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Bardarson

The word "Imminent" defined

20 posts in this topic

I realized that on the NMRiH homepage, on August 27th which was last month, you posted the beta teaser and under that you wrote "Steam release: IMMINENT"

Now let me explain the definition of the word imminent so that everybody has a proper understanding. Imminent means something is fast approaching, on the horizon so to speak. In a sentence, "a ceasefire was imminent!". Now you can most likely determine what is wrong here. 9 days have passed since the word IMMINENT was used in a sentence describing the release of NMRiH, and I am most disturbed by the outcome so far. I have come to the conclusion that this is all a ruse, and there will be no steam release.

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It isn't up to us, we've been ready for a while on our end and we've been waiting on Valve to be ready on theirs.

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Cleaning the thread up since it's getting a bit nasty & to clear up confusion.

There's a long story behind it, but to keep it short: When a game is successfully greenlit, Valve will contact whoever's making the game on the subject of Steam Distribution and stuff. Most of it involves going through some legal/bureaucratic procedure, so if you're an established entity with an already released commercial game (ex: Giana Sisters), all you really have to do is sign some papers with Valve and you can get your product out within 2 or 3 days.

If you're a modding team however that's using the Source Engine (like us), you have to go through an extremely long bureaucratic process of signing legal documents and papers (unlike other indie games we don't own the Source Engine, we don't have a publisher, etc). And since any conversation with Valve is considered to be classified under NDA (something we like to abide to unlike other mod teams), we can't talk much about our current status to the public.

In the end, we're pretty much ready to make the game fully available on Steam, we just need to wait on Valve to finish up some extremely important stuff on their end

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I noticed a lot of posts disappeared since yesterday. Do you mind stickying this so people can refer to this or us just being able to copy paste a link? You made a great point about the situation the team and mod is in. You don't have any licensing with any other party and to add to that, you don't even have a real title to go under. Plus, this is the first time something like this has really happened.

I guess we are all getting a little impatient. The mod is great (that's why most of us are still around), and we don't want to have to deal with the old sourcemod deal. It's almost like the inevitable "next installment of half life", it's coming but only a few know the real answer.

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Shame on Valve for making us wait so long.

Half Life 3...

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Half Life 3...

Perhaps this game is somehow tied in with the 3's... Didn't it take NMRIH 3 development phases, because they scrapped it or lost data due to hackers or other devs not being dedicated and going missing. Yes I do believe it took 3 attempts before NMRIH became what it is. Maybe that's what this means though, this game is cursed and VALVe will be lazy and take their time before this comes out. Might be another couple months of waiting

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Perhaps this game is somehow tied in with the 3's... Didn't it take NMRIH 3 development phases, because they scrapped it or lost data due to hackers or other devs not being dedicated and going missing. Yes I do believe it took 3 attempts before NMRIH became what it is. Maybe that's what this means though, this game is cursed and VALVe will be lazy and take their time before this comes out. Might be another couple months of waiting

Technically, there was almost no mod to start with. The original team lead put together the idea and gave it a name and a place to be born, that's about it. Some art got made, but otherwise very little content is used from those old days. So it only took one restart after years of stagnation.

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Understand what you just said: "HALF LIFE 3". That expression is awaiting an outcome like the resolution to a chemistry equation: What would a Half Life 3 be about; a super happy sequel? Can they recreate the horror of Ravenholm? Must it involve apocalyptic warfare in the streets? Out of each century of homo sapien living, normally in peace or hard-working, what next would Gordon have to face? Could it be more horror based, as the most exotic aliens have found their way into neighborhoods or into City 17? "You better watch your steps sometimes!" Whatever HL3 may be, just know it must be created. You root for the resolution of a chemistry equation that involves the playability of HL3. Perhaps it is an eminent idea for valve to partake, but you must wait. Perform more chemistry unto your own life so that its imminent reaches out to you regardless of when it releases!

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They're probably going to coincidentally release on Halloween. All of these false accusations about Valve slowing them up and it was really the NMRIH devs that wanted to postpone until Halloween

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Understand what you just said: "HALF LIFE 3". That expression is awaiting an outcome like the resolution to a chemistry equation: What would a Half Life 3 be about; a super happy sequel? Can they recreate the horror of Ravenholm? Must it involve apocalyptic warfare in the streets? Out of each century of homo sapien living, normally in peace or hard-working, what next would Gordon have to face? Could it be more horror based, as the most exotic aliens have found their way into neighborhoods or into City 17? "You better watch your steps sometimes!" Whatever HL3 may be, just know it must be created. You root for the resolution of a chemistry equation that involves the playability of HL3. Perhaps it is an eminent idea for valve to partake, but you must wait. Perform more chemistry unto your own life so that its imminent reaches out to you regardless of when it releases!

Half Life 3...

I seriously doubt Half-Life 3 has anything to do with why this game is taking so long. A Halloween release sounds more convincing, but I'd think the devs would actually announce that as opposed to pissing off everyone with "tba."

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Listen some of us have worked for free for years on this just take a moment and think about that also with this delay it has enabled us to do lots of extra stuff which originally would not had made this release just sit tight and be patient

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  1. I wasn't saying HAlf Life 3 is holding NMRiH back. I was simply responding to the guy talking about HAlf Life 3 in this topic. I took the time to elaborate what his impulse means.

Nay0r, not only you guys have worked for free, you stuck it out all the way through. That's the perseverance of a zombie rescue team.

The most interesting part of this topic is the brief discussion of NMRiH's history.

NMRiH begun with Coleman and obviously some kind of figure that modding was just a lot of art. If that figure remained to be true, as if it was THAT easy, every modder would have to be every type of artist: Graphics, animator, coder, and general modding. That's because difficult things being easy only involves some form of mania that substitutes pain. Otherwise, it's long and hard pain until completion. In this matter, it will only be easier via taking turns, much like taking turns driving whilst driving over night. So if every modder had the same skills, implying the hard ships involved in thoroughly understanding each task, it will all generally feel easier.

Every programmer would probably disagree, but I think every programmer shares a common trait: not fulfilling other pleasures involved in the pleasure of creating a video game/coding. What happens in that is just pure hell and a job/school-like work.

I probably still don't have an idea of what my parents feel for me, but when I elaborate all this, I kind of still realize very well that the little things that bother me still prevent me from learning shit. It seems like all my parents ever had to understand about me was that I am always willing to get a job and that I do want to be successful, and yielding their impulse upon that trust. Instead, they don't really know how to think because their own parents restricted their impulses. On that note, even if I could bring the dead back to life, I am sad to say their parents probably aren't worth interrogating... unless it had to do with a truth my own parents still want to know about them. Through their confession, they may find an inner peace. In conclusion, the inability to bring someone back from the dead is just one of life's lackluster when fighting THE public problem. I've been trying to avoid "THE public problem," but it's still so god damn important for me to be involved with very ignorant, unconscious people problems.

Gregster, there's something about simply listening to the video that brought a lot of thoughts to my head. Sure, I have my own music that just feels sweet to me, but another person's beloved music so interesting because it's so different. The only learning starts in listening to another person's music is when you don't allow yourself to say how weird it sounds, but to simply listen to it.

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true mate, ill say though my post was just posting in general and no means directed at anyone

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It's soon. We know you guys are passionate, and want to play. Believe me we feel the same way over here. Right now we are working on getting you all the best possible experience we can provide when we make our public release. We apologize for the delay, but rest assured when it is out it will be worth the wait! :)

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They're probably going to coincidentally release on Halloween. All of these false accusations about Valve slowing them up and it was really the NMRIH devs that wanted to postpone until Halloween

I'm actually really annoyed that I was right about this. This means that this whole time, the NMRIH developers were blaming VALVE for the delay when it was really their own fault. Get everybody hyped for the game and pretend like it's not your fault that it isn't released yet as a publicity stunt. Sickening.

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I'm actually really annoyed that I was right about this. This means that this whole time, the NMRIH developers were blaming VALVE for the delay when it was really their own fault. Get everybody hyped for the game and pretend like it's not your fault that it isn't released yet as a publicity stunt. Sickening.

We truly were not able to release. This is now the third time we have went into content lock and started mass testing and finalizing for release. The first time we -no joke - were ready to say "Let's release!", Valve sprung Source 2013. In order to release we had to port over to the new branch. The port took a couple months to get finished and we had to clean up a lot of content because of compatibility issues with Mac and Linux. We finished the port and started preparing for release again. That is when a legal issue came up and Valve didn't want us to release until it was resolved. It wasn't Valve's fault, but we are not allowed to talk about it any further because we are under NDA.

We were told it would take time to sort it out. We were pretty discouraged and tired of so many false starts, but we kept on working. Because of the legal delay, we were able to add even more things to the release and we polished a lot of things. This is why the release trailer only shows the CZ858 and the Deerhunter bow and other updates. ThoughT and I had finished the trailer way back when the 2013 port wrapped up, but then the legal issue came up so we sat on it.

At that point we had waited a long time, so I put together a dev blog that showed our progress and a little frustration too. And I apologize to Valve for making it seem as if it was entirely their fault, but again I cannot go into details for legal reasons. Just a short time after we released that dev blog video, Valve gave us the good news we were waiting for and said we could release. We needed time to enter content lockdown again, finalize everything, and make sure all major bugs were taken care of before release so we scheduled it for Halloween, which would give us the perfect amount of time to make sure everything was ready.

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We truly were not able to release. This is now the third time we have went into content lock and started mass testing and finalizing for release. The first time we -no joke - were ready to say "Let's release!", Valve sprung Source 2013. In order to release we had to port over to the new branch. The port took a couple months to get finished and we had to clean up a lot of content because of compatibility issues with Mac and Linux. We finished the port and started preparing for release again. That is when a legal issue came up and Valve didn't want us to release until it was resolved. It wasn't Valve's fault, but we are not allowed to talk about it any further because we are under NDA.

We were told it would take time to sort it out. We were pretty discouraged and tired of so many false starts, but we kept on working. Because of the legal delay, we were able to add even more things to the release and we polished a lot of things. This is why the release trailer only shows the CZ858 and the Deerhunter bow and other updates. ThoughT and I had finished the trailer way back when the 2013 port wrapped up, but then the legal issue came up so we sat on it.

At that point we had waited a long time, so I put together a dev blog that showed our progress and a little frustration too. And I apologize to Valve for making it seem as if it was entirely their fault, but again I cannot go into details for legal reasons. Just a short time after we released that dev blog video, Valve gave us the good news we were waiting for and said we could release. We needed time to enter content lockdown again, finalize everything, and make sure all major bugs were taken care of before release so we scheduled it for Halloween, which would give us the perfect amount of time to make sure everything was ready.

Good enough for me. At least we all have something to look forward to this Halloween, and for that I'm thankful.

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