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Riley

Mac Client Bugs & Issues area

29 posts in this topic

This thread's for bugs & issues specific to the Mac Client. If you have any issues with the Mac version of NMRiH, please talk about it here.

We're following Valve's example with the Mac requirements, you'll need at least

  • OS X version Leopard 10.5.8 (or) Snow Leopard 10.6.3,
  • 1GB RAM
  • NVIDIA GeForce 8 or higher
  • ATI X1600 or higher

If you crash, don't reboot or shut down your Mac. Follow these steps, if you want us to better help you.

  1. Go to your Steam Window
  2. Click Help
  3. Click System Information
  4. Scroll down through the info, and check to see if there's a crash error report.*
  5. If there is one, open Finder and go to the path that the Crash Error Report listed. You should find some crash_randomnumber.dmp files. They're generally located in the /tmp/dumps folder.
  6. If you find any crash_randomnumber.dmp files, send an email to support@nmrih.com with them attached. Specify that they're Mac crashes, and describe what you were doing in game before the game crashed.

* The error will generally look something like this

"/tmp/dumps/crash_20140212203028_1.dmp", upload yes:
"CrashID=bp-cd74b614-24ea-4d26-894f-9e51421142140212"

-------

Also, if you can please post a ticket @ https://github.com/ZPSNMRiHIssues/nmrihissues/issues?state=open

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Even at the highest gamma setting, this game is far too dark. I'm fairly sure that certain maps are supposed to be dark by design, but this seems like a bug. In most cases, I can't see a thing unless it's looking directly at a light source. Forget even getting out of the basement in that one map, I can only see the table, and nothing else.

__________________

MacBook Pro

2.6 GHz Intel Core i7

8 GB 1600 MHz DDR3

OS X 10.9 (13A603)

Intel HD Graphics 4000 1024 MB

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Issue 1:

Sound effects seem to be not in sync. Some sound effects are either really quiet or don't seem to happen. (like weapon sounds).


Issue 2:

The video seems to "skip" almost as if it's going back a frame sometimes. The video itself is overall smooth/acceptable except for the fact that it is jumping frames every 1 or 2 seconds.


Troubleshooting:

To improve performance, I've lowered all effects to the lowest settings, and also disabled steam community. I've run disk utility also to make sure it wasn't my drive.


For reference, I am able to run Counter Strike GO with out any issues (which I mention because it uses the Source Engine also).


I haven't tried messing with the cfg file yet, but may try that later on.


My system:


NMRIH Version 1.07


Mac OS 10.6.8


Model Name: MacBook Pro

Model Identifier: MacBookPro5,4

Processor Name: Intel Core 2 Duo

Processor Speed: 2.53 GHz

Number Of Processors: 1

Total Number Of Cores: 2

L2 Cache: 3 MB

Memory: 8 GB

Bus Speed: 1.07 GHz

Boot ROM Version: MBP53.00AC.B03

SMC Version (system): 1.49f2

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Even at the highest gamma setting, this game is far too dark. I'm fairly sure that certain maps are supposed to be dark by design, but this seems like a bug. In most cases, I can't see a thing unless it's looking directly at a light source. Forget even getting out of the basement in that one map, I can only see the table, and nothing else.

__________________

MacBook Pro

2.6 GHz Intel Core i7

8 GB 1600 MHz DDR3

OS X 10.9 (13A603)

Intel HD Graphics 4000 1024 MB

Just wanted to confirm that I'm experiencing the same issue on 10.8 Mountain Lion. Things are reeeealy dark.

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Just wanted to confirm that I'm experiencing the same issue on 10.8 Mountain Lion. Things are reeeealy dark.

I also wanted to confirm that I'm experiencing the same issue on 10.8.5

I'd like to give some further note that the gamma slider itself functions perfectly fine. The numbers do change accordingly. However there's some off behaviour.

As I'm moving the slider, I can visually see the gamma increase/decrease, when letting go of the slider, the position of the slider remains in the spot you want it, but you can visually see in the background that the gamma resets to the default in the background.

So a slider's position value of 1.6 would be around a 2.2 regardless of the position.

I think the slider should go to at least 1.2 but this bug renders the gamma slider useless.

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Even at the highest gamma setting, this game is far too dark. I'm fairly sure that certain maps are supposed to be dark by design, but this seems like a bug. In most cases, I can't see a thing unless it's looking directly at a light source. Forget even getting out of the basement in that one map, I can only see the table, and nothing else.

__________________

MacBook Pro

2.6 GHz Intel Core i7

8 GB 1600 MHz DDR3

OS X 10.9 (13A603)

Intel HD Graphics 4000 1024 MB

Yea I have the same problem, I even turned up the in-game brightness to the highest setting. It seems to be only mac's that have the problem.

_______________

MacBook Pro

2.7 GHz Intel Core i7

16GB 1600MHz DDR3

OS X 10.8.5

Intel HD Graphics 4000 512 MB

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Can you guys with the darkness issue try opting into the beta branch and see if it fixes your issue?

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Can you guys with the darkness issue try opting into the beta branch and see if it fixes your issue?

How does one opt in for the beta branch? I'd be glad to test it and see if it fixes any issues.

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I'm having the same darkness issues even after the new patch. The game is incredibly dark, and when the skillshot mode kicks in with the ironsights the screen turns almost completely black. Turning off screen shaders makes a huge difference and makes the game actually playable but then you lose the benefits that come with the screen shaders (health, glowing items, etc).

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How does one opt in for the beta branch? I'd be glad to test it and see if it fixes any issues.

Beta Branch will be back up when we're happy with the next patch; we'll let you know when it's up

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When I get infected my screen becomes almost totally dark, the only things I can see are the color red (cola machines, store fronts, weapon sights) and the infection veins.

Other than that, the game is way too dark even on high gamma.

Please respond, this is an amazing game but becoming blind when you get infected and not seeing much when you're still healthy makes it virtually unplayable.

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When I get infected my screen becomes almost totally dark, the only things I can see are the color red (cola machines, store fronts, weapon sights) and the infection veins.

Other than that, the game is way too dark even on high gamma.

Please respond, this is an amazing game but becoming blind when you get infected and not seeing much when you're still healthy makes it virtually unplayable.

This will be fixed early next week

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My game keep crashing every time I hold the deer-hunter bow. Please fix this bug, I always love bow and arrow weapon.

The rest of the weapon work fine.

Thanks.

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My game keep crashing every time I hold the deer-hunter bow. Please fix this bug, I always love bow and arrow weapon.

The rest of the weapon work fine.

Thanks.

Can you check if there's a crash file? Head to your main Steam directory (click here if you don't know how to do that), go to your dumps folder, and check if there are any "crash_hl2.exe.mdmp files generated roughly at the same time you crash in NMRiH

If you find any, either upload the file on dropbox/mediafire/etc. and post the link here, or just upload and send to us at support@nmrih.com with the title "Mac Crash File"

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Hi guys...i've problem with gamma correction on Macbook 10.9.1

i 've tried to use -nogammaramp (usually works with portal, dota2, left4dead, source's game based) but in this case it doesn't work.

I've blue tint gamma on my desktop.

Do you know any other command for use desktop gamma?

ty

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Crashing issues: So far I have played 40 hours of this game and I constantly run into crashes. Sometimes the game crashes when a new person joins a server or I am looking down a scope. I have tried playing i the lowest to the highest settings and still the game decides to crash.

Please help

OS X Mavericks

2.4 GHz Intel Core i5 Processor

8 GB 1067 MHz DDR3 Memory

Macintosh HD Startup Disk

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Crashing issues: So far I have played 40 hours of this game and I constantly run into crashes. Sometimes the game crashes when a new person joins a server or I am looking down a scope. I have tried playing i the lowest to the highest settings and still the game decides to crash.

Please help

OS X Mavericks

2.4 GHz Intel Core i5 Processor

8 GB 1067 MHz DDR3 Memory

Macintosh HD Startup Disk

Get the crash to happen again please, and when you do, please follow these steps

  1. Go to your Steam Window
  2. Click Help
  3. Click System Information
  4. Scroll down through the info, and check to see if there's a crash error report.*
  5. If there is one, open Finder and go to the path that the Crash Error Report listed. You should find some crash_randomnumber.dmp files. They're generally located in the /tmp/dumps folder.
  6. If you find any crash_randomnumber.dmp files, send an email to support@nmrih.com with them attached.

* The error will generally look something like this

"/tmp/dumps/crash_20140212203028_1.dmp", upload yes:

"CrashID=bp-cd74b614-24ea-4d26-894f-9e51421142140212"

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Hi,

when i start the game it crash and appear "Could not load library client" tried to follow how to solve reading in mac bug topic; i checked cache too in steam option but notting... it does not start

Mac 10.6.8 and minimum required are ok
Edited by Greenxo

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Get the crash to happen again please, and when you do, please follow these steps

  1. Go to your Steam Window
  2. Click Help
  3. Click System Information
  4. Scroll down through the info, and check to see if there's a crash error report.*
  5. If there is one, open Finder and go to the path that the Crash Error Report listed. You should find some crash_randomnumber.dmp files. They're generally located in the /tmp/dumps folder.
  6. If you find any crash_randomnumber.dmp files, send an email to support@nmrih.com with them attached.

* The error will generally look something like this

This game requires half life 2 ?

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Each time I try to play online, something very strange happens.

It's like my character doesn't exist. I can use the WASD keys with my trackpad and it's like I'm flying through walls and diving below ground and floating up in the air. It's like I'm just controlling the camera and have no character. If I hit the spacebar, I can see through the 1st-person perspective of another player battling and when I hit the spacebar again, I become the camera once more.

If I am playing by myself on my own server, everything seems to work as normal (no flying or walking through the ground or walls) except an only slightly annoying glitch where I try to swing/fire but the character just twitches. It still shows the blood from the impact though as if I'm hacking away with an invisible axe.

According to Mac system requirements, my laptop should be qualified. Any help would be great.

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Each time I try to play online, something very strange happens.

It's like my character doesn't exist. I can use the WASD keys with my trackpad and it's like I'm flying through walls and diving below ground and floating up in the air. It's like I'm just controlling the camera and have no character. If I hit the spacebar, I can see through the 1st-person perspective of another player battling and when I hit the spacebar again, I become the camera once more.

If I am playing by myself on my own server, everything seems to work as normal (no flying or walking through the ground or walls) except an only slightly annoying glitch where I try to swing/fire but the character just twitches. It still shows the blood from the impact though as if I'm hacking away with an invisible axe.

According to Mac system requirements, my laptop should be qualified. Any help would be great.

Can you opt into our Beta Branch? We'll be releasing a patch soon, and we included some possible fixes for the Mac build

Details on how to opt into it are located in the group forums

http://steamcommunity.com/groups/nmrihbs

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I keep crashing randomly. It mostly happens when I'm joining another server or when the server I'm on is changing map, but it's also happened to me while playing.

MacBook Air (11-inch, Mid 2013)

1.3 GHz Intel Core i5 Processor

4 GB 1600 MHz DDR3 Memory

Intel HD Graphics 500 1536 MB

EDIT: Running on Yosemite. Also, I think it's because my Steam Auth ticket gets canceled?

Edited by Botclone

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Also getting random crashes. Happens during loading screens between maps, usually on the second or third map change and also during gameplay at random intervals.

Macbook Air (13-inch, Mid 2013)

1.3GHz Intel Core i5 Processor

4GB 1600 MHz DDR3 Memory

Intel HD Graphics 5000 1024 MB

OS X 10.9.5 on Maverick

When I crash mid-game people tell me the message says that my steam auth ticket gets canceled.

Eerily familiar to Botclone's problems, think it might be specific to Macbook Air after comparing with a few other people who get the same problems.

Edit: Crash log posted below (sorry for text dump wasn't sure where or how to throw it up onto github), think that should be everything.

____________

Process: hl2_osx [493]
Path: /Users/USER/Library/Application Support/Steam/*/hl2_osx
Identifier: hl2_osx
Version: ???
Code Type: X86 (Native)
Parent Process: bash [490]
Responsible: steam_osx [270]
User ID: 502
Date/Time: 2015-04-25 20:52:34.413 -0600
OS Version: Mac OS X 10.9.5 (13F1077)
Report Version: 11
Anonymous UUID: 16E7ADF9-9ADA-682D-833A-14D14CEFBF87
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*
__TEXT 0000000000001000-0000000000002000 [ 4K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 materialsystem.dylib 0x0af5c57e CUtlBuffer::AddNullTermination() + 94
1 materialsystem.dylib 0x0af280cc CTexture::GetOptimalReadBuffer(void*, int, CUtlBuffer&) + 252
2 materialsystem.dylib 0x0af2cca8 CTexture::LoadTextureBitsFromFile(char*, char**, bool) + 1400
3 materialsystem.dylib 0x0af292b0 CTexture::ReconstructTexture() + 384
4 materialsystem.dylib 0x0af298ca CTexture::Download(Rect_t*, int) + 122
5 materialsystem.dylib 0x0af409d6 CTextureManager::LoadTexture(char const*, char const*, int) + 278
6 materialsystem.dylib 0x0af411a8 CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 56
7 materialsystem.dylib 0x0aef6072 CMaterialSystem::FindTexture(char const*, char const*, bool, int) + 258
8 materialsystem.dylib 0x0af3cff8 CShaderSystem::LoadBumpMap(IMaterialVar*, char const*) + 88
9 stdshader_dx9.dylib 0x0ee81d9f CBaseShader::LoadBumpMap(int) + 79
10 stdshader_dx9.dylib 0x0ee4ce96 InitSkin_DX9(CBaseVSShader*, IMaterialVar**, VertexLitGeneric_DX9_Vars_t&) + 758
11 stdshader_dx9.dylib 0x0ee64b1f InitVertexLitGeneric_DX9(CBaseVSShader*, IMaterialVar**, bool, VertexLitGeneric_DX9_Vars_t&) + 95
12 stdshader_dx9.dylib 0x0ee5ee1c VertexLitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 92
13 stdshader_dx9.dylib 0x0ee818a4 CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 68
14 materialsystem.dylib 0x0af3b9bf CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 95
15 materialsystem.dylib 0x0aee6d10 CMaterial::Precache() + 192
16 materialsystem.dylib 0x0aee636c CMaterial::UsesEnvCubemap() + 28
17 materialsystem.dylib 0x0af05064 CMaterial_QueueFriendly::UsesEnvCubemap() + 20
18 studiorender.dylib 0x0c11564d CStudioRenderContext::ComputeMaterialFlags(studiohdr_t*, studioloddata_t&, IMaterial*) + 29
19 studiorender.dylib 0x0c115bc6 CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 1206
20 studiorender.dylib 0x0c118546 CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 374
21 datacache.dylib 0x096cb32a CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 218
22 datacache.dylib 0x096cc433 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 659
23 datacache.dylib 0x096c9cff CMDLCache::ProcessPendingAsync(int) + 415
24 datacache.dylib 0x096caf7e CMDLCache::LoadHardwareData(unsigned short) + 1518
25 datacache.dylib 0x096cb46f CMDLCache::GetHardwareData(unsigned short) + 111
26 datacache.dylib 0x096ccc1f CMDLCache::TouchAllData(unsigned short) + 239
27 engine.dylib 0x0a1f1b6b Mod_TouchAllData(model_t*, int) + 283
28 engine.dylib 0x0a1f31b0 CModelLoader::Studio_LoadModel(model_t*, bool) + 704
29 engine.dylib 0x0a1f28c0 CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 400
30 engine.dylib 0x0a1f2722 CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 50
31 engine.dylib 0x0a0b7844 CClientState::SetModel(int) + 324
32 engine.dylib 0x0a0e1261 Callback_ModelChanged(void*, INetworkStringTable*, int, char const*, void const*) + 49
33 engine.dylib 0x0a0e15bf CL_InstallAndInvokeClientStringTableCallbacks() + 239
34 engine.dylib 0x0a0b6a6f CClientState::FinishSignonState_New() + 127
35 engine.dylib 0x0a0b9351 CClientState::CheckUpdatingSteamResources() + 945
36 engine.dylib 0x0a199832 _Host_RunFrame_Client(bool) + 178
37 engine.dylib 0x0a19b138 _Host_RunFrame(float) + 2888
38 engine.dylib 0x0a1b657c CHostState::State_Run(float) + 348
39 engine.dylib 0x0a1b58fc CHostState::FrameUpdate(float) + 700
40 engine.dylib 0x0a1b5635 HostState_Frame(float) + 37
41 engine.dylib 0x0a29c623 CEngine::Frame() + 1251
42 engine.dylib 0x0a2996ce CEngineAPI::MainLoop() + 462
43 engine.dylib 0x0a29a23e CModAppSystemGroup::Main() + 206
44 engine.dylib 0x0a3a52e2 CAppSystemGroup::Run() + 98
45 engine.dylib 0x0a2999f6 CEngineAPI::RunListenServer() + 102
46 launcher.dylib 0x005442da CSourceAppSystemGroup::Main() + 26
47 launcher.dylib 0x00550392 CAppSystemGroup::Run() + 98
48 launcher.dylib 0x005537bb CSteamApplication::Main() + 43
49 launcher.dylib 0x00550392 CAppSystemGroup::Run() + 98
50 launcher.dylib 0x00544930 LauncherMain + 960
51 hl2_osx 0x00001de5 start + 53
Thread 1:
0 libsystem_kernel.dylib 0x995277ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x978f5d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x978f7c25 pthread_cond_timedwait$UNIX2003 + 71
3 libtier0.dylib 0x00740060 CThreadSyncObject::Wait(unsigned int) + 352
4 libvstdlib.dylib 0x02806c19 CJobThread::Run() + 137
5 libtier0.dylib 0x007415d6 CThread::ThreadProc(void*) + 214
6 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
7 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
8 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x99528992 kevent64 + 10
1 libdispatch.dylib 0x92d17899 _dispatch_mgr_invoke + 238
2 libdispatch.dylib 0x92d17532 _dispatch_mgr_thread + 52
Thread 3:: Event Tap Loop
0 libsystem_kernel.dylib 0x99522f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9952216c mach_msg + 68
2 com.apple.CoreFoundation 0x9aedabf9 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x9aeda1d1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x9aed99ea CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x9af9c221 CFRunLoopRun + 129
6 libSDL2-2.0.0.dylib 0x0069839a Cocoa_MouseTapThread + 522
7 libSDL2-2.0.0.dylib 0x006282fe SDL_RunThread + 110
8 libSDL2-2.0.0.dylib 0x006a2357 RunThread + 23
9 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
10 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
11 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x99522f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9952216c mach_msg + 68
2 com.googlecode.google-breakpad 0x0e5e0072 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 202
3 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
4 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
5 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 5:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x99528976 kevent + 10
1 steamclient.dylib 0x0d2a308e OSXHelpers::CIOPollingHelper::RealRun() + 286
2 libtier0_s.dylib 0x0e5070ed CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x0e506af5 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
4 libtier0_s.dylib 0x0e506bdc CatchAndWriteMiniDumpExForVoidPtrFn + 87
5 libtier0_s.dylib 0x0e506c05 CatchAndWriteMiniDumpForVoidPtrFn + 35
6 steamclient.dylib 0x0d2a2f5f OSXHelpers::CIOPollingHelper::Run() + 41
7 libtier0_s.dylib 0x0e50b688 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
8 libtier0_s.dylib 0x0e5070ed CatchAndWriteContext_t::Invoke() + 159
9 libtier0_s.dylib 0x0e506af5 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
10 libtier0_s.dylib 0x0e506bdc CatchAndWriteMiniDumpExForVoidPtrFn + 87
11 libtier0_s.dylib 0x0e506c05 CatchAndWriteMiniDumpForVoidPtrFn + 35
12 libtier0_s.dylib 0x0e50b5fc SteamThreadTools::CThread::ThreadProc(void*) + 238
13 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
14 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
15 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 6:: CVDisplayLink
0 libsystem_kernel.dylib 0x995277ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x978f5d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x978f7bd9 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreVideo 0x90318540 CVDisplayLink::runIOThread() + 936
4 com.apple.CoreVideo 0x90318180 startIOThread(void*) + 159
5 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
6 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
7 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x99522f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9952216c mach_msg + 68
2 com.apple.CoreFoundation 0x9aedabf9 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x9aeda1d1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x9aed99ea CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x9aed984b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x959f4b88 _NSEventThread + 283
7 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
8 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
9 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x995277ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x978f5d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x978f7c25 pthread_cond_timedwait$UNIX2003 + 71
3 libtier0.dylib 0x00740060 CThreadSyncObject::Wait(unsigned int) + 352
4 libvstdlib.dylib 0x02806c19 CJobThread::Run() + 137
5 libtier0.dylib 0x007415d6 CThread::ThreadProc(void*) + 214
6 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
7 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
8 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x995277ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x978f5d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x978f7c25 pthread_cond_timedwait$UNIX2003 + 71
3 libtier0.dylib 0x00740060 CThreadSyncObject::Wait(unsigned int) + 352
4 libvstdlib.dylib 0x02806c19 CJobThread::Run() + 137
5 libtier0.dylib 0x007415d6 CThread::ThreadProc(void*) + 214
6 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
7 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
8 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 10:
0 libsystem_kernel.dylib 0x995277ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x978f5d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x978f7c25 pthread_cond_timedwait$UNIX2003 + 71
3 libtier0.dylib 0x00740060 CThreadSyncObject::Wait(unsigned int) + 352
4 libvstdlib.dylib 0x02806c2d CJobThread::Run() + 157
5 libtier0.dylib 0x007415d6 CThread::ThreadProc(void*) + 214
6 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
7 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
8 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 11:
0 libsystem_kernel.dylib 0x995277ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x978f5d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x978f7c25 pthread_cond_timedwait$UNIX2003 + 71
3 libtier0.dylib 0x00740060 CThreadSyncObject::Wait(unsigned int) + 352
4 engine.dylib 0x0a214d9f CQueuedPacketSender::Run() + 95
5 libtier0.dylib 0x007415d6 CThread::ThreadProc(void*) + 214
6 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
7 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
8 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 12:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x99522f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9952216c mach_msg + 68
2 com.apple.audio.CoreAudio 0x9297cd5a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x9297720e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 68
4 com.apple.audio.CoreAudio 0x929759e7 HALC_ProxyIOContext::IOWorkLoop() + 1111
5 com.apple.audio.CoreAudio 0x929754bf HALC_ProxyIOContext::IOThreadEntry(void*) + 167
6 com.apple.audio.CoreAudio 0x9297fe12 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x929753bb HALB_IOThread::Entry(void*) + 69
8 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
9 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
10 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x995230a6 mach_wait_until + 10
1 libsystem_c.dylib 0x9924bc4a nanosleep + 366
2 libsystem_c.dylib 0x9924ba7d usleep + 60
3 libfmodex.dylib 0x1971943e 0x19715000 + 17470
4 libfmodex.dylib 0x197a4300 FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26558
5 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
6 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
7 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 14:
0 libsystem_kernel.dylib 0x99522fce semaphore_timedwait_trap + 10
1 com.apple.CoreServices.CarbonCore 0x9b0f3071 MPWaitOnSemaphore + 104
2 libMilesX86.dylib 0x35c9c816 MilesGetBankFunctions + 4406
3 libMilesX86.dylib 0x35c83e3e MilesAsyncSetPaused + 6222
4 libMilesX86.dylib 0x35c9cf7f MilesGetBankFunctions + 6303
5 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
Thread 15:: com.apple.coreaudio.AQClient
0 libsystem_kernel.dylib 0x99522f7a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9952216c mach_msg + 68
2 com.apple.CoreFoundation 0x9aedabf9 __CFRunLoopServiceMachPort + 169
3 com.apple.CoreFoundation 0x9aeda1d1 __CFRunLoopRun + 1393
4 com.apple.CoreFoundation 0x9aed99ea CFRunLoopRunSpecific + 394
5 com.apple.CoreFoundation 0x9aed984b CFRunLoopRunInMode + 123
6 com.apple.audio.toolbox.AudioToolbox 0x979e22a8 GenericRunLoopThread::Entry(void*) + 194
7 com.apple.audio.toolbox.AudioToolbox 0x97992910 CAPThread::Entry(CAPThread*) + 134
8 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
9 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
10 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 16:
0 libsystem_kernel.dylib 0x995277ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x978f5d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x978f7c25 pthread_cond_timedwait$UNIX2003 + 71
3 libtier0.dylib 0x00740060 CThreadSyncObject::Wait(unsigned int) + 352
4 libtier0.dylib 0x00741ba4 CWorkerThread::WaitForCall(unsigned int*) + 36
5 server.dylib 0x2801397e CAchievementSaveThread::Run() + 62
6 libtier0.dylib 0x007415d6 CThread::ThreadProc(void*) + 214
7 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
8 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
9 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 17:
0 libsystem_kernel.dylib 0x995230a6 mach_wait_until + 10
1 libsystem_c.dylib 0x9924bc4a nanosleep + 366
2 libsystem_c.dylib 0x9924ba7d usleep + 60
3 libfmodex.dylib 0x1971943e 0x19715000 + 17470
4 libfmodex.dylib 0x197a4300 FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26558
5 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
6 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
7 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 18:: SocketThread
0 libsystem_kernel.dylib 0x99528cf6 __poll + 10
1 steamclient.dylib 0x0d2d79cb CSocketThread::CSocketRunThread::Run() + 309
2 libtier0_s.dylib 0x0e50b688 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
3 libtier0_s.dylib 0x0e5070ed CatchAndWriteContext_t::Invoke() + 159
4 libtier0_s.dylib 0x0e506af5 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 214
5 libtier0_s.dylib 0x0e506bdc CatchAndWriteMiniDumpExForVoidPtrFn + 87
6 libtier0_s.dylib 0x0e506c05 CatchAndWriteMiniDumpForVoidPtrFn + 35
7 libtier0_s.dylib 0x0e50b5fc SteamThreadTools::CThread::ThreadProc(void*) + 238
8 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
9 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
10 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 19:
0 libsystem_kernel.dylib 0x995277ca __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x978f5d1d _pthread_cond_wait + 728
2 libsystem_pthread.dylib 0x978f7c25 pthread_cond_timedwait$UNIX2003 + 71
3 libtier0.dylib 0x00740060 CThreadSyncObject::Wait(unsigned int) + 352
4 libvstdlib.dylib 0x02806c19 CJobThread::Run() + 137
5 libtier0.dylib 0x007415d6 CThread::ThreadProc(void*) + 214
6 libsystem_pthread.dylib 0x978f35fb _pthread_body + 144
7 libsystem_pthread.dylib 0x978f3485 _pthread_start + 130
8 libsystem_pthread.dylib 0x978f8cf2 thread_start + 34
Thread 20:
0 libsystem_kernel.dylib 0x99528046 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x978f4dcf _pthread_wqthread + 372
2 libsystem_pthread.dylib 0x978f8cce start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x004000cf ecx: 0x00000000 edx: 0x00000001
edi: 0x0af27fde esi: 0xbfffda40 ebp: 0xbfffd9c8 esp: 0xbfffd9b0
ss: 0x00000023 efl: 0x00210246 eip: 0x0af5c57e cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Edited by H0TEL S0AP

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