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Porkchops4lunch

nmo_toxteth feedback

44 posts in this topic

Nice map I like it, but it still needs some work. I'll be posting errors, bugs and suggestions here so feel free to contribute. I hope this helps.

- Players are able to walk out of the playable area here by walking through the gate \/

2d7zl9v.png


- The map seems too dark in places (like the basement) and has high contrast which is quite uncomfortable to my eyes
- seems to be an issue with objective glow as when an objective is complete unrelated objects still glow
- missing wall texture here \/

5km3b5.png


- It's visually unpleasent to see the edges of the map so easily, maybe move the fog closer to soften up the hard edges
- the N on the tnt is backwards, however I assume this is intentional
- in the spawn house there's a stove on with fire burning but no light being generated from it
- I got into the sewers and only 3 zombies spawned
- disable the ability to close the phone booth door because I was 100% trapped inside by runners very quickly
- maybe i'm not looking hard enough but I can't seem to find a single health kit

I will continue to update/edit this post as I continue to test.

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The map is like 80% done, im currently working on the 3dskybox and the edges of the map the verison that is up dosnt have this added yet, the tnt is temporary thing at the moment, the graveyard is not clipped so you can naturally run where u want and theres no nav points underground yet hence no zombies except the runners and finally the pills/medikit placements are not yet inplace or final, the screenshot u shown where u can run is already sorted and the missing wall screenshot is an nodraw texture u wont be able to see this wall in the final thanks for the feedback

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There is also a house towards the spawn you can see from the graveyard with an untextured wall.

the only lighting I had a hard time with was at the spawn but ill play through again. And like you said was it was the contrast of the lighting. Other than that it was amazing.

I haven't touched on lakeside yet

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- disable the ability to close the phone booth door because I was 100% trapped inside by runners very quickly

Becoming trapped is a feature of this game, but the contrived thing is the glass doesn't break on the phonbooth. The person who made it made it static. doh.. I asked nayor that he should bug the modeler who made it to make it breakable.

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For a map with such wide open spaces I sure do die a lot! These runners keep grouping up on me and murdering my face. I've yet to beat it the closest I've gotten is having to weld the 3 sockets but I died. Is there a mid-way spawn?

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There is a mid spawn yes and its meant to be a hard map we completed it once with only 2 survivors in about the 10goes we had i intended it to be a real challenge :) thanks for feedback if u find it hard disable color correction for now

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There is a mid spawn yes and its meant to be a hard map we completed it once with only 2 survivors in about the 10goes we had i intended it to be a real challenge :) thanks for feedback if u find it hard disable color correction for now

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There is a mid spawn yes and its meant to be a hard map we completed it once with only 2 survivors in about the 10goes we had i intended it to be a real challenge :) thanks for feedback if u find it hard disable color correction for now

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Okay so me and thegregster were playing and I managed to get to the helicopter in the graveyard but he would not pick me up at all.
- If there's anything you can do about the sewer entrance me and greg fell to our deaths the first time entering.
- when and where is the midway spawn, didn't seem to work unless we missed it
- possibly tone down the amount of runners in the graveyard, unnessicary frustration
- It took me a while to figure out the light switches work and the cupboards open, I really like this.
- turning color correction off was an enormous help, its too much and I think the average player would not know to turn it off.
- the market is just sooo empty, I imagine it's still WIP but add a bow at least ;)
- when an objective is complete kill all the previous entities tied to previous objectives otherwise it will confuse players into looking for the gas can when they should be looking for TNT
- in the market a set of double doors on the main floor glow and have no idea why

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- If there's anything you can do about the sewer entrance me and greg fell to our deaths the first time entering.

Ladders is something we'll have to look into improving now.

I'm having the same trouble with a new map I'm making where you descend into a sewer. But the mod to this point has never had long ladders descending as part of the path, only ascending (like nmo_chinatown sewer - > laundry mat). before.

The map seems too dark in places (like the basement) and has high contrast which is quite uncomfortable to my eyes

- turning color correction off was an enormous help, its too much and I think the average player would not know to turn it off.

The extreme vignetting and contrast does make me uncomfortable too. Nayor I believe there is mounting evidence that people dont like the CC. :P

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Dont worry ill sort the CC also the sewer entrance will drop into water in the next update, i believe its a bug with objective glows not disabling once complete

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I found that you can wait for someone else to go first and catch the ladder, then just jump on their head and enjoy the ride down..

unfortunately when i tried this maxx was too far down the ladder and i died when i landed on his head

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prokchops you need to climb the rope to get extracted i didnt want it to just extract as easily as the other maps

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I think greg can vouch that I tried everything to get up the rope, jumping off tombstones, zombie heads, I just couldn't get up. I'll give it another go maybe I didn't try hard enough.

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for those of you wanting to know how toxteth is going and what ive fixed/sortted

update for toxteth to fix a few things suggested

**moved the street barrier in approx 30units so you cant see down the side of the house with nodraw on it

**split the sewer objective into 2 objectives, now you have to weld open the manhole cover ( 15seconds )

**sewer entrance now drops into water just incase you fall

**redid telephone box glass with func_breakable_surf

**adjusted wall in spawn house that leads to 2nd exit

**added blue light to gas flame ( tbh may remove this because i doubt a flame would cast enough light to emit anything )

**removed weld doors in store to just a breakable board to open them ( dont glow aswell )

**adjusted settings on 2nd spawns in chapel ( should work now! )

**clipped graveyard

**textures the nodraw wall on the house visable from graveyard

hopefully if i get time ill add nav area to sewer and look into adjusting the color correction

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another thing that was unfortunate in my play through is the zombies grouped up on the doors after welding the plugs trapping me inside to burn to death, possibly make the doors breakable?

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i think you could escape through 1 of 2 doors but i cud possibly make escape from the window in the toilet possible

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Wow, that really looks like a store after all the shit went down, like, a lot. Great work.

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Can't wait to see the fully finished product, fantastic work so far good sir. Is there going to be any edits on the extraction? I simply cannot get up the rope and imagine regulars would experience the same difficulty.

also imagine my surprise to see the feedback topics pinned :D

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THe rope is fixed now! Altho not sure which build is on the steam build but its easy u just walk up 2 the rope and climb up

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- The gas can spawn in the basement is doubled, when I pick one up it leaves an extra behind.
- The food props in the super market needs to be adjusted as the blue boxed food is floating and the rest are clipping through the bottom of the shelves.
- In the main spawn there's something clipping through the floor next to the stairs, my OCD can't handle it. :(
- Still wondering what is with the accessible area behind the Harlington road sign
- Finally, HEALTH PACKS!

I made it up the rope for the first time ever woo hoo! Very good update overall, loving all the new details.

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thanks mate,

i placed quite a few health packs around the map just well hidden

also the accessible area is the 8th spawn point :)

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