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nmo_Hospitality (Release) 1.07

71 posts in this topic

STORY: Weeks of being crammed in a hotel room surviving off the few supplies scrounged together, you must fight your way through grueling alleyways, ghetto apartments, and crowded streets to survive. Streets and buildings cluttered by lifeless corpses and the lingering smell of rot leave the feeling of hopelessness. Weeks of nothing but lifeless moans, you finally hear a rejuvinating voice on a loudspeaker. Realizing it may be your last chance for help, it's time to act. Fight your way out of a dreary hotel through Looming city alleyways and apartments to the Military checkpoint in hopes of salvation.

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<p>0xH9m8H.jpgDownload Link: https://www.mediafire.com/?zphzd63h4dhcoz2<br
^**Newest Version**^ Please Post Bugs for future fixes

V2 Update NEWEST

Release 8/1
Thank you to grasn, nay0r, lou, and other people for help and direction!
And to porkchops, heung, grasn, hypnosis and other testers


Hotel Bed models are credit of grasn, as well as the skybox.

V2 CHANGELOG-

Too many things to list, but for starters

New objectives!

New areas (and alternate route!)

More detailed areas

More secrets

Lots of bug fixes

Mid-Map Respawn point

New working extraction

More weapons and item spawns

Fixed weapon and item spawns!

And more!

Check out http://www.zombiegaming.org/ For other great community maps. (And an all around great community)

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I placed the map files in nmrih/maps, it does not not show up :(

also the ".nmo" file was named nmo_Hospitality.nmo and the other ones nmo_hospitality.bsp/nav.

Renaming them all to capital/non-capital letters didn't help.

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I installed the map on steam build 1.07 and it worked.

I gonna playtest later and reply again if i tested a bit and also provide the map on my server for testing.

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On steam build 1.07 it has to go nmrih/nmirh/maps also it is advised to go lowercase, linux bitchs about upper case, nice work on the map ill help you fix extraction tonight mate and we can go through the various error messages to polish it off, really looking forward to your next map youve come along way with this map and i know your next will be even better

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ah, thats it (dang sdk 2013, you scary :D)

thanks nay0r!

this map is not bad at all, would be awesome with some visual overhaul edit: the outside part is stunning and the interior ok/good prop and geometry-wise, but the lighting is the problem!

edit2: I cannot enable hdr rendering (worked perfectly in source 2007), which is why the light looks bad, there is also no cubemapping for ldr and i cannot build them(they don't get saved).

Edited by VaTTeRGeR

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What does one do with the fuel?

sorry some objectives are a little hard to figure out at the moment, a lot of things don't glow.

1 - pliars in hotel keycard swipe

2- bring computer monitor to front desk, type to unlock side doors

3- go inside warehouse, get gas and bring it to generator inside warehouse

4- Being propane tank to wooden fence in alley

5- bring plug (stupid fire trap button doesn't work with use) and bring it to basement to turn on sprinklers

6- use radio and call for help. Survive 60 seconds

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you cant build cubemaps under sdk 2013, the vbsp is bugged we have a modified vbsp so cubemaps can be done, its especially more noticable on HDR

also just played it from start to finish, it wasnt to difficult to work out the objectives but 2 of them are VERY unclear what to do and thats the one with the computer monitor screen and the one directly after it, it says make your way through the alley, once thats done it should be complete and a new objective with the fuel tank should begin, i spotted about 20/30 tiny/minor problems along the way some are....

1, the padlock dosnt kill on the gate explosion objective

2, the scrolling door sounds dosnt stop on the fuel tank objective

3, the water texture is badly stretched in the basement bit also i wouldnt bother having water in there, infact i would change this objective to, find an fire extingusher to put out the fire

4, as we know extraction is broke its probably because you set it into a visgroup

5, i spotted a TINY square that was pink checkered just outside the double doors that the fuel tank objective is at

6, the hall ways are very dark in the hotel maybe brighten it up a little, i really liked the rooms and all made sense

7, you should disable motion on all random_spawners or weapon entities, i got the impression they all dropped into position ( one of the maglites i couldnt pick up )

8, i know you want to get onto another map but another route in the objective chain would be fantastic to break up the linear gameplay

9, us mappers on the team usually keep the glows all the same colour throughout the map to keep it uniform, normally the red which i think is 255 0 0

10, the sky is lovely but you cant see any of it because of the buildings, it would be better to have a detailed cloudy sky or stars etc

its a good map and i think it would be best to just spend a few more days maybe a week at tops just finishing off some stuff then get another something new because with the skills and knowledge youve learnt from this im sure the next till be better, alot of the time you dont know things and have to adapt your map accordingly, especially with objectives

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Thanks man when I get home ill get cracking on that stuff. I want to start a new map mainly because of the hotel. But will put it off until this maps straightened out

Edit: There will be some changes to this map out by the weekend. I'll be in touch :ph34r:

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Hi,

I'd like to try out this map and host in on my servers for others to play. However, i uploaded to one of my servers and set it as start map but it seems to be preventing the server from starting up at all. If i switch back to a standard map then all is ok and the server starts up. I have renamed nmo_Hospitality.nmo to nmo_hospitality.nmo and that didn't make any difference (i have tried both ways.) In the server console is the following error:

Attempted to create unknown entity type !

Can't init
Couldn't find any entities named O5sprinks, which point_template O5sprnksndtemp is specifying.
ERROR!: Can't create physics object for models/atlantis/generic/luggagebag2.mdl
Then the server will segfault and crash, any idea's ?

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Hmm not too Sure to be quite honest. Are you hosting on linux? Those errors don't seem like it would cause you4 problem. I can reupload it in lowercase later with minor fixes but I'm really trying to hold off until tomorrow night and release in bulk a more polished and fixed version. Quite a bit has already been fixed, added some secret areas, and there will likely be an anti-objective going in by next week

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Yeah i'm hosting on linux, changing the case of the file name didn't help. As i said if i load any of the standard maps, there is no problem. No rush anyway, waiting for the next version :)

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Yeah i'm hosting on linux, changing the case of the file name didn't help. As i said if i load any of the standard maps, there is no problem. No rush anyway, waiting for the next version :)

Yea it is likely a linux problem as someone said before, I messed up by saving the file with capital letters in it. Hang tight i'll get something out late tonight or tomorrow

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I think naylor already nailed the important stuff, just well done abilities i like what you're doing

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Yea i agree. Seems like it will be a decent map with some polishing.

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Update will definately be out tomorrow evening, Until then here is a preview. At the moment, to release now is just not good. there is still some necessary issues to be taken care of first. Fortunately I'm closer to the end of the fixing, among other things trying to get the entdata limit down a little, at least under 100%. :blink: It hasn't given me any problems but it is definately worth the optimizing, this is also allowing me to go through and optimize other areas. Here's some added things in the tomorrows update **NO LINK YET**

These pics are not final (but pretty close), still some tweaks and additions to be made. Those who played the map should see a difference

LINKS REMOVED
Here's the current changelog, almost all of nay0rs findings have been addressed: Version 0.4
THIS SHOULD BE OUT BY TOMORROW, SOME LAST MINUTE FIXES NEED TO BE MADE TO THE MAP.

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Hey man good work, there was something i was going to say if you go on tools or map cant remember which menu in hammer then entity list theres a list at the top which is blank of about 10 things you need to delete this list its basically pointing at nothing, if you havent already, your entdata is very high considering its a smallish map, look forward to testing the new one, also the red objective glow is really uniform any colour will do its just we tend to stick with 1 colour in the different maps usually red but we sometimes used white but depends what you like, some other colours dont show up that great

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Update released, Vast visual improvements and objective clarity. There are still some bugs with objective 4 and 5 that need fixing as well as some weapon spawns, and top floor outside of spawn is a bit dark. But I spawn you with plenty of mag lites so I may leave it. Also missing the cool actual heli extraction. It works much better than before but still need to fix it for the heli to actually come. Here is the changelog included in this

This version works with linux and is freed up of most of the console errors occuring. There is one glowstick entity that is going to be replaced by next update. Please leave feedback :)

0.4 CHANGELOG
Fixed spawn door disappearing during warm-up rounds
Fixed weapons falling through props and into brushes (motion disabled)
Fixed objective glows to mod standards
Fixed random purple and black squares from deleted decals (1.06)
Fixed various stretched textures around the level
Fixed padlock not disappearing on explosion
Fixed prop_static causing errors from deleted 1.06 props
Fixed extraction to actually requiring you to go to designated spot shown on extraction camera
Changed Hotel lighting, mainly hallways brightness upped a bit.
Added Details and sounds to the hotel
Added a locked bathroom on the 2nd floor of the hotel full with weapons
--Key is on the first floor, and requires at least 2 people since you can not get back up. (hey teamwork, im lookin at you) Who will be the guinea pig left on the first floor?
Added more details to outside in the alleys
Molded some clip/player clips better to cover models and unreachable areas
More minor optimizations to brushes and models
Removed hole in wall at spawn due to terrible lighting look, replaced with brush made. (not perfect but it doesn't stick up like the model version did)
Map is now in all lowercase (Linux issues)
Entdata limit cut down under 100%
--Optimized dynamic entity names to lower entdata a bit
--Most names are under 4 characters for entities
.Nav fixed up, should produce a better challenge and make god spots harder
Other various things you can find out when you play ;)

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The heli works like a train you'll probably just need to set on extraction begin to tell it to start after a certain time i advanced it even more on toxteth over the other maps by havin a rope which you need to climb up to get pretty much into the heli, as regards to the broken wall it was most likely looking crap because of your configuration of lights in that area you may even of needed to use an info_lighting entity, also i dont believe by shortening entity names has any effect on entlimit, if it goes over 100% its no big deal, good work tho abilties ill give it a run round again tonight to see if theres any more suggestions

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I played through last night and hardly got half way through. Still needs tweaking with weapon spawns and balancing among other things

if anyone beats it let me know your average playthrough

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Yeah the objectives are confusing, I only got to the clerk's computer and I couldn't figure out what to do with it.

So what exactly DO I do with this thing?

KMsmOOM.jpg

Because I'm pretty sure throwing it at the door didn't do anything useful for me, and I gotta figure out cause, well..

D0ymnHC.jpg

Yeah...

EDIT: Ah, it's been answered already. Bit late though.

Edited by cnra

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Iv played through it with infin ammo. Seemed legit! Nice work man.

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Yeah the objectives are confusing, I only got to the clerk's computer and I couldn't figure out what to do with it.

Sorry that objectives one of the more confusing objectives. I couldn't figure how to give the location the white glow outline. Everything else should a little more explanatory

So what exactly DO I do with this thing?

[img=http://i.imgur.com/KMsmOOM.jpg]

Because I'm pretty sure throwing it at the door didn't do anything useful for me, and I gotta figure out cause, well..

[img=http://i.imgur.com/D0ymnHC.jpg]

Yeah...

EDIT: Ah, it's been answered already. Bit late though.

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