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Abilities

nmo_Hospitality (Release) 1.07

71 posts in this topic

I'm late to the party but I'd like to address the following issues for 1.07.

• Weapons/Items get stuck underground, or they get stuck behind places you can not reach. Or they get stuck in the world itself. (See: First time entering the streets, by the ambulance there is an invisible wall preventing you from reaching those items.)

• Players are able to reconnect and immediately respawn back in-game. (Unsure if this is a map issue?)

• Some objectives are confusing to do. (The computer. We all thought we had to bring it into the computer desk's across from the objective room. The barricades looked breakable.)

• The final area/standout area is confusing for players and they always get overrun. We have no idea what to do, and that blank pause showing the survivors doesn't prove any hints either.

Overall, theres some problems but I've yet to see a map like this that lets me explore.

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Hey thanks for the info guys, I'm currently going back and giving the map a facelift. The objectives are changing, including that one that got stuck in the apartments. It's taking a little longer than I first expected because I've been detailing, fixing lighting everywhere, remaking the skybox, adding new objectives, and an alternate route, oh and a new extraction. It's just I finally decided the map was largely unfinished and by doing this I'm hoping it will become a great addition to the current nmo maps.

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Hard at work still! Check out some of the new areas being added to hospitality!!

Includes another apartment with an underground section and more!

PS they are still being detailed/finalized so ignore the absence of a skybox in the first pic, is in the process of being remade.

no color correction (yet)

2qu5it2.jpg

2z51081.jpg

2lcsn4h.jpg

^Secret!!

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More updated pics, Getting closer to release!!

Note: Older versions download links have been removed, thank you to the 2000+ downloads for trying, and i appreciate the feedback i have gotten thus far. It's just too broken and incomplete especially compared to the newer version so please hang tight while i finish it up. Thanks

mx0i0m.jpg

2lcrct2.jpg

30bfli1.jpg

1zfq6xj.jpg

ouxldg.jpg

15mcls0.jpg

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just implemented the 3d skybox, still working on it/some general things in the map. So maybe like, 2 weeks?

Here's a peek of the skybox so far

ThvUT8k.jpg

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Love the skybox Abilities. The last release has a leak or something, all I see is a light blooming and filling up the darkness. I don't know if that area was that detailed before, but it looks pretty gorgeous from this angle:3

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It shouldn't! The light blooming and filling up the darkness was a zplane distance error, but this occurred more recently After I released the map That's weird. However, I did pull the link temporarily until the finished version gets released

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These are the last images that will be posted until release. Please be patient :D

ceFjDks.jpg

r4WhC1P.jpg

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Just turn it off in your options silly! Besides I really didn't tweak it much at all on this map

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Please don't add the color correction, it always make my eyes bleed. Pleeease.

mat_colorcorrection 0

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I just tried this map for the first time, and it looks great, but there are some problems:

When we started, there were no weapons anywhere, everyone just kept dying either inside the first building, or right outside.

I did see a single sledgehammer in the first building, but it was stuck between two walls.

Most people left, but another guy and I made it to the third building by running past the hordes of zombies, where there were some weapons on the floor.

Upstairs, right past the weed plants, there is a boarded up doorway, the boards can't be destroyed, and we couldn't continue.

Just thought I'd let you know, appreciate your work, thanks for reading.

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Ok guys, doing the first playtest on this version tonight. Around 10pm EST. If you wanna help out and test, pm me or add me on steam! Should be a fun time!!

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It went good! Still a lot to be fixed, and unfortunately wasn't able to beat the map in the Times we played. But got some great feedback, and will be doing possibly another test in about 2 or 3 hours some minor updates added

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