• Announcements

    • Brentonator

      Forum Rules (Please Read)

      Hello everyone and welcome to the No More Room In Hell Forums! We greatly appreciate your interest and support. Please feel free to begin post and become a part of this community. But please make sure that you read and understand the following rules so things can stay as clean and as orderly as possible around here. These rules are expected to be follow by any and all members at all times. Disobeying these rules will result in disciplinary action by a moderator. #1. Off color remarks are acceptable but can be deemed inappropriate at the discretion of the moderators. #2. Flaming and disrespecting other members of this community or this mod is strictly prohibited. #3. Please do not post links relating to warez or illegal downloading. #4. No offensive content is to be posted (gore, dead babies, porn). #5. Please do not spam topics to increase your post count. #6. No excessively large signatures. Signatures that violate this will be modified. #7. Signatures are not to be used as a spamming tool. If your signature's sole purpose is to annoy or distract other members, it will be removed. #8. Please do your part to be as friendly, respectful, and helpful to anyone and everyone on this forum. #9. Your posts may be removed at any time at our sole discretion. #10. Remember the terms of your registration...a copy is posted below but may not represent the latest version of our terms of use. #11. No advertising other communities or products. Have fun.
Sign in to follow this  
Followers 0
Marvin2106

nms_subway

10 posts in this topic

Map is made by Marvin2106, i knew that i made lots of nms, my next map will be an nmo.

Features:

- 11 rounds.

- No Supply drops, there is an armory you need to find the code.

- 1 zones to defend. (Press c to see them)

- challenge map lots of runners

-Smal Subway

-Baricade the toilet.

-Secrets (VERY MAAAD SECRET)

Download: http://www.file-upload.net/download-8322992/nms_subway_a2.rar.html

'(pics are outdated some things changed)

e1c8k7uir7o.jpg

yx2ffdsbegqz.jpg

c9xf386tw7m.jpg

2o62nm1x6f3i.jpg

5hfyr9vhrb.jpg

6ghjvsfou8lx.jpg

Edited by Marvin2106

Share this post


Link to post
Share on other sites

can't download :( I love your maps-maybe upload to MediaFire or MEGA?

Share this post


Link to post
Share on other sites

MAP HAS SO MANY LEAKS.

- FUNC_DETAIL do not seal the level

- PROPS do not seal the level

- DISPLACEMENTS do not seal the level

FIX ALL LEAKS WITHOUT USE OF MASSIVE SKYBOX PLEASE.

Stop creating a new map every week and actually finish one.

Also I say this tip again. Use large grid size! No need to go below 32 units.

Share this post


Link to post
Share on other sites

MAP HAS SO MANY LEAKS.

- FUNC_DETAIL do not seal the level

- PROPS do not seal the level

- DISPLACEMENTS do not seal the level

FIX ALL LEAKS WITHOUT USE OF MASSIVE SKYBOX PLEASE.

Stop creating a new map every week and actually finish one.

Also I say this tip again. Use large grid size! No need to go below 32 units.

I Tried to make a fix for this map and worked 2-3 hrs for making evrything func_detail etc but for some reason it says COMMAND PROMPT subway.bsp not found ERROR or something like that..

(owww i forgot the to change the Downloadlink to the new version before 1 week i changed it now v7 was very very very old, also there is an mad easter egg in the map

Edited by Marvin2106

Share this post


Link to post
Share on other sites

So, I took a jab at this map. The first thing I noticed was the low fps I was getting, turned on mat_wireframe and saw everything rendered everywhere.

I decided to decompile and maybe give some advice:

1. So what I had noticed was you tried to seal the map with displacements near the subway entrance, you cannot seal you map with displacements. It also seems taht you have attempted to seal the map with props as well, as with displacements above, that doesn't work. you need to put a brush behind that prop. (or forego the prop entirely and use door textures!)

2. About func_details, they also do not seal the map. But, func_detailing the escalator was a good start. Unfortunately you left the stairs as they were, it was a truly surreal setup, one side is perfect while the other is a vis nightmare. In addition, you could have funcdetailed a whole lot of other stuff, like the movie posters, and the pillars in the station area, use map > load portal file; it helps to see what things you need to make into func_detail. (don't forget to seal that up with more brushes!)

3. It was quite possible that the leaks prevented VVIS from compiling (At least it is so in my case), so EVERYTHING in your map can be seen at ALL times. I was standing in the farthest end of your map (courtesy of your secret) and I can see that everything is still being rendered with mat_wireframe. (even the tiny ammoboxes)

In your defense however, I found your secret; and it was quite a freaky ride. Obviously you have ideas and ambition, and with time I'm sure you will be able to improve. Goodluck with your nmo marvin2106 sir!

Well I hope this helps, forgive me if I sound pretentious.

Peace out yo :P

P.S: it seems you have some textures packed into your bsp, which more than I can say for my first map, so thumbs up :)

Share this post


Link to post
Share on other sites
Pardon me, but how come the map is rad compiled if it's leaking?

Vrad will compile. Vvis will not...

Share this post


Link to post
Share on other sites

That is what I meant. As far as I can remember, rad should skip it's job if vis didn't take part in the compile process.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0