay:

  • It's basically the vanilla DayZ mod gameplay, no new things at all
  • The zombie ai 'seems' better, I got chased by some of them for a while
  • Inventory management is currently messy ATM, I actually prefer the old ArmA2 inventory system
  • The amount of customization you can have with your character outfit is nice
  • The melee combat is ABYSMAL, I actually can't tell if I'm hitting the zombies at all, or if they're even doing any damage; by the time I manage to kill one of them, I'm already half dead and bleeding
  • Rocket's way of telling the users their current status is extremely vague (it's all text based, like "I'm Hungry" or "my head hurts") and they are often spammed on your screen
  • The small items you can find (food, flashlights, etc.) have an added level of complexity, which I argue is a bit too much in certain scenarios (like, I'm dying of hunger and I have 2 cans of food, yet I can't eat it because I don't have a fucking can opener, that's bullshit)
  • The controls are still standard ArmA2 fare, plenty of keystrokes that you'll have to keep note of
  • It feels like I have mouse lag when I play the game

Share this post


Link to post
Share on other sites

Inventory management actually makes sense after fumbling around with it for awhile. I rather like it. It has room for improvement though, obviously. Three major things that need to be resolved ASAP is melee combat and bleeding from zombie melee hits. They basically removed the chance of bleeding from melee hits in the mod and it turned out to be a great choice. The other thing is the HUD. Just bring back the mod's HUD and call it good. Get rid of the text-based crap. I already spotted several new modifications to the world map and I love them. Should make exploring actually interesting.

All in all, it was actually pretty coherent for Day 1 Alpha.

Share this post


Link to post
Share on other sites

Awesome, unfornately i have to wait until the 21st before i can buy it ;(

I dont like the UI and inventory alot either. I hope they change it because it was kind of my major concern for not liking the game. Hopefully it turns out better than the alpha videos tell me when I actually try it myself.

Share this post


Link to post
Share on other sites

Awesome, unfornately i have to wait until the 21st before i can buy it ;(

I dont like the UI and inventory alot either. I hope they change it because it was kind of my major concern for not liking the game. Hopefully it turns out better than the alpha videos tell me when I actually try it myself.

Honestly, I like the new system a lot. You can actually do things on the fly. It has a tiny learning curve at the very start where you have no idea how to do anything until you get the items to learn (like most everything). There are a few silly things though. Riley gave me a box of 7.62 for my Mosin, but it wouldn't let me load the gun or even chamber a round. Until I found out that you have to select "Empty" on it, which apparently takes the bullets out of the box. Then you can load the gun.

You get med kits which can store items. You put it in your hands and then you can take from it. You can also get water proof protective cases that store things.

Share this post


Link to post
Share on other sites

I still think arma 3 dayz breaking point looks better. Is this one still using arma 2 engine? Tsk tsk

Share this post


Link to post
Share on other sites

I still think arma 3 dayz breaking point looks better. Is this one still using arma 2 engine? Tsk tsk

Uh yeah it uses the Take On Helicopters engine branch of ArmA2, mostly because it's a stable codebase; they'll be tossing in some ArmA3 features in it over time

I personally think the game's great, I only think it's too expensive (it starts at $30, and I'm sure it's going to become $60 when it's actually done) and some stuff really needs to get fixed fast (how fast you starve/get dehydrated, better visual mechanics to let you know how well your character is, etc.)

Xendrid and I managed to get some more stuff from looting (atm the loot's stupidly rare, I can find a shit ton of hats but not a single can opener) and although we'll probably starve to death if the Food/Water stuff isn't fixed, I'll die looking like this

221100_screenshots_2013-12-18_00004.jpg

So awesome :D

Share this post


Link to post
Share on other sites

I just think it is too pricey. And I don't want to hear, it's alpha for a reason bullshit. They have had well over a year to get some the basic stuff fixed, which it sounds like they haven't. The stuff Riley is talking about though is just some stuff they need to adjust.

Share this post


Link to post
Share on other sites

Yea what exactly did they add from the free version in arma 2? Cuz $30 to run around and kill people that we can already do in arma 2 is a bit to steep for my liking. I am aware that they sorta redesigned chernarus, and added some new models, etc. But any random missions/quests? Anything to diversify the game from just going to 'spot A' where all the action is?

Either way ill probably grab it dirt cheap during a steam sale

Share this post


Link to post
Share on other sites

I said fuck it and maxed out the graphics and the Take On version of the A2 engine is really nice. When you're in a large town the FPS chugs, but oh well I found it playable even at 22-30 fps.

So far I have been severely impressed with the terrain additions. The world looks so much more alive and more Chernobyl-esque than ever. Cherno is MASSIVE now that they have two giant apartment complexes that branch out almost to the Balota airfield which has had some nice touch ups done as well. Being able to enter nearly every building adds a lot (obviously). The interior details aren't wonderful, but for an open world game with so much in it, I'm happy with it. I'm very impressed with the modified and completely NEW areas Ivan has added.

Melee combat is tracer based like NMRiH's. It's nice when you get a weapon that works best with it. Only the axes really work good right now. Zombies are very easy to kill with a proper melee weapon, a real tussle if you don't have a good one. The zombie and player animations are WIP, but they are already very nice. Good mocap and excellent character art.

There are tons of supplies. Think MISERY 2.0 except not stupidly retarded and convoluted. I found disinfectant which I used on a backpack of a dead body (right now infection isn't implemented, but it gave me a good feeling using it anyway). You find butane canisters and cooking pots. You can open a can of beans with an axe, but you lose 40-50% of the can. If you use a can opener you get the full thing as long as the can isn't damaged. Right now food and water is top priority, though water can be exploited by spamming the Drink From Fountain or Pond. You have to keep eating a shit ton. It makes you have to keep looting and when you get desperate you find yourself hunting people.

If you attack someone, you damage the clothes you hit. This also damages the items that are in those clothes or backpacks. Right now the damages don't do anything I don't think, but they will in time. Riley and I encountered a man with a fire extinguisher as a melee weapon and he came at us. So I hit him with a crowbar, but I hit the extinguisher and it made a huge clang and sent sparks flying. It scared him, he ran away. So you can actually hit the weapon the person is holding and damage it. When the damages actually matter, it will make shooting on sight slightly less common.

Not everyone I have encountered is a KoS person, but most of them are. Human nature and all that shit.

To elaborate on some of the above walls of text, I made a dumb map of my journey that I took over a 5-6 hour period. I spawned in Kamyshovo.

5KJXIaf.jpg

I had a wood chopping axe. An unarmed fellow ran up to me and I said "Hello.", but he replied with "KILL ME." so I asked "Why?" - He wanted a better spawn. So I chopped him up. Kills are represented by the big red KAPOW symbols.

I moved north, scavanged, kept moving. As I was running up to a barn near Staroye, an unarmed man fell off down the stairs and broke his legs. Either he is incredibly unlucky, or I startled him and he tripped. Either way, he begged for a mercy killing. I buried my axe into his legs (the tracers are a bit off right now, give me a break). He tried to sort of get up and run, but obviously his broken, half-chopped-off legs didn't help him with that. So I had to hit him again. He sort of fell down, then started to get back up so I hit him one final time in the head and he then was silent. It wasn't a very clean mercy kill. I moved on.

Eventually I made it to Stary Sobor which no longer has a military camp, but its streets are vastly improved and filled with fallen autumn leaves. It's quite beautiful.

I noticed on the map that there was a Military Base northwest of Stary. I went there. I heard gunfire. Finally my heart started to race. I saw a glimpse of an individual running around some barracks, so I waited a moment and then made a run for it. My trusty fireaxe in hand that I had found over in one of the Sobors. He left, luckily because all I could find was an M4, with no ammo. The yellow diagonal lines represent close calls with other players.

Eventually I made it to Rogovo where I ended up sitting in a ditch amongst some bushes and trees. I was studying the map carefully trying to figure out where else I could find some ammo for the M4. When suddenly my screen started moving under the Steam overlay. I backed out and a silly man with a crowbar was trying to loot my "corpse". I was prone. When he realized I wasn't actually dead and was instead getting up with a hefty fireaxe in my hands he freaked out and took a swing at me. Luckily the crowbar is utterly broken and it did nothing to me. I kindly told him that he "Fucked with the wrong guy." as I chopped him to pieces and laughed hysterically over comms. I got his compass.

Feeling a bit cheeky I decided to head to Green Mountain where I looked at the giant spire. There wasn't shit there and it was roughly the same as old Chernarus. I shrugged and moved on to the big one. Zelenogorsk. It used to be a decent sized town, but it was very spread out and felt empty. Not anymore. It is a densely packed city with a small military extension on the south end. On my way there I encountered a man who was decked out in hunting camo and had what appeared to be a long rifle on his back, most likely a Mosin. I jammed the sprint button and made for the woods as he hit the dirt and reached for his back, but I had vanished into the thick of the brush before he could take aim I guess.

I got a bit overwhelmed at Zeleno. I killed a few zombies (they are very few in numbers right now in the alpha). Then I looted as many buildings as I could, but it is very complex and dense. Combined with low FPS I had to leave, by then I had spent a lot of energy and time, thus requiring more food. I was running lower than I expected. I finally hit up the military section, and just as I was leaving I noticed a man with an axe in one of the barracks. I ran behind it and watched him enter the building I was in just seconds ago. I tracked him throughout Zeleno for awhile until I was just about to make my kill. I had to, my food supply was far too low and I had hit all the major close by areas already. Then suddenly I spotted a can of tuna and a fresh banana. I decided to take that as a sign and left the poor guy to my scraps that I left throughout the city. I am now camped in the woods just south of Zeleno for the night. I will then make my journey to the new southwest military base that is quite awesome (Riley and I visited on previous characters).

Share this post


Link to post
Share on other sites

You should have said "This is what happens when you fuck a stranger in the ass" to the would-be looter.

Anyhow, I'd love to try this, but since it's an alpha is probably broke as shit and would ruin my opinion of the game before it gets better. Plus, it's pretty expensive.

Share this post


Link to post
Share on other sites

the game looks so ugly, I can't help but cringe at every video I've watched so far

Share this post


Link to post
Share on other sites

I just played it for 10 minutes and I was wondering if anyone knows how to get out of this locked position - My character keeps facing the same direction and cannot turn his body around.

Edit: Restarting fixes it but would be handy to know there was another way in game to get out of it.

21do6sl.jpg

Luckily I found this dead survivor who had plenty of supplies and weapons, but for about a minute, I was trying to figure out how to loot him and it appears to have to press F and Tab together. Edit: Crouch and Tab. Also I took two swigs from my canteen but still shows up as trusty on tab.

Edit: Found a well but after eating a rotten banana, character is sick, how is this cured? I tried medkit but didnt work.

30ufzmg.jpg

34g0x80.jpg

2lcxnqp.jpg

sdln9v.jpg

Share this post


Link to post
Share on other sites

In dayZ mod it was double alt or tab i think to fix that locked position thingy, not sure about this one.

Share this post


Link to post
Share on other sites

the game looks so ugly, I can't help but cringe at every video I've watched so far

yeah it definitely does, like that interior screenshot above, but if people out there will buy ugly... It can't be stopped. :)

Share this post


Link to post
Share on other sites

That's because the interior is from the DayZ mod. Seems like they keep some of the buildings like the mod, which is a shame ;(

Share this post


Link to post
Share on other sites

I'm really disappointed from the early access, since its running horrible unstable FPS in big citys. the arma 2 mod runs better i can't believe i spent money for this :/

Share this post


Link to post
Share on other sites

To be fair arma 3 alpha was horribly unoptimized, and the texturing,etc was terrible until it hit beta.

wow I'm actually defending this game

Share this post


Link to post
Share on other sites

I managed to avoid quite a few people in Elektro and snagged some nice gear (mostly civilian stuff but I was looking awesome)

And then the game decided I should die out of nowhere instantly inside a secured building with no windows or whatever, even though I wasn't starving or thirsty at all

75 minutes gone to waaaaaaaaste

Share this post


Link to post
Share on other sites

I played DayZ for an hour or two when the alpha was released. I was slightly disappointed, figured I could come back to it another day and see what happens. I tried it again maybe a week later, was equally disappointed. The scenery and graphics of the game is quite nice, ambiance is lacking a little bit, but when it comes to the GUI, typography, models, and animations, it doesn't make sense. The game would be better with lesser graphics to fit the GUI and animations, or vice versa.

I opened it up again just the other day and was so disappointed I left my first steam review, which was kinda harsh.

To begin, as soon as I spawned I walked down the same highway for 5 minutes with no change in scenery until I stumbled upon a couple houses with absolutely no loot except a crowbar and baseball cap. As soon as I passed those houses I walked another couple minutes to find another couple of houses with no loot.. 15 minutes of exploring and I find one zombie. I pull out my crowbar and start striking the zombie, and apparently my crowbar either deals 1-5 damage against a zombie with 100hp, or the zombie has 1,000 hp. Not only that, but the melee combat is unbearably disatisfying and unrewarding. ~30 strikes later with a crowbar that zombie, which seemed like the only zombie in the server (Since when in any zombie apocalypse is there more humans then zombies?), died and left me injured (is it even possible to melee a zombie in this game without reaching near death?). Note that the melee combat and zombie pathing was so annoying I reached the point where I just sat in one spot and held the attack button until the zombie finally died.

Being victorious but injured, I went out to search for something to heal myself. Which was a joke, because loot doesn't exist in DayZ. I had a frown on my face the entire time

Edited by Crayz

Share this post


Link to post
Share on other sites

Meanwhile, in ArmA 3:

Hmm...

What i imagine a decent Front Mission game should be like these days.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0