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MrPolarBearJ

[TuT] Getting Custom Skins on the Server

41 posts in this topic

I've spent two days off and on trying to get this working.

I've had some problems though with the model not animating correctly.

Now that I have listed this stuff, can anyone explain what else I need to edit to fix animations?


Here is where I am at so far on this:

VIDEO:
http://youtu.be/4n90w8MpKs8

Arms are stuck, legs don't move, and hands are still Bateman hands. Model is just stuck.

zqKNREb.jpg




			
				


	Edited  by RonaldLee
	
	

			
		

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Ok. I got it working, but now the weapon is on the player's arm, so I'm going to mess around with settings.

EDIT:

Now I got it to the point where the weapon is slightly out of the hand. Aya and Vin Diesel.

Aya Video:

http://youtu.be/m8ebTXwz-cE

Vin Diesel Video:

http://youtu.be/jDcjCM5adOI

Edited by RonaldLee

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Ok. I got it working now. The ax still does not look correct in the hands, but every other weapon does, so there is a tiny bit of trade off.

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Ok. I got it working now. The ax still does not look correct in the hands, but every other weapon does, so there is a tiny bit of trade off.

please what config that can change the weapon position properly :(

i have no idea , my weapons is in the back except flashlight :(

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please what config that can change the weapon position properly :(

i have no idea , my weapons is in the back except flashlight :(

this look.

it is me -> RonaldLee reply.

well...

this?

Re: http://steamcommunit...015125437/home/

Re2 : http://blog.naver.co...ou/220034774450

In my opinion, you have the wrong setting was smd.

Re2 my server. All skins Re2 my work.

I do not proficient in English.

So, I do not know how to explain the good.

Here, look at this.

[All .smd Files]

version 1

nodes

0 "ValveBiped.Bip01_Pelvis" -1

1 "ValveBiped.Bip01_L_Thigh" 0

2 "ValveBiped.Bip01_L_Calf" 1

3 "ValveBiped.Bip01_L_Foot" 2

4 "ValveBiped.Bip01_L_Toe0" 3

5 "ValveBiped.Bip01_R_Thigh" 0

6 "ValveBiped.Bip01_R_Calf" 5

7 "ValveBiped.Bip01_R_Foot" 6

8 "ValveBiped.Bip01_R_Toe0" 7

9 "ValveBiped.Bip01_Spine" 0

10 "ValveBiped.Bip01_Spine1" 9

11 "ValveBiped.Bip01_Spine2" 10

12 "ValveBiped.Bip01_Spine4" 11

13 "ValveBiped.Bip01_Neck1" 12

14 "ValveBiped.Bip01_Head1" 13

15 "ValveBiped.forward" 14

16 "ValveBiped.Bip01_L_Clavicle" 12

17 "ValveBiped.Bip01_L_UpperArm" 16

18 "ValveBiped.Bip01_L_Forearm" 17

19 "ValveBiped.Bip01_L_Hand" 18 <-- This (Left Hand Bone)

20 "ValveBiped.Bip01_L_Finger2" 19

21 "ValveBiped.Bip01_L_Finger21" 20

22 "ValveBiped.Bip01_L_Finger22" 21

23 "ValveBiped.Bip01_L_Finger1" 19

24 "ValveBiped.Bip01_L_Finger11" 23

25 "ValveBiped.Bip01_L_Finger12" 24

26 "ValveBiped.Bip01_L_Finger0" 19

27 "ValveBiped.Bip01_L_Finger01" 26

28 "ValveBiped.Bip01_L_Finger02" 27

29 "ValveBiped.Bip01_L_Wrist" 18

30 "ValveBiped.Bip01_L_Ulna" 18

31 "ValveBiped.Bip01_R_Clavicle" 12

32 "ValveBiped.Bip01_R_UpperArm" 31

33 "ValveBiped.Bip01_R_Forearm" 32

34 "ValveBiped.Bip01_R_Hand" 33 <-- This (Right Hand Bone)

35 "ValveBiped.Bip01_R_Finger2" 34

36 "ValveBiped.Bip01_R_Finger21" 35

37 "ValveBiped.Bip01_R_Finger22" 36

38 "ValveBiped.Bip01_R_Finger1" 34

39 "ValveBiped.Bip01_R_Finger11" 38

40 "ValveBiped.Bip01_R_Finger12" 39

41 "ValveBiped.Bip01_R_Finger0" 34

42 "ValveBiped.Bip01_R_Finger01" 41

43 "ValveBiped.Bip01_R_Finger02" 42

44 "ValveBiped.Bip01_R_Wrist" 33

45 "ValveBiped.Bip01_R_Ulna" 33

46 "ValveBiped.weapon_bone" 38 <-- Connect Right Hand Bone

47 "ValveBiped.weapon_bone_RHand" 46 <-- Change 'ValveBiped.weapon_bone_left', and Connect Left Hand Bone

48 "ValveBiped.weapon_bone_LHand" 47

49 "ValveBiped.weapon_bone_Clip" 48

50 "ValveBiped.weapon_bone_left" 19

51 "CoatB6" 1

52 "CoatA6" 1

53 "CoatC6" 1

54 "CoatB3" 6

55 "CoatC3" 6

56 "CoatA3" 6

end

1. [Delete]

51 "CoatB6" 1

52 "CoatA6" 1

53 "CoatC6" 1

54 "CoatB3" 6

55 "CoatC3" 6

56 "CoatA3" 6

2. [Delete]

48 "ValveBiped.weapon_bone_LHand" 47

49 "ValveBiped.weapon_bone_Clip" 48

50 "ValveBiped.weapon_bone_left" 19

3. [Change]

46 "ValveBiped.weapon_bone" 38

47 "ValveBiped.weapon_bone_RHand" 46

This is modified as follows:

46 "ValveBiped.weapon_bone" 34 Connect Right Hand Bone

47 "ValveBiped.weapon_bone_left" 19 Connect Left Hand Bone

If the bone is not properly connected to each other, as you are, problem.

Helpful?

+add : Delete .qc files "$ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000" Line.

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uh

Edited by dhewacs

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Guys if you want playermodels you can see my steam profile and always update :D

A wild reaction on an abandoned thread has appeared

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Guys if you want playermodels you can see my steam profile and always update :D

Need more screenshots

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Need more screenshots

maybe you can download first then test it ingame :P

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... then test it ingame :P

For this purpose, I usually use a program HLMV ^_^

Edited by Grey83

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For this purpose, I usually use a program HLMV ^_^

nice lol , if you see a bug let me know

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first of all, huge sorry for the necro.

but most of the images are gone and I have no idea what to change in a couple of CS:S models to be ported onto nmrih.

1 person likes this

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