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tomamw45

Ping Problem

19 posts in this topic

i'm having trouble with the latency on my dedicated server, when there is more than 1 or 2 players or alot of zombies spawn the ping gets to +999ms the same happens on my listen server. this is my server.cfg :

hostname "The Jillux Gaming Server"
rcon_password "51234"
sv_cheats 0
sv_contact "jillux58@gmail.com"
sv_region 2
sv_lan 0
sv_practice_transtime 45
sv_preround_freezetime 0
sv_spawn_grace 9000
sv_spawn_grace_objectivecount 10
sv_kills_per_token 20
mp_friendlyfire 1
mp_footsteps 1
mp_flashlight 1
mp_forcecamera 0
sv_alltalk 1
sv_pausable 0
sv_idle_autokick_enabled 0
sv_voiceenable 1
mp_allowspectators 1
sv_minrate 0
sv_maxrate 0
decalfrequency 10
sv_maxupdaterate 60
sv_minupdaterate 10
rate 60000

I have port 27015 UDP forwarded and players can join my server, any ideas?

Edited by tomamw45

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Wait is this all under your server.cfg? Or do you the nmrih_custom.cfg? You may just wanna stick with the normal server.cfg, because it sounds like you either have a mixed .cfg or you are only using the custom one.

Here is mine for reference, but some of your settings aren't even in my default one. And the custom one seems to not be working as good, as it did when I first installed it.

I think my in-game voice chat is messed up as well. Still looking into that problem.

If you are hosting this on your computer at home, you may also wanna check that your Download/Upload can handle it. I believe this also affects how well you can host. My Download Speed is: 25/mb/s and upload is: 6/mb/s,

// ********************************************************************************
// *
// No More Room in Hell - Community Developed Server.cfg *
// Version 1.0 - September 13, 2012 *
// *
// ********************************************************************************
// ............................ Basic Server Settings ............................. //
// The name of your server as you want it to show up on NMRiH's Server Browser
hostname "Repent Gaming|24/7|Gun Menu|Infinite Ammo"
// The contact email for your main server admin (more than likely your email!)
sv_contact "RG | PolarBearJ"
// Makes your server private so only people with the password can play on it
// Blank = Open to Public
sv_password ""
// The region of the world this server will report as being located in
// -1 = World
// 0 = US East Coast
// 1 = US West Coast
// 2 = South America
// 3 = Europe
// 4 = Asia
// 5 = Australia
// 6 = Middle East
// 7 = Africa
sv_region 1
// Is this server running on LAN or is it accessable to the world wide web?
// 0 = Internet
// 1 = Local Area Network (AKA "play-with-friends-behind-a-router-mode")
sv_lan 0
// Enable communication over voice via microphone
sv_voiceenable 1
// Players can hear all other players, no team restrictions 0=off 1=on
sv_alltalk 1
// Password for rcon (remote connection), can be left blank for no RCon, it's recommended that you make a secure password.
// Need a secure password? Check out https://www.grc.com/passwords.htm for automatically generated ones (use the first one listed as "random hexadecimal characters")
rcon_password "NoYouDon'tGetToSeeMyPass"
// Name of the .txt file containing a list of maps the server should cycle through
// mapcycle.txt - All maps
// mapcycle_objective.txt - Objective maps only
// mapcycle_survival.txt - Survival maps only
mapcyclefile "mapcycle.txt"
// A comma seperated list of tags that will show up in the server browser & make it easier for users to find the server they're looking for
// "Official" tags:
// custom - If your server is running custom gameplay settings/configs
// objective - If your server only cycles through objective maps
// survival - If your server only cycles through survival maps
// IE: sv_tags "example1, example2, example3"
sv_tags "infinite ammo, rtv, guns menu"
sv_cheats 1
// ............................ Download Settings .................................. //
// Allow clients to upload sprays etc (NMRiH has sprays disabled by default, so 0 might be the best option)
sv_allowupload 1
cl_allowdownload 1
// Allow clients to download files
sv_allowdownload 1
// Maximum file size allowed for downloading individual maps/textures etc (Calculated in MB)
net_maxfilesize 100
// Allow downloading of maps/textures/etc from a website for faster download speeds!
// NOTE: If left blank (sv_downloadurl "") connecting clients will download custom maps etc directly from your Gameserver.
//
// Example: 1 - Game server has a map called "nmo_example.bsp" located in the map folder
// 2 - Web server has the exact same "nmo_example.bsp" file located at "http://www.yourwebsite.com/nmrih/maps/nmo_example.bsp"
// 3 - Therefore, sv_downloadurl should be set to "http://www.yourwebsite.com/nmrih/"
//
// ............................... Network Settings ............................... //
// Min bandwidth rate allowed on server, 0 = Unlimited
sv_minrate 0
// Max bandwidth rate allowed on server, 0 = Unlimited
sv_maxrate 60000
// Minimum updates per second that the server will allow
sv_minupdaterate 0
// Maximum updates per second that the server will allow
sv_maxupdaterate 66
// Minimum commands per second that the server will allow
sv_minupdaterate 0
// Maximum commands per second that the server will allow
sv_maxupdaterate 66
// Amount of seconds that need to pass without a user sending data to the server before they are dropped (AKA: Timed out)
sv_timeout 30
// ********************************************************************************
// *
// Custom NMRiH Gameplay Settings *
// *
// IMPORTANT: Add "custom" to sv_tags above if your server uses custom *
// gameplay settings! *
// *
// Uncomment the line below (delete the "// ") to customize gameplay settings *
// by editing the "nmrih_custom.cfg" file in your /cfg/ folder. *
// *
// ********************************************************************************
//exec nmrih_custom.cfg
// ********************************************************************************
// *
// Advanced Server Settings (Best left untouched!) *
// *
// ********************************************************************************
sv_master_legacy_mode 0
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
heartbeat
Edited by MrPolarBearJ

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Please post Dedicated server hardware specs as your available bandwidth as well.

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Dedicated server? Sounds like it running off his PC.

Ya. And mine is as well, but I barely get any lag. :P

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Dedicated server? Sounds like it running off his PC.

If that's the case, then I doubt there's a single thing we can do for this person.

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My download speed is 4.13 mb/s and upload is 0.60 mb/s and i`m running the server on a mac pro through windows 8 boot camp, these are my specs:

Processor: Intel® Xeon® CPU W3565 @ 3.20GHz

Manufacturer: Intel

Speed: 3.3 GHz

Number of Cores: 8

CPU ID: BFEBFBFF000106A5

Video Card: AMD Radeon HD 5700 Series

Dedicated Memory: 1.0 GB

Total Memory: 3.7 GB

Pixel Shader Version: 5.0

Vertex Shader Version: 5.0

Driver Version: 13.152.0.0

Memory: 6.2 GB

Operating System: Microsoft Windows 8 Professional Edition (build 9200), 64-bit

BIOS: Default System BIOS

Version: MP51.88Z.007F.B03.1010071432

Manufacturer: Apple Inc.

Note: I perfectly run a tf2 server with no problems

Edited by tomamw45

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Boot camp does wonders. Some of which may not be so wonderful. Since NMRiH and TF2 run two different code bases, it could be assumed that a change in that code has caused issues. Drivers for example, may not be able to handle the 1k output network packets that NMRiH does when a round starts to spawn zombies.

And not to be rude or anything, but it may get to the bottom of this; why did you force rates in the config file? What happens when you remove them?

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Boot camp does wonders. Some of which may not be so wonderful. Since NMRiH and TF2 run two different code bases, it could be assumed that a change in that code has caused issues. Drivers for example, may not be able to handle the 1k output network packets that NMRiH does when a round starts to spawn zombies.

And not to be rude or anything, but it may get to the bottom of this; why did you force rates in the config file? What happens when you remove them?

When i remove the rates it doesn't seem to make any changes, I forced them to see if that fixes it but it doesn't

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Your upload speed is the problem. You won't be able to host a server with that kind of upload speed.

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For a nice playing experience in a 8 slot server, you'll need at least 5MB upload as grasn[b/] suggested sometime.

Each player needs about 15KBps to 60KBps (Thats KiloBytes) depending on the game situation (How many zombies are spawned and which kind of map you're playing). This is also affected by SourceMOD and plugins which take a little bandwidth too.

If it's a personal server. I suggest creating a server with the following specs:

3 players slot + 1 reserved (for your Lan Playing)

sv_maxrate 24903

sv_maxupdaterate 22-33 (Try getting up until you get unstable pings)

sv_maxcmdrate (Same as sv_maxupdaterate)

Remembers those commands don't make effect until you changelevel or restart the server.

Also this won't be the best playing experience for survival maps. And those rates are specially calculated for you upload speed.

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For a nice playing experience in a 8 slot server, you'll need at least 5MB upload as grasn[b/] suggested sometime.

Each player needs about 15KBps to 60KBps (Thats KiloBytes) depending on the game situation (How many zombies are spawned and which kind of map you're playing). This is also affected by SourceMOD and plugins which take a little bandwidth too.

If it's a personal server. I suggest creating a server with the following specs:

3 players slot + 1 reserved (for your Lan Playing)

sv_maxrate 24903

sv_maxupdaterate 22-33 (Try getting up until you get unstable pings)

sv_maxcmdrate (Same as sv_maxupdaterate)

Remembers those commands don't make effect until you changelevel or restart the server.

Also this won't be the best playing experience for survival maps. And those rates are specially calculated for you upload speed.

Hi, ¿what settings of rates, maxcmdrate and maxupdaterate recommend? i have a dedicated server and

when play survivor and start rounds like 7, 8 ...and spawn 120 zombies or more, all the people in the server

get a lot of high pink spikes and its unplayable, the other day on favela we finish wave 14 and start wave 15

and spawn i cant remember the number but near 250-300 zombies, impossible to hit a single zombie and ping

reach near 350, ¿its possible to fix this or is a problem with the game engine?

Bye, Marcos

p/d: im live in Argentina too, Santiago Del Estero

Edited by marcosamerio

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Who the hell has 5 mbps upload? That's asking for something unreasonable. Not everyone wants to buy an actual server... Come on NMRiH devs, lets be more realistic here.

Try to play Favela to wave 5 and tell me there is no ping spikes...

Edited by Nilizum

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Who the hell has 5 mbps upload? That's asking for something unreasonable. Not everyone wants to buy an actual server... Come on NMRiH devs, lets be more realistic here.

Try to play Favela to wave 5 and tell me there is no ping spikes...

That's just how servers work in general. Although some games require more then this, like Minecraft (1mb per player). Hosts for NMRiH are not too pricey, $10 for a server, just from having looked at them. I am sure you can find even a vps or something for cheap as well. I host 2 servers (TS3 and NMRiH Servers) on my 20-25 Mbps download speed, with 5-6 Mbps upload speed and have barely no lag. Then again the zombies are a problem when you get to over 150 of them, but most server providers have this problem except for a few.

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Who the hell has 5 mbps upload? That's asking for something unreasonable. Not everyone wants to buy an actual server... Come on NMRiH devs, lets be more realistic here.

Try to play Favela to wave 5 and tell me there is no ping spikes...

If you want to be realistic about it don't expect to host an 8 player server with 100+ zombies on anything less than an actual server. If you aren't willing to pay for a server then don't be surprised when it doesn't work perfectly. Even without a server, 5 mbps isn't hard to obtain depending on your isp/location. And as far as I can tell no one is trying to say there aren't ping spikes.

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If you want to be realistic about it don't expect to host an 8 player server with 100+ zombies on anything less than an actual server. If you aren't willing to pay for a server then don't be surprised when it doesn't work perfectly. Even without a server, 5 mbps isn't hard to obtain depending on your isp/location. And as far as I can tell no one is trying to say there aren't ping spikes.

MegaBytes per second, not megabits... In MURICA where cable is a monopoly (and quite horrible), 5 MBps is quite hard. Average people have 1 MBps upload for a stable and solid internet. Don't know, maybe it's plausible to limit groups of zombies spawning, instead of 99999 spawning at the same time?

When there's this much zombies: http://steamcommunity.com/sharedfiles/filedetails/?id=195289768

Even a TWO player server lags, don't mention 8... My friend has a better ISP than me, still same problems. When there's a crap ton of zombies (~atleast 50) on the screen, instant ping spikes and totally destroys playability with friends.

I mean, unless you want me to be 'realistic' by playing LAN only >_>

Edited by Nilizum

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You could make a SourceMod plugin that retrieves the upcoming number of zombies going to spawn, and then only spawn a percentage of that, and then spawn more once the first load is killed.

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You could make a SourceMod plugin that retrieves the upcoming number of zombies going to spawn, and then only spawn a percentage of that, and then spawn more once the first load is killed.

I think that's the way the game is working now, since patch 1.07.3. Correct me if i'm wrong.

MegaBytes per second, not megabits... In MURICA where cable is a monopoly (and quite horrible), 5 MBps is quite hard. Average people have 1 MBps upload for a stable and solid internet. Don't know, maybe it's plausible to limit groups of zombies spawning, instead of 99999 spawning at the same time?...

That's Megabits.

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